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git://projects.qi-hardware.com/gmenu2x.git
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1ad6b2f25a
Pass Touchscreen reference to constructors instead of pulling it from the GMenu2X class.
54 lines
2.1 KiB
C++
54 lines
2.1 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by Massimiliano Torromeo *
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* massimiliano.torromeo@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef MENUSETTINGMULTISTRING_H
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#define MENUSETTINGMULTISTRING_H
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#include "menusettingstringbase.h"
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#include "inputmanager.h"
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#include <vector>
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class Touchscreen;
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class MenuSettingMultiString : public MenuSettingStringBase {
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private:
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virtual void edit() {
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/* never called because handleButtonPress() is overridden */
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}
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const std::vector<std::string> *choices;
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int selected;
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void incSel();
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void decSel();
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void setSel(int sel);
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public:
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MenuSettingMultiString(
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GMenu2X *gmenu2x, Touchscreen &ts,
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const std::string &name, const std::string &description,
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std::string *value, const std::vector<std::string> *choices);
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virtual ~MenuSettingMultiString() {};
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virtual bool handleButtonPress(InputManager::Button button);
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};
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#endif
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