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mirror of git://projects.qi-hardware.com/gmenu2x.git synced 2024-11-20 20:05:20 +02:00
gmenu2x/src/clock.cpp

144 lines
3.4 KiB
C++

#include "clock.h"
#include "debug.h"
#include "inputmanager.h"
#include "utilities.h"
#include <SDL.h>
#include <atomic>
#include <sys/time.h>
class Clock::Timer {
public:
Timer();
~Timer();
void start();
void getTime(unsigned int &hours, unsigned int &minutes);
unsigned int callback();
private:
unsigned int update();
SDL_TimerID timerID;
struct Timestamp { unsigned char hours, minutes; };
std::atomic<Timestamp> timestamp;
};
static std::weak_ptr<Clock::Timer> globalTimer;
/**
* Gets the global timer instance, or create it if it doesn't exist already.
* This function is not thread safe: only one thread at a time may call it.
*/
static std::shared_ptr<Clock::Timer> globalTimerInstance()
{
std::shared_ptr<Clock::Timer> timer = globalTimer.lock();
if (timer) {
return timer;
} else {
// Note: Separate start method is necessary because globalTimer must
// be written before callbacks can occur.
timer.reset(new Clock::Timer());
globalTimer = timer;
timer->start();
return timer;
}
}
extern "C" Uint32 callbackFunc(Uint32 /*timeout*/, void */*d*/)
{
std::shared_ptr<Clock::Timer> timer = globalTimer.lock();
return timer ? timer->callback() : 0;
}
Clock::Timer::Timer()
: timerID(NULL)
{
tzset();
}
Clock::Timer::~Timer()
{
if (timerID) {
SDL_RemoveTimer(timerID);
}
}
void Clock::Timer::start()
{
if (timerID) {
ERROR("SDL timer was already started\n");
return;
}
unsigned int ms = update();
timerID = SDL_AddTimer(ms, callbackFunc, this);
if (!timerID) {
ERROR("Could not initialize SDL timer: %s\n", SDL_GetError());
}
}
void Clock::Timer::getTime(unsigned int &hours, unsigned int &minutes)
{
struct Timestamp ts = timestamp.load();
hours = ts.hours;
minutes = ts.minutes;
}
unsigned int Clock::Timer::update()
{
struct timeval tv;
struct tm result;
gettimeofday(&tv, NULL);
localtime_r(&tv.tv_sec, &result);
timestamp.store({
static_cast<unsigned char>(result.tm_hour),
static_cast<unsigned char>(result.tm_min)
});
DEBUG("Time updated: %02i:%02i:%02i\n",
result.tm_hour, result.tm_min, result.tm_sec);
// Compute number of milliseconds to next minute boundary.
// We don't need high precision, but it is important that any deviation is
// past the minute mark, so the fetched hour and minute number belong to
// the freshly started minute.
// TODO: Does the SDL timer in fact guarantee we're never called early?
// "ms = t->interval - SDL_TIMESLICE;" worries me.
// Clamping it at 1 sec both avoids overloading the system in case our
// computation goes haywire and avoids passing 0 to SDL, which would stop
// the recurring timer.
return std::max(1, (60 - result.tm_sec)) * 1000;
}
unsigned int Clock::Timer::callback()
{
unsigned int ms = update();
inject_user_event();
// TODO: SDL timer forgets adjusted interval if a timer was inserted or
// removed during the callback. So we should either fix that bug
// in SDL or ensure we don't insert/remove timers at runtime.
// The blanking timer is inserted/removed quite a lot at time moment,
// but it could be reprogrammed to adjust the interval instead.
return ms;
}
std::string Clock::getTime(bool is24)
{
unsigned int hours, minutes;
timer->getTime(hours, minutes);
bool pm = hours >= 12;
if (!is24 && pm)
hours -= 12;
char buf[9];
sprintf(buf, "%02i:%02i%s", hours, minutes, is24 ? "" : (pm ? "pm" : "am"));
return std::string(buf);
}
Clock::Clock()
: timer(globalTimerInstance())
{
}