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gmenu2x/src/selector.h
Maarten ter Huurne fe0c7c2e8d When going up a level in the selector, put cursor on old dir
This adds a sense of continuity to the navigation.
2014-08-17 11:15:21 +02:00

57 lines
2.1 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef SELECTOR_H
#define SELECTOR_H
#include "dialog.h"
#include <string>
#include <unordered_map>
#include <vector>
class LinkApp;
class FileLister;
class Selector : protected Dialog {
private:
LinkApp& link;
std::string file, dir, screendir;
bool prepare(FileLister& fl);
/**
* Changes 'dir' to its parent directory.
* Returns the index of the old dir in the parent, or 0 if unknown.
*/
int goToParentDir(FileLister& fl);
public:
Selector(GMenu2X *gmenu2x, LinkApp& link,
const std::string &selectorDir = "");
int exec(int startSelection = 0);
const std::string &getFile() { return file; }
const std::string &getDir() { return dir; }
};
#endif // SELECTOR_H