mirror of
git://projects.qi-hardware.com/gmenu2x.git
synced 2024-11-05 16:49:42 +02:00
fe0db484ec
The abstraction it provided was so thin that I think it is simpler to just have the code use std::bind directly.
73 lines
1.4 KiB
C++
73 lines
1.4 KiB
C++
#include "iconbutton.h"
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#include "font.h"
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#include "gmenu2x.h"
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#include "surface.h"
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using namespace std;
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IconButton::IconButton(
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GMenu2X *gmenu2x, Touchscreen &ts,
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const string &icon, const string &label, Action action)
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: gmenu2x(gmenu2x)
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, ts(ts)
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, icon(icon)
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, label(label)
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, action(action)
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, rect({ 0, 0, 0, 0 })
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{
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iconSurface = gmenu2x->sc[icon];
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recalcRects();
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}
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void IconButton::setPosition(int x, int y) {
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if (rect.x != x || rect.y != y) {
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rect.x = x;
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rect.y = y;
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recalcRects();
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}
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}
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void IconButton::recalcRects() {
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Uint16 h = 0, w = 0;
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if (iconSurface) {
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w += iconSurface->width();
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h += iconSurface->height();
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}
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iconRect = { rect.x, rect.y, w, h };
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if (!label.empty()) {
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Uint16 margin = iconSurface ? 2 : 0;
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labelRect = {
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static_cast<Sint16>(iconRect.x + iconRect.w + margin),
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static_cast<Sint16>(rect.y + h / 2),
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static_cast<Uint16>(gmenu2x->font->getTextWidth(label)),
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static_cast<Uint16>(gmenu2x->font->getLineSpacing())
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};
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w += margin + labelRect.w;
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}
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rect.w = w;
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rect.h = h;
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}
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bool IconButton::handleTS() {
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if (action && ts.released() && ts.inRect(rect)) {
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ts.setHandled();
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action();
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return true;
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}
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return false;
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}
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void IconButton::paint(Surface& s) {
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if (iconSurface) {
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iconSurface->blit(s, iconRect);
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}
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if (!label.empty()) {
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gmenu2x->font->write(s, label, labelRect.x, labelRect.y,
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Font::HAlignLeft, Font::VAlignMiddle);
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}
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}
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