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mirror of git://projects.qi-hardware.com/gmenu2x.git synced 2024-06-28 12:39:50 +03:00
gmenu2x/src/menu.h
Maarten ter Huurne 5805d7889f Don't use file system write permissions to determine "deletable"
Instead, consider the installation location non-deletable and the home
directory deletable. This makes the "deletable" property follow the
purpose of the directory rather than its implementation details.
2014-08-18 23:17:27 +02:00

149 lines
4.3 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef MENU_H
#define MENU_H
#include "iconbutton.h"
#include "layer.h"
#include "link.h"
#include <functional>
#include <memory>
#include <string>
#include <vector>
class GMenu2X;
class IconButton;
class LinkApp;
class Monitor;
/**
Handles the menu structure
@author Massimiliano Torromeo <massimiliano.torromeo@gmail.com>
*/
class Menu : public Layer {
private:
class Animation {
public:
Animation();
bool isRunning() { return curr != 0; }
int currentValue() { return curr; }
void adjust(int delta);
void step();
private:
int curr;
};
GMenu2X *gmenu2x;
Touchscreen &ts;
IconButton btnContextMenu;
int iSection, iLink;
uint iFirstDispRow;
std::vector<std::string> sections;
std::vector<std::vector<Link*>> links;
uint linkColumns, linkRows;
Animation sectionAnimation;
/**
* Determine which section headers are visible.
* The output values are relative to the middle section at 0.
*/
void calcSectionRange(int &leftSection, int &rightSection);
std::vector<Link*> *sectionLinks(int i = -1);
void readLinks();
void freeLinks();
// Load all the sections of the given "sections" directory.
void readSections(std::string parentDir);
#ifdef HAVE_LIBOPK
// Load all the .opk packages of the given directory
bool readPackages(std::string const& parentDir);
#ifdef ENABLE_INOTIFY
std::vector<std::unique_ptr<Monitor>> monitors;
#endif
#endif
// Load all the links on the given section directory.
void readLinksOfSection(std::vector<Link*>& links,
std::string const& path, bool deletable);
void decSectionIndex();
void incSectionIndex();
void linkLeft();
void linkRight();
void linkUp();
void linkDown();
public:
typedef std::function<void(void)> Action;
Menu(GMenu2X *gmenu2x, Touchscreen &ts);
virtual ~Menu();
#ifdef HAVE_LIBOPK
void openPackage(std::string path, bool order = true);
void openPackagesFromDir(std::string path);
#ifdef ENABLE_INOTIFY
void removePackageLink(std::string path);
#endif
#endif
int selSectionIndex();
const std::string &selSection();
void setSectionIndex(int i);
void addActionLink(uint section, const std::string &title,
Action action, const std::string &description="",
const std::string &icon="");
bool addLink(std::string path, std::string file, std::string section="");
bool addSection(const std::string &sectionName);
void deleteSelectedLink();
void deleteSelectedSection();
void skinUpdated();
void orderLinks();
// Layer implementation:
virtual bool runAnimations();
virtual void paint(Surface &s);
virtual bool handleButtonPress(InputManager::Button button);
virtual bool handleTouchscreen(Touchscreen &ts);
bool linkChangeSection(uint linkIndex, uint oldSectionIndex, uint newSectionIndex);
int selLinkIndex();
Link *selLink();
LinkApp *selLinkApp();
void setLinkIndex(int i);
const std::vector<std::string> &getSections() { return sections; }
void renameSection(int index, const std::string &name);
};
#endif // MENU_H