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724aefe482
Originally the font implementation was based on SFont, but it was recently replaced by an SDL_ttf based implementation, so the name no longer made sense.
119 lines
2.3 KiB
C++
119 lines
2.3 KiB
C++
#include "font.h"
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#include "debug.h"
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#include "surface.h"
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#include "utilities.h"
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#include <SDL.h>
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#include <SDL_ttf.h>
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#include <vector>
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/* TODO: Let the theme choose the font and font size */
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#define TTF_FONT "/usr/share/fonts/truetype/dejavu/DejaVuSansCondensed.ttf"
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#define TTF_FONT_SIZE 12
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using namespace std;
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Font::Font(const string &path)
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{
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if (!TTF_WasInit() && TTF_Init() < 0) {
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ERROR("Unable to init SDL_ttf library\n");
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return;
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}
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font = TTF_OpenFont(TTF_FONT, TTF_FONT_SIZE);
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if (!font) {
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ERROR("Unable to open font\n");
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return;
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}
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fontheight = TTF_FontHeight(font);
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}
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Font::~Font()
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{
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TTF_CloseFont(font);
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TTF_Quit();
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}
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int Font::getTextWidth(const char *text)
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{
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int w, h;
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TTF_SizeUTF8(font, text, &w, &h);
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return w;
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}
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void Font::write(Surface *surface, const string &text,
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int x, int y, HAlign halign, VAlign valign)
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{
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if (text.find("\n", 0) == string::npos) {
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writeLine(surface, text.c_str(), x, y, halign, valign);
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return;
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}
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vector<string> v;
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split(v, text, "\n");
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for (vector<string>::const_iterator it = v.begin(); it != v.end(); it++) {
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writeLine(surface, it->c_str(), x, y, halign, valign);
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y += fontheight;
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}
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}
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void Font::writeLine(Surface *surface, const char *text,
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int x, int y, HAlign halign, VAlign valign)
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{
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switch (halign) {
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case HAlignLeft:
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break;
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case HAlignCenter:
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x -= getTextWidth(text) / 2;
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break;
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case HAlignRight:
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x -= getTextWidth(text);
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break;
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}
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switch (valign) {
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case VAlignTop:
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break;
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case VAlignMiddle:
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y -= fontheight / 2;
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break;
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case VAlignBottom:
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y -= fontheight;
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break;
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}
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SDL_Color color = { 0, 0, 0, 0 };
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SDL_Surface *s = TTF_RenderUTF8_Blended(font, text, color);
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SDL_Rect rect = { (Sint16) x, (Sint16) (y - 1), 0, 0 };
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SDL_BlitSurface(s, NULL, surface->raw, &rect);
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/* Note: rect.x / rect.y are reset everytime because SDL_BlitSurface
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* will modify them if negative */
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rect.x = x;
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rect.y = y + 1;
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SDL_BlitSurface(s, NULL, surface->raw, &rect);
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rect.x = x - 1;
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rect.y = y;
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SDL_BlitSurface(s, NULL, surface->raw, &rect);
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rect.x = x + 1;
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rect.y = y;
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SDL_BlitSurface(s, NULL, surface->raw, &rect);
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SDL_FreeSurface(s);
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rect.x = x;
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rect.y = y;
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color.r = 0xff;
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color.g = 0xff;
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color.b = 0xff;
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s = TTF_RenderUTF8_Blended(font, text, color);
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SDL_BlitSurface(s, NULL, surface->raw, &rect);
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SDL_FreeSurface(s);
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}
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