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gmenu2x/src/layer.h
Maarten ter Huurne 90afa096e7 Query animation status instead of storing it
This makes it a lot easier to support more than one possible animation
in the same layer.
2013-08-12 19:41:56 +02:00

64 lines
1.4 KiB
C++

// (c) 2013 Maarten ter Huurne <maarten@treewalker.org>
// License: GPL version 2 or later.
#ifndef LAYER_H
#define LAYER_H
#include "inputmanager.h"
class Surface;
class Touchscreen;
/**
* Abstract base class for UI layers.
* A layer handles both painting and input events.
*/
class Layer {
public:
enum class Status { DISMISSED, NORMAL };
virtual ~Layer() {}
/**
* Perform one frame worth of animation.
* Returns true iff there are any animations in progress.
*/
virtual bool runAnimations() { return false; }
/**
* Paints this layer on the given surface.
*/
virtual void paint(Surface &s) = 0;
/**
* Handles the pressing of the give button.
* Returns true iff the button press event was fully handled by this layer.
*/
virtual bool handleButtonPress(InputManager::Button button) = 0;
/**
* Handles the touch screen.
* Only called if there is a touch screen available.
* Returns true iff the touch screen was fully handled by this layer.
*/
virtual bool handleTouchscreen(Touchscreen &ts) = 0;
Status getStatus() { return status; }
protected:
/**
* Request the Layer to be removed from the stack.
* There could be a few more calls to the Layer before it is actually
* removed, so be prepared to handle those.
*/
void dismiss() {
status = Status::DISMISSED;
}
private:
Status status = Status::NORMAL;
};
#endif // LAYER_H