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Setting values are now displayed 10 pixels to the right of setting names, as passed to MenuSetting::draw. This commit also contains the following cleanups: * The height of a row is passed to MenuSetting's draw and touchscreen methods. * MenuSettingRGBA's magic constant (36) to separate the text for a color's four components is now a named constant. * MenuSettingRGBA's color preview squares are now rowHeight - 2 pixels tall, and have a white border surrounded by a black border to help view the color it contains in both light and dark themes. * The rectangle behind the selected setting's name is now drawn by that setting's drawSelected method.
59 lines
2.2 KiB
C++
59 lines
2.2 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by Massimiliano Torromeo *
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* massimiliano.torromeo@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef MENUSETTING_H
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#define MENUSETTING_H
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#include "buttonbox.h"
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#include "inputmanager.h"
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#include <string>
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/**
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Base class for different kind of option
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@author Massimiliano Torromeo <massimiliano.torromeo@gmail.com>
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*/
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class MenuSetting {
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protected:
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GMenu2X *gmenu2x;
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ButtonBox buttonBox;
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std::string name, description;
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public:
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MenuSetting(
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GMenu2X *gmenu2x, const std::string &name,
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const std::string &description);
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virtual ~MenuSetting();
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virtual void draw(int valueX, int y, int h);
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virtual void handleTS(int valueX, int y, int h);
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virtual bool handleButtonPress(InputManager::Button button) = 0;
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virtual void drawSelected(int valueX, int y, int h);
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virtual bool edited() = 0;
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const std::string &getName() { return name; }
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const std::string &getDescription() { return description; }
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};
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#endif
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