mirror of
git://projects.qi-hardware.com/gmenu2x.git
synced 2024-06-28 12:39:50 +03:00
The abstraction it provided was so thin that I think it is simpler to just have the code use std::bind directly.
120 lines
3.3 KiB
C++
120 lines
3.3 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by Massimiliano Torromeo *
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* massimiliano.torromeo@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "menusettingbool.h"
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#include "gmenu2x.h"
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#include "iconbutton.h"
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#include "surface.h"
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#include "utilities.h"
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#include <sstream>
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using std::bind;
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using std::string;
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using std::unique_ptr;
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MenuSettingBool::MenuSettingBool(
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GMenu2X *gmenu2x, Touchscreen &ts,
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const string &name, const string &description, int *value)
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: MenuSetting(gmenu2x, name, description)
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, ts(ts)
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{
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_ivalue = value;
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_value = NULL;
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originalValue = *value != 0;
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setValue(this->value());
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initButton();
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}
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MenuSettingBool::MenuSettingBool(
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GMenu2X *gmenu2x, Touchscreen &ts,
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const string &name, const string &description, bool *value)
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: MenuSetting(gmenu2x, name, description)
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, ts(ts)
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{
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_value = value;
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_ivalue = NULL;
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originalValue = *value;
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setValue(this->value());
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initButton();
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}
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void MenuSettingBool::initButton()
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{
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buttonBox.add(unique_ptr<IconButton>(new IconButton(
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gmenu2x, ts, "skin:imgs/buttons/accept.png",
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gmenu2x->tr["Switch"],
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bind(&MenuSettingBool::toggle, this))));
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}
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void MenuSettingBool::draw(int valueX, int y, int h)
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{
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Surface& s = *gmenu2x->s;
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MenuSetting::draw(valueX, y, h);
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gmenu2x->font->write(s, strvalue, valueX, y, Font::HAlignLeft, Font::VAlignTop);
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}
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bool MenuSettingBool::handleButtonPress(InputManager::Button button)
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{
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switch (button) {
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case InputManager::ACCEPT:
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case InputManager::LEFT:
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case InputManager::RIGHT:
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toggle();
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break;
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default:
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return false;
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}
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return true;
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}
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void MenuSettingBool::toggle()
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{
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setValue(!value());
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}
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void MenuSettingBool::setValue(int value)
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{
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setValue(value != 0);
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}
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void MenuSettingBool::setValue(bool value)
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{
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if (_value == NULL)
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*_ivalue = value;
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else
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*_value = value;
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strvalue = value ? "ON" : "OFF";
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}
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bool MenuSettingBool::value()
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{
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if (_value == NULL)
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return *_ivalue != 0;
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else
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return *_value;
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}
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bool MenuSettingBool::edited()
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{
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return originalValue != value();
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}
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