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gmenu2x/src/menusettingbool.cpp
Maarten ter Huurne fe0db484ec Removed "delegate.h"
The abstraction it provided was so thin that I think it is simpler to
just have the code use std::bind directly.
2014-08-16 07:07:41 +02:00

120 lines
3.3 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "menusettingbool.h"
#include "gmenu2x.h"
#include "iconbutton.h"
#include "surface.h"
#include "utilities.h"
#include <sstream>
using std::bind;
using std::string;
using std::unique_ptr;
MenuSettingBool::MenuSettingBool(
GMenu2X *gmenu2x, Touchscreen &ts,
const string &name, const string &description, int *value)
: MenuSetting(gmenu2x, name, description)
, ts(ts)
{
_ivalue = value;
_value = NULL;
originalValue = *value != 0;
setValue(this->value());
initButton();
}
MenuSettingBool::MenuSettingBool(
GMenu2X *gmenu2x, Touchscreen &ts,
const string &name, const string &description, bool *value)
: MenuSetting(gmenu2x, name, description)
, ts(ts)
{
_value = value;
_ivalue = NULL;
originalValue = *value;
setValue(this->value());
initButton();
}
void MenuSettingBool::initButton()
{
buttonBox.add(unique_ptr<IconButton>(new IconButton(
gmenu2x, ts, "skin:imgs/buttons/accept.png",
gmenu2x->tr["Switch"],
bind(&MenuSettingBool::toggle, this))));
}
void MenuSettingBool::draw(int valueX, int y, int h)
{
Surface& s = *gmenu2x->s;
MenuSetting::draw(valueX, y, h);
gmenu2x->font->write(s, strvalue, valueX, y, Font::HAlignLeft, Font::VAlignTop);
}
bool MenuSettingBool::handleButtonPress(InputManager::Button button)
{
switch (button) {
case InputManager::ACCEPT:
case InputManager::LEFT:
case InputManager::RIGHT:
toggle();
break;
default:
return false;
}
return true;
}
void MenuSettingBool::toggle()
{
setValue(!value());
}
void MenuSettingBool::setValue(int value)
{
setValue(value != 0);
}
void MenuSettingBool::setValue(bool value)
{
if (_value == NULL)
*_ivalue = value;
else
*_value = value;
strvalue = value ? "ON" : "OFF";
}
bool MenuSettingBool::value()
{
if (_value == NULL)
return *_ivalue != 0;
else
return *_value;
}
bool MenuSettingBool::edited()
{
return originalValue != value();
}