mirror of
git://projects.qi-hardware.com/gmenu2x.git
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b0d1d9e55f
This allows source surfaces (such as icons) to be passed around as const references.
220 lines
7.1 KiB
C++
220 lines
7.1 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by Massimiliano Torromeo *
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* massimiliano.torromeo@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "surface.h"
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#include "debug.h"
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#include "imageio.h"
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#include "surfacecollection.h"
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#include "utilities.h"
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#include <SDL_gfxPrimitives.h>
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#include <iostream>
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using namespace std;
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RGBAColor strtorgba(const string &strColor) {
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RGBAColor c = {0,0,0,255};
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c.r = constrain( strtol( strColor.substr(0,2).c_str(), NULL, 16 ), 0, 255 );
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c.g = constrain( strtol( strColor.substr(2,2).c_str(), NULL, 16 ), 0, 255 );
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c.b = constrain( strtol( strColor.substr(4,2).c_str(), NULL, 16 ), 0, 255 );
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c.a = constrain( strtol( strColor.substr(6,2).c_str(), NULL, 16 ), 0, 255 );
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return c;
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}
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Surface *Surface::openOutputSurface(int width, int height, int bitsperpixel) {
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SDL_ShowCursor(SDL_DISABLE);
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SDL_Surface *raw = SDL_SetVideoMode(
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width, height, bitsperpixel, SDL_HWSURFACE | SDL_DOUBLEBUF);
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return raw ? new Surface(raw, false) : NULL;
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}
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Surface *Surface::emptySurface(int width, int height) {
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SDL_Surface *raw = SDL_CreateRGBSurface(
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SDL_SWSURFACE, width, height, 32, 0, 0, 0, 0);
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if (!raw) return NULL;
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SDL_FillRect(raw, NULL, SDL_MapRGB(raw->format, 0, 0, 0));
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return new Surface(raw, true);
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}
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Surface *Surface::loadImage(const string &img, const string &skin) {
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string skinpath;
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if (!skin.empty() && !img.empty() && img[0]!='/')
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skinpath = SurfaceCollection::getSkinFilePath(skin, img);
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else
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skinpath = img;
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SDL_Surface *raw = loadPNG(skinpath);
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if (!raw) {
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ERROR("Couldn't load surface '%s'\n", img.c_str());
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return NULL;
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}
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return new Surface(raw, true);
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}
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Surface::Surface(SDL_Surface *raw_, bool freeWhenDone_)
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: raw(raw_)
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, freeWhenDone(freeWhenDone_)
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{
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halfW = raw->w/2;
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halfH = raw->h/2;
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}
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Surface::Surface(Surface *s) {
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raw = SDL_ConvertSurface(s->raw, s->raw->format, SDL_SWSURFACE);
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// Note: A bug in SDL_ConvertSurface() leaves the per-surface alpha
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// undefined when converting from RGBA to RGBA. This can cause
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// problems if the surface is later converted to a format without
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// an alpha channel, such as the display format.
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raw->format->alpha = s->raw->format->alpha;
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freeWhenDone = true;
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halfW = raw->w/2;
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halfH = raw->h/2;
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}
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Surface::~Surface() {
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if (freeWhenDone) {
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SDL_FreeSurface(raw);
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}
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}
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void Surface::convertToDisplayFormat() {
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SDL_Surface *newSurface = SDL_DisplayFormat(raw);
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if (newSurface) {
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if (freeWhenDone) {
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SDL_FreeSurface(raw);
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}
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raw = newSurface;
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freeWhenDone = true;
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}
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}
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void Surface::flip() {
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SDL_Flip(raw);
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}
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bool Surface::blit(SDL_Surface *destination, int x, int y, int w, int h, int a) const {
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if (destination == NULL || a==0) return false;
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SDL_Rect src = { 0, 0, static_cast<Uint16>(w), static_cast<Uint16>(h) };
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SDL_Rect dest;
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dest.x = x;
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dest.y = y;
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if (a>0 && a!=raw->format->alpha)
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SDL_SetAlpha(raw, SDL_SRCALPHA|SDL_RLEACCEL, a);
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return SDL_BlitSurface(raw, (w==0 || h==0) ? NULL : &src, destination, &dest);
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}
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bool Surface::blit(Surface *destination, int x, int y, int w, int h, int a) const {
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return blit(destination->raw,x,y,w,h,a);
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}
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bool Surface::blitCenter(SDL_Surface *destination, int x, int y, int w, int h, int a) const {
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int oh, ow;
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if (w==0) ow = halfW; else ow = min(halfW,w/2);
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if (h==0) oh = halfH; else oh = min(halfH,h/2);
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return blit(destination,x-ow,y-oh,w,h,a);
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}
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bool Surface::blitCenter(Surface *destination, int x, int y, int w, int h, int a) const {
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return blitCenter(destination->raw,x,y,w,h,a);
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}
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bool Surface::blitRight(SDL_Surface *destination, int x, int y, int w, int h, int a) const {
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if (!w) w = raw->w;
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return blit(destination,x-min(raw->w,w),y,w,h,a);
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}
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bool Surface::blitRight(Surface *destination, int x, int y, int w, int h, int a) const {
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if (!w) w = raw->w;
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return blitRight(destination->raw,x,y,w,h,a);
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}
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int Surface::box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
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return boxRGBA(raw, x, y, x + w - 1, y + h - 1, r, g, b, a);
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}
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int Surface::box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b) {
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SDL_Rect re = { x, y, w, h };
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return SDL_FillRect(raw, &re, SDL_MapRGBA(raw->format, r, g, b, 255));
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}
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int Surface::box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, RGBAColor c) {
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return box(x, y, w, h, c.r, c.g, c.b, c.a);
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}
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int Surface::box(SDL_Rect re, RGBAColor c) {
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return boxRGBA(
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raw, re.x, re.y, re.x + re.w - 1, re.y + re.h - 1, c.r, c.g, c.b, c.a
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);
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}
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int Surface::rectangle(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
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return rectangleRGBA(raw, x, y, x + w - 1, y + h - 1, r, g, b, a);
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}
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int Surface::rectangle(Sint16 x, Sint16 y, Uint16 w, Uint16 h, RGBAColor c) {
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return rectangle(x, y, w, h, c.r, c.g, c.b, c.a);
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}
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int Surface::rectangle(SDL_Rect re, RGBAColor c) {
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return rectangle(re.x, re.y, re.w, re.h, c.r, c.g, c.b, c.a);
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}
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int Surface::hline(Sint16 x, Sint16 y, Uint16 w, Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
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return hlineRGBA(raw, x, x + w - 1, y, r, g, b, a);
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}
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void Surface::clearClipRect() {
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SDL_SetClipRect(raw,NULL);
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}
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void Surface::setClipRect(int x, int y, int w, int h) {
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SDL_Rect rect = {
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static_cast<Sint16>(x), static_cast<Sint16>(y),
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static_cast<Uint16>(w), static_cast<Uint16>(h)
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};
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setClipRect(rect);
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}
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void Surface::setClipRect(SDL_Rect rect) {
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SDL_SetClipRect(raw,&rect);
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}
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bool Surface::blit(Surface *destination, SDL_Rect container, Font::HAlign halign, Font::VAlign valign) const {
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switch (halign) {
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case Font::HAlignLeft:
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break;
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case Font::HAlignCenter:
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container.x += container.w/2-halfW;
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break;
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case Font::HAlignRight:
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container.x += container.w-raw->w;
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break;
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}
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switch (valign) {
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case Font::VAlignTop:
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break;
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case Font::VAlignMiddle:
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container.y += container.h/2-halfH;
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break;
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case Font::VAlignBottom:
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container.y += container.h-raw->h;
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break;
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}
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return blit(destination,container.x,container.y);
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}
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