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gmenu2x/src/touchscreen.cpp
Paul Cercueil 9263c782e7 Drop GP2X platform support.
The GP2X build was unused and totally broken.
2012-06-14 23:45:57 +02:00

111 lines
2.9 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "touchscreen.h"
#include <fcntl.h>
#include <unistd.h>
Touchscreen::Touchscreen() {
calibrated = false;
wasPressed = false;
_handled = false;
x = 0;
y = 0;
startX = 0;
startY = 0;
event.x = 0;
event.y = 0;
event.pressure = 0;
ts_fd = 0;
}
Touchscreen::~Touchscreen() {
if (ts_fd > 0) {
close(ts_fd);
}
}
void Touchscreen::calibrate() {
if (event.pressure == 0) {
calibX = ((event.x - 200) * 320 / 3750) / 4;
calibY = (((event.y - 200) * 240 / 3750)) / 4;
calibrated = true;
}
}
bool Touchscreen::poll() {
wasPressed = pressed();
SDL_PumpEvents();
int mx, my;
if (SDL_GetMouseState(&mx,&my) && SDL_BUTTON(1)) {
x = mx;
y = my;
event.pressure = 1;
} else {
event.pressure = 0;
}
_handled = false;
if (!wasPressed && pressed()) {
startX = x;
startY = y;
}
return pressed();
}
bool Touchscreen::handled() {
return _handled;
}
void Touchscreen::setHandled() {
wasPressed = false;
_handled = true;
}
bool Touchscreen::pressed() {
return !_handled && event.pressure > 0;
}
bool Touchscreen::released() {
return !pressed() && wasPressed;
}
bool Touchscreen::inRect(int ix, int iy, int iw, int ih) {
return !_handled &&
(y >= iy) && (y <= iy + ih) && (x >= ix) && (x <= ix + iw);
}
bool Touchscreen::inRect(SDL_Rect r) {
return inRect(r.x, r.y, r.w, r.h);
}
bool Touchscreen::startedInRect(int ix, int iy, int iw, int ih) {
return !_handled &&
(startY >= iy) && (startY <= iy + ih) &&
(startX >= ix) && (startX <= ix + iw);
}
bool Touchscreen::startedInRect(SDL_Rect r) {
return startedInRect(r.x, r.y, r.w, r.h);
}