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Instead, consider the installation location non-deletable and the home directory deletable. This makes the "deletable" property follow the purpose of the directory rather than its implementation details.
149 lines
4.3 KiB
C++
149 lines
4.3 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by Massimiliano Torromeo *
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* massimiliano.torromeo@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef MENU_H
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#define MENU_H
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#include "iconbutton.h"
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#include "layer.h"
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#include "link.h"
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#include <functional>
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#include <memory>
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#include <string>
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#include <vector>
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class GMenu2X;
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class IconButton;
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class LinkApp;
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class Monitor;
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/**
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Handles the menu structure
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@author Massimiliano Torromeo <massimiliano.torromeo@gmail.com>
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*/
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class Menu : public Layer {
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private:
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class Animation {
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public:
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Animation();
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bool isRunning() { return curr != 0; }
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int currentValue() { return curr; }
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void adjust(int delta);
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void step();
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private:
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int curr;
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};
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GMenu2X *gmenu2x;
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Touchscreen &ts;
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IconButton btnContextMenu;
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int iSection, iLink;
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uint iFirstDispRow;
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std::vector<std::string> sections;
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std::vector<std::vector<Link*>> links;
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uint linkColumns, linkRows;
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Animation sectionAnimation;
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/**
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* Determine which section headers are visible.
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* The output values are relative to the middle section at 0.
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*/
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void calcSectionRange(int &leftSection, int &rightSection);
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std::vector<Link*> *sectionLinks(int i = -1);
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void readLinks();
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void freeLinks();
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// Load all the sections of the given "sections" directory.
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void readSections(std::string parentDir);
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#ifdef HAVE_LIBOPK
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// Load all the .opk packages of the given directory
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bool readPackages(std::string const& parentDir);
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#ifdef ENABLE_INOTIFY
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std::vector<std::unique_ptr<Monitor>> monitors;
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#endif
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#endif
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// Load all the links on the given section directory.
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void readLinksOfSection(std::vector<Link*>& links,
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std::string const& path, bool deletable);
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void decSectionIndex();
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void incSectionIndex();
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void linkLeft();
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void linkRight();
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void linkUp();
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void linkDown();
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public:
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typedef std::function<void(void)> Action;
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Menu(GMenu2X *gmenu2x, Touchscreen &ts);
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virtual ~Menu();
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#ifdef HAVE_LIBOPK
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void openPackage(std::string path, bool order = true);
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void openPackagesFromDir(std::string path);
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#ifdef ENABLE_INOTIFY
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void removePackageLink(std::string path);
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#endif
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#endif
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int selSectionIndex();
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const std::string &selSection();
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void setSectionIndex(int i);
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void addActionLink(uint section, const std::string &title,
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Action action, const std::string &description="",
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const std::string &icon="");
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bool addLink(std::string path, std::string file, std::string section="");
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bool addSection(const std::string §ionName);
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void deleteSelectedLink();
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void deleteSelectedSection();
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void skinUpdated();
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void orderLinks();
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// Layer implementation:
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virtual bool runAnimations();
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virtual void paint(Surface &s);
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virtual bool handleButtonPress(InputManager::Button button);
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virtual bool handleTouchscreen(Touchscreen &ts);
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bool linkChangeSection(uint linkIndex, uint oldSectionIndex, uint newSectionIndex);
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int selLinkIndex();
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Link *selLink();
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LinkApp *selLinkApp();
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void setLinkIndex(int i);
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const std::vector<std::string> &getSections() { return sections; }
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void renameSection(int index, const std::string &name);
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};
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#endif // MENU_H
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