mirror of
git://projects.qi-hardware.com/gmenu2x.git
synced 2024-12-28 19:54:35 +02:00
7861e07eb0
I cheated a bit by declaring ASFont as friend, but all other outside access now happens via methods. I removed the "saveScreenshot" method since the code calling it is commented out and I never heard anyone complain about missing this feature.
133 lines
2.8 KiB
C++
133 lines
2.8 KiB
C++
#include "iconbutton.h"
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#include "gmenu2x.h"
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#include "surface.h"
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using namespace std;
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using namespace fastdelegate;
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IconButton::IconButton(GMenu2X *gmenu2x_, const string &icon,
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const string &label)
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: Button(gmenu2x_->ts)
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, gmenu2x(gmenu2x_)
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{
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this->icon = icon;
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labelPosition = IconButton::DISP_RIGHT;
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labelMargin = 2;
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this->setLabel(label);
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updateSurfaces();
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}
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void IconButton::updateSurfaces()
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{
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iconSurface = gmenu2x->sc[icon];
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recalcSize();
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}
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void IconButton::setPosition(int x, int y) {
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if (rect.x != x && rect.y != y) {
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Button::setPosition(x,y);
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recalcSize();
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}
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}
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void IconButton::paint() {
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uint margin = labelMargin;
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if (iconSurface == NULL || label == "")
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margin = 0;
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if (iconSurface != NULL)
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iconSurface->blit(gmenu2x->s,iconRect);
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if (label != "")
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gmenu2x->s->write(gmenu2x->font, label, labelRect.x, labelRect.y, labelHAlign, labelVAlign);
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}
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bool IconButton::paintHover() {
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return true;
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}
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void IconButton::recalcSize() {
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uint h = 0, w = 0;
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uint margin = labelMargin;
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if (iconSurface == NULL || label == "")
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margin = 0;
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if (iconSurface != NULL) {
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w += iconSurface->width();
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h += iconSurface->height();
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iconRect.w = w;
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iconRect.h = h;
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iconRect.x = rect.x;
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iconRect.y = rect.y;
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} else {
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iconRect.x = 0;
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iconRect.y = 0;
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iconRect.w = 0;
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iconRect.h = 0;
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}
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if (label != "") {
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labelRect.w = gmenu2x->font->getTextWidth(label);
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labelRect.h = gmenu2x->font->getHeight();
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if (labelPosition == IconButton::DISP_LEFT || labelPosition == IconButton::DISP_RIGHT) {
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w += margin + labelRect.w;
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//if (labelRect.h > h) h = labelRect.h;
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labelHAlign = ASFont::HAlignLeft;
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labelVAlign = ASFont::VAlignMiddle;
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} else {
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h += margin + labelRect.h;
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//if (labelRect.w > w) w = labelRect.w;
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labelHAlign = ASFont::HAlignCenter;
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labelVAlign = ASFont::VAlignTop;
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}
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switch (labelPosition) {
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case IconButton::DISP_BOTTOM:
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labelRect.x = iconRect.x + iconRect.w/2;
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labelRect.y = iconRect.y + iconRect.h + margin;
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break;
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case IconButton::DISP_TOP:
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labelRect.x = iconRect.x + iconRect.w/2;
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labelRect.y = rect.y;
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iconRect.y += labelRect.h + margin;
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break;
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case IconButton::DISP_LEFT:
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labelRect.x = rect.x;
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labelRect.y = rect.y+h/2;
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iconRect.x += labelRect.w + margin;
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break;
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default:
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labelRect.x = iconRect.x + iconRect.w + margin;
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labelRect.y = rect.y+h/2;
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break;
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}
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}
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setSize(w, h);
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}
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const string &IconButton::getLabel() {
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return label;
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}
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void IconButton::setLabel(const string &label) {
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this->label = label;
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}
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void IconButton::setLabelPosition(int pos, int margin) {
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labelPosition = pos;
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labelMargin = margin;
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recalcSize();
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}
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const string &IconButton::getIcon() {
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return icon;
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}
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void IconButton::setIcon(const string &icon) {
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this->icon = icon;
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updateSurfaces();
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}
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void IconButton::setAction(ButtonAction action) {
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this->action = action;
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}
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