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gmenu2x/src/menusettingmultistring.h
Maarten ter Huurne 1ad6b2f25a Made GMenu2X::ts private.
Pass Touchscreen reference to constructors instead of pulling it from
the GMenu2X class.
2011-12-23 14:03:05 +01:00

54 lines
2.1 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef MENUSETTINGMULTISTRING_H
#define MENUSETTINGMULTISTRING_H
#include "menusettingstringbase.h"
#include "inputmanager.h"
#include <vector>
class Touchscreen;
class MenuSettingMultiString : public MenuSettingStringBase {
private:
virtual void edit() {
/* never called because handleButtonPress() is overridden */
}
const std::vector<std::string> *choices;
int selected;
void incSel();
void decSel();
void setSel(int sel);
public:
MenuSettingMultiString(
GMenu2X *gmenu2x, Touchscreen &ts,
const std::string &name, const std::string &description,
std::string *value, const std::vector<std::string> *choices);
virtual ~MenuSettingMultiString() {};
virtual bool handleButtonPress(InputManager::Button button);
};
#endif