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mirror of git://projects.qi-hardware.com/gmenu2x.git synced 2024-11-22 22:40:39 +02:00
gmenu2x/src/settingsdialog.cpp
Maarten ter Huurne b18e3fa6a8 Don't pass screen coordinates to drawScrollBar()
The scroll bar always spans the content area of the screen: the
position and height depend only on the theme and not on who is
drawing it.

Note that the coordinates passed were wrong in most cases, so this
commit fixes the scroll bar positioning for several dialogs.
2013-08-14 11:47:29 +02:00

171 lines
4.8 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "settingsdialog.h"
#include "gmenu2x.h"
#include "menusetting.h"
#include <SDL.h>
#include <SDL_gfxPrimitives.h>
using namespace std;
SettingsDialog::SettingsDialog(
GMenu2X *gmenu2x_, InputManager &inputMgr_, Touchscreen &ts_,
const string &text_, const string &icon)
: Dialog(gmenu2x_)
, inputMgr(inputMgr_)
, ts(ts_)
, text(text_)
{
if (icon != "" && gmenu2x->sc[icon] != NULL) {
this->icon = icon;
} else {
this->icon = "icons/generic.png";
}
}
SettingsDialog::~SettingsDialog() {
for (vector<MenuSetting *>::iterator it = voices.begin();
it != voices.end(); ++it) {
delete *it;
}
}
bool SettingsDialog::exec() {
Surface bg(gmenu2x->bg);
bg.convertToDisplayFormat();
bool close = false, ts_pressed = false;
uint i, sel = 0, firstElement = 0;
const int topBarHeight = gmenu2x->skinConfInt["topBarHeight"];
SDL_Rect clipRect = {
0,
static_cast<Sint16>(topBarHeight + 1),
static_cast<Uint16>(gmenu2x->resX - 9),
static_cast<Uint16>(gmenu2x->resY - topBarHeight - 25)
};
SDL_Rect touchRect = {
2,
static_cast<Sint16>(topBarHeight + 4),
static_cast<Uint16>(gmenu2x->resX - 12),
static_cast<Uint16>(clipRect.h)
};
uint rowHeight = gmenu2x->font->getHeight() + 1; // gp2x=15+1 / pandora=19+1
uint numRows = (gmenu2x->resY - topBarHeight - 20) / rowHeight;
while (!close) {
if (ts.available()) ts.poll();
bg.blit(gmenu2x->s,0,0);
gmenu2x->drawTopBar(gmenu2x->s);
//link icon
drawTitleIcon(icon);
writeTitle(text);
gmenu2x->drawBottomBar(gmenu2x->s);
if (sel>firstElement+numRows-1) firstElement=sel-numRows+1;
if (sel<firstElement) firstElement=sel;
//selection
uint iY = topBarHeight + 2 + (sel - firstElement) * rowHeight;
gmenu2x->s->setClipRect(clipRect);
if (sel<voices.size()) {
gmenu2x->s->box(
1, iY, 148, rowHeight - 2,
gmenu2x->skinConfColors[COLOR_SELECTION_BG]
);
}
gmenu2x->s->clearClipRect();
//selected option
voices[sel]->drawSelected(iY);
gmenu2x->s->setClipRect(clipRect);
if (ts_pressed && !ts.pressed()) {
ts_pressed = false;
}
if (ts.available() && ts.pressed() && !ts.inRect(touchRect)) {
ts_pressed = false;
}
for (i=firstElement; i<voices.size() && i<firstElement+numRows; i++) {
iY = i-firstElement;
voices[i]->draw(iY * rowHeight + topBarHeight + 2);
if (ts.available() && ts.pressed() && ts.inRect(
touchRect.x, touchRect.y + (iY * rowHeight),
touchRect.w, rowHeight
)) {
ts_pressed = true;
sel = i;
}
}
gmenu2x->s->clearClipRect();
gmenu2x->drawScrollBar(numRows, voices.size(), firstElement);
//description
writeSubTitle(voices[sel]->getDescription());
gmenu2x->s->flip();
voices[sel]->handleTS();
InputManager::Button button = inputMgr.waitForPressedButton();
if (!voices[sel]->handleButtonPress(button)) {
switch (button) {
case InputManager::SETTINGS:
close = true;
break;
case InputManager::UP:
if (sel == 0) {
sel = voices.size() - 1;
} else {
sel -= 1;
}
gmenu2x->setInputSpeed();
break;
case InputManager::DOWN:
sel += 1;
if (sel>=voices.size()) sel = 0;
gmenu2x->setInputSpeed();
default:
break;
}
}
}
gmenu2x->setInputSpeed();
return true;
}
void SettingsDialog::addSetting(MenuSetting *set) {
voices.push_back(set);
}
bool SettingsDialog::edited() {
for (uint i=0; i < voices.size(); i++) {
if (voices[i]->edited()) return true;
}
return false;
}