mirror of
git://projects.qi-hardware.com/gmenu2x.git
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e4b71138b9
There is no point in precalculating something so cheap to recalculate. Also, the majority of uses was to compensate for passing the wrong alignment argument.
104 lines
3.0 KiB
C++
104 lines
3.0 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by Massimiliano Torromeo *
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* massimiliano.torromeo@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "menusettingbool.h"
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#include "gmenu2x.h"
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#include "utilities.h"
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#include <sstream>
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using std::string;
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using fastdelegate::MakeDelegate;
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MenuSettingBool::MenuSettingBool(
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GMenu2X *gmenu2x, const string &name,
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const string &description, int *value)
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: MenuSetting(gmenu2x, name, description)
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{
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_ivalue = value;
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_value = NULL;
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originalValue = *value != 0;
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setValue(this->value());
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initButton();
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}
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MenuSettingBool::MenuSettingBool(
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GMenu2X *gmenu2x, const string &name,
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const string &description, bool *value)
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: MenuSetting(gmenu2x, name, description)
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{
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_value = value;
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_ivalue = NULL;
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originalValue = *value;
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setValue(this->value());
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initButton();
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}
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void MenuSettingBool::initButton()
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{
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IconButton *btn = new IconButton(gmenu2x, "skin:imgs/buttons/b.png",
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gmenu2x->tr["Switch"]);
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btn->setAction(MakeDelegate(this, &MenuSettingBool::toggle));
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buttonBox.add(btn);
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}
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void MenuSettingBool::draw(int y)
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{
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MenuSetting::draw(y);
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gmenu2x->s->write( gmenu2x->font, strvalue, 155, y, ASFont::HAlignLeft, ASFont::VAlignTop );
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}
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void MenuSettingBool::manageInput(bevent_t *event)
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{
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if (event->button == ACCEPT && event->state == PRESSED)
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toggle();
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}
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void MenuSettingBool::toggle()
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{
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setValue(!value());
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}
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void MenuSettingBool::setValue(int value)
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{
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setValue(value != 0);
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}
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void MenuSettingBool::setValue(bool value)
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{
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if (_value == NULL)
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*_ivalue = value;
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else
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*_value = value;
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strvalue = value ? "ON" : "OFF";
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}
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bool MenuSettingBool::value()
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{
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if (_value == NULL)
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return *_ivalue != 0;
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else
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return *_value;
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}
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bool MenuSettingBool::edited()
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{
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return originalValue != value();
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}
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