mirror of
git://projects.qi-hardware.com/gmenu2x.git
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1ad6b2f25a
Pass Touchscreen reference to constructors instead of pulling it from the GMenu2X class.
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by Massimiliano Torromeo *
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* massimiliano.torromeo@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef BROWSEDIALOG_H
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#define BROWSEDIALOG_H
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#include "buttonbox.h"
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#include "dialog.h"
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#include "filelister.h"
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#include "inputmanager.h"
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#include <SDL.h>
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#include <string>
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class Touchscreen;
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class BrowseDialog : protected Dialog {
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protected:
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BrowseDialog(
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GMenu2X *gmenu2x, Touchscreen &ts,
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const std::string &title, const std::string &subtitle);
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virtual ~BrowseDialog();
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void setPath(const std::string &path) {
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fl->setPath(path);
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}
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FileLister *fl;
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unsigned int selected;
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private:
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enum Action {
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ACT_NONE,
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ACT_SELECT,
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ACT_CLOSE,
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ACT_UP,
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ACT_DOWN,
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ACT_SCROLLUP,
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ACT_SCROLLDOWN,
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ACT_GOUP,
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ACT_CONFIRM,
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};
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Touchscreen &ts;
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bool close, result;
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std::string title;
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std::string subtitle;
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SDL_Rect clipRect;
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SDL_Rect touchRect;
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unsigned int numRows;
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unsigned int rowHeight;
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bool ts_pressed;
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Surface *iconGoUp;
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Surface *iconFolder;
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Surface *iconFile;
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ButtonBox buttonBox;
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Action getAction(InputManager::Button button);
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void handleInput();
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void paint();
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void directoryUp();
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void directoryEnter();
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void confirm();
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void quit();
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public:
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bool exec();
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const std::string &getPath() {
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return fl->getPath();
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}
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std::string getFile() {
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return (*fl)[selected];
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}
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};
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#endif // INPUTDIALOG_H
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