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gmenu2x/src/layer.h
Maarten ter Huurne 6d868a895a Implemented layer system for painting and events
The long term goal is to be able to use a single event loop regardless
of which submenu or alternative mode is active.
2013-08-06 01:55:32 +02:00

49 lines
1.0 KiB
C++

// (c) 2013 Maarten ter Huurne <maarten@treewalker.org>
// License: GPL version 2 or later.
#ifndef LAYER_H
#define LAYER_H
#include "inputmanager.h"
class Surface;
class Touchscreen;
/**
* Abstract base class for UI layers.
* A layer handles both painting and input events.
*/
class Layer {
public:
virtual ~Layer() {}
/**
* Paints this layer on the given surface.
*/
virtual void paint(Surface &s) = 0;
/**
* Handles the pressing of the give button.
* Returns true iff the button press event was fully handled by this layer.
*/
virtual bool handleButtonPress(InputManager::Button button) = 0;
/**
* Handles the touch screen.
* Only called if there is a touch screen available.
* Returns true iff the touch screen was fully handled by this layer.
*/
virtual bool handleTouchscreen(Touchscreen &ts) = 0;
bool wasDismissed() { return dismissed; }
protected:
/**
* Set this to true to request the layer to be removed from the stack.
*/
bool dismissed = false;
};
#endif // LAYER_H