mirror of
git://projects.qi-hardware.com/gmenu2x.git
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ac2fa73962
Signed-off-by: Ulrich Hecht <ulrich.hecht@gmail.com>
90 lines
2.8 KiB
C++
90 lines
2.8 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by Massimiliano Torromeo *
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* massimiliano.torromeo@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef INPUTMANAGER_H
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#define INPUTMANAGER_H
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#define ACTION_UP 0
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#define ACTION_DOWN 1
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#define ACTION_LEFT 2
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#define ACTION_RIGHT 3
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#define ACTION_A 4
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#define ACTION_B 5
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#define ACTION_X 6
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#define ACTION_Y 7
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#define ACTION_L 8
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#define ACTION_R 9
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#define ACTION_START 10
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#define ACTION_SELECT 11
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#define ACTION_VOLUP 12
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#define ACTION_VOLDOWN 13
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#include <SDL.h>
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#include <SDL_image.h>
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#include <vector>
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#include <string>
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using std::vector;
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using std::string;
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typedef struct {
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int type;
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uint num;
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int value;
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int treshold;
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} InputMap;
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typedef vector<InputMap> MappingList;
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typedef vector<SDL_Event> SDLEventList;
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/**
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Manages all input peripherals
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@author Massimiliano Torromeo <massimiliano.torromeo@gmail.com>
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*/
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class InputManager {
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private:
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InputMap getInputMapping(int action);
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vector<Uint32> actionTick;
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vector<Uint32> interval;
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SDLEventList events;
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public:
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static const int MAPPING_TYPE_UNDEFINED = -1;
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static const int MAPPING_TYPE_BUTTON = 0;
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static const int MAPPING_TYPE_AXYS = 1;
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static const int MAPPING_TYPE_KEYPRESS = 2;
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InputManager();
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~InputManager();
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void init(const string &conffile = "input.conf");
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vector <SDL_Joystick*> joysticks;
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vector<bool> actions;
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vector<MappingList> mappings;
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bool update();
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int count();
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void setActionsCount(int count);
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void setInterval(int ms, int action = -1);
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bool operator[](int action);
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bool isActive(int action);
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};
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#endif
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