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gmenu2x/src/inputdialog.h

83 lines
2.7 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef INPUTDIALOG_H_
#define INPUTDIALOG_H_
#define KEY_WIDTH 20
#define KEY_HEIGHT 20
#define KB_TOP 90
#define ID_NO_ACTION 0
#define ID_ACTION_CLOSE 1
#define ID_ACTION_UP 2
#define ID_ACTION_DOWN 3
#define ID_ACTION_LEFT 4
#define ID_ACTION_RIGHT 5
#define ID_ACTION_BACKSPACE 6
#define ID_ACTION_SPACE 7
#define ID_ACTION_GOUP 8
#define ID_ACTION_SELECT 9
#define ID_ACTION_KB_CHANGE 10
#include <string>
#include "gmenu2x.h"
#include "dialog.h"
using std::string;
using std::vector;
typedef vector<string> stringlist;
class InputManager;
class Touchscreen;
class InputDialog : protected Dialog {
private:
InputManager &inputMgr;
Touchscreen &ts;
int selRow, selCol;
bool close, ok;
string title, text, icon;
short curKeyboard;
vector<stringlist> keyboard;
stringlist *kb;
int kbLength, kbWidth, kbHeight, kbLeft;
SDL_Rect kbRect;
IconButton *btnBackspaceX, *btnBackspaceL, *btnSpace, *btnConfirm, *btnChangeKeys;
string input;
void backspace();
void space();
void confirm();
void changeKeys();
int drawVirtualKeyboard();
void setKeyboard(int);
public:
InputDialog(GMenu2X *gmenu2x, InputManager &inputMgr, Touchscreen &ts, const string &text, const string &startvalue="", const string &title="", const string &icon="");
bool exec();
const string &getInput() { return input; }
};
#endif /*INPUTDIALOG_H_*/