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gmenu2x/src/settingsdialog.h
Nebuleon Fumika 2a2634b364 Remove all touch-screen-related code
It didn't work anymore, at all. Touchscreen polling occurred only
*after* waiting for a button had completed. So the touchscreen events,
if any, would be ignored until the user had pressed a button, possibly
firing off another action with that button press and forwarding the
touchscreen event to the next interface that got brought up as a
result.

Reusing this code and fixing it would require far more work than
rewriting everything anew with touchscreen devices in mind from the
beginning.

MtH: Resolved conflicts, mainly from the GMenu2X pointer to reference
     change I did on 2015-04-21.
2015-04-24 01:44:56 +02:00

57 lines
2.2 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef SETTINGSDIALOG_H
#define SETTINGSDIALOG_H
#include "dialog.h"
#include <algorithm>
#include <memory>
#include <string>
#include <vector>
class InputManager;
class MenuSetting;
class SettingsDialog : protected Dialog {
private:
InputManager &inputMgr;
std::vector<std::unique_ptr<MenuSetting>> settings;
std::string text, icon;
public:
SettingsDialog(GMenu2X& gmenu2x, InputManager &inputMgr,
const std::string &text,
const std::string &icon = "skin:sections/settings.png");
void addSetting(std::unique_ptr<MenuSetting> setting) {
settings.push_back(std::move(setting));
}
/**
* Shows the dialog in a modal way.
* @return true iff any settings were changed.
*/
bool exec();
};
#endif // SETTINGSDIALOG_H