mirror of
git://projects.qi-hardware.com/gmenu2x.git
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950518f3a7
The values are all in the range 0..255, so storing more than 8 bits is wasteful.
99 lines
3.9 KiB
C++
99 lines
3.9 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by Massimiliano Torromeo *
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* massimiliano.torromeo@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef SURFACE_H
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#define SURFACE_H
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#include "font.h"
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#include <SDL.h>
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#include <string>
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#include <cstdint>
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struct RGBAColor {
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uint8_t r, g, b, a;
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};
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RGBAColor strtorgba(const std::string &strColor);
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/**
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Wrapper around SDL_Surface
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@author Massimiliano Torromeo <massimiliano.torromeo@gmail.com>
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*/
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class Surface {
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public:
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static Surface *openOutputSurface(int width, int height, int bitsperpixel);
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static Surface *emptySurface(int width, int height);
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static Surface *loadImage(const std::string &img,
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const std::string &skin="", bool loadAlpha=true);
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Surface(Surface *s);
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~Surface();
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/** Converts the underlying surface to the same pixel format as the frame
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* buffer, for faster blitting. This removes the alpha channel if the
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* image has done.
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*/
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void convertToDisplayFormat();
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int width() const { return raw->w; }
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int height() const { return raw->h; }
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void flip();
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void clearClipRect();
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void setClipRect(int x, int y, int w, int h);
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void setClipRect(SDL_Rect rect);
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void blit(Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const;
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void blit(Surface *destination, SDL_Rect container, Font::HAlign halign = Font::HAlignLeft, Font::VAlign valign = Font::VAlignTop) const;
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void blitCenter(Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const;
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void blitRight(Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const;
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void write(Font *font, const std::string &text, int x, int y,
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Font::HAlign halign = Font::HAlignLeft,
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Font::VAlign valign = Font::VAlignTop) {
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font->write(this, text, x, y, halign, valign);
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}
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void box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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void box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b);
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void box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, RGBAColor);
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void box(SDL_Rect, RGBAColor);
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void rectangle(Sint16, Sint16, Uint16, Uint16, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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void rectangle(Sint16, Sint16, Uint16, Uint16, RGBAColor);
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void rectangle(SDL_Rect, RGBAColor);
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private:
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Surface(SDL_Surface *raw, bool freeWhenDone);
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void blit(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const;
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void blitCenter(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const;
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void blitRight(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const;
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SDL_Surface *raw;
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bool freeWhenDone;
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int halfW, halfH;
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// For direct access to "raw".
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friend class Font;
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};
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#endif
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