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mirror of git://projects.qi-hardware.com/gmenu2x.git synced 2024-07-02 19:47:38 +03:00
gmenu2x/src/surface.h
Maarten ter Huurne 02384c8e72 Removed skin lookup feature from OffscreenSurface::loadImage
Instead, make the caller perform the lookup. This simplifies the
interface of loadImage and it removes the dependency from
OffscreenSurface on SurfaceCollection.
2014-08-15 01:34:35 +02:00

152 lines
5.3 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* Copyright (C) 2010-2014 by various authors; see Git log *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef SURFACE_H
#define SURFACE_H
#include "font.h"
#include <SDL.h>
#include <cstdint>
#include <memory>
#include <ostream>
#include <string>
struct RGBAColor {
uint8_t r, g, b, a;
static RGBAColor fromString(std::string const& strColor);
RGBAColor() : r(0), g(0), b(0), a(0) {}
RGBAColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255)
: r(r), g(g), b(b), a(a) {}
Uint32 pixelValue(SDL_PixelFormat *fmt) const {
return SDL_MapRGBA(fmt, r, g, b, a);
}
};
std::ostream& operator<<(std::ostream& os, RGBAColor const& color);
/**
* Abstract base class for surfaces; wraps SDL_Surface.
*/
class Surface {
public:
Surface& operator=(Surface const& other) = delete;
int width() const { return raw->w; }
int height() const { return raw->h; }
void clearClipRect();
void setClipRect(int x, int y, int w, int h);
void setClipRect(SDL_Rect rect);
void blit(Surface& destination, int x, int y, int w=0, int h=0, int a=-1) const;
void blit(Surface& destination, SDL_Rect container, Font::HAlign halign = Font::HAlignLeft, Font::VAlign valign = Font::VAlignTop) const;
void blitCenter(Surface& destination, int x, int y, int w=0, int h=0, int a=-1) const;
void blitRight(Surface& destination, int x, int y, int w=0, int h=0, int a=-1) const;
void box(SDL_Rect re, RGBAColor c);
void box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, RGBAColor c) {
box((SDL_Rect){ x, y, w, h }, c);
}
void box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
box((SDL_Rect){ x, y, w, h }, RGBAColor(r, g, b, a));
}
void rectangle(SDL_Rect re, RGBAColor c);
void rectangle(Sint16 x, Sint16 y, Uint16 w, Uint16 h, RGBAColor c) {
rectangle((SDL_Rect){ x, y, w, h }, c);
}
void rectangle(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
rectangle((SDL_Rect){ x, y, w, h }, RGBAColor(r, g, b, a));
}
protected:
Surface(SDL_Surface *raw) : raw(raw) {}
Surface(Surface const& other);
SDL_Surface *raw;
// For direct access to "raw".
friend class Font;
private:
void blit(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const;
void blitCenter(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const;
void blitRight(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const;
/** Draws the given rectangle on this surface in the given color, blended
* according to the alpha value of the color argument.
*/
void fillRectAlpha(SDL_Rect rect, RGBAColor c);
/** Clips the given rectangle against this surface's active clipping
* rectangle.
*/
void applyClipRect(SDL_Rect& rect);
};
/**
* A surface that is off-screen: not visible.
*/
class OffscreenSurface: public Surface {
public:
static std::unique_ptr<OffscreenSurface> emptySurface(
int width, int height);
static std::unique_ptr<OffscreenSurface> loadImage(
std::string const& img, bool loadAlpha = true);
OffscreenSurface(Surface const& other) : Surface(other) {}
OffscreenSurface(OffscreenSurface const& other) : Surface(other) {}
OffscreenSurface(OffscreenSurface&& other);
~OffscreenSurface();
OffscreenSurface& operator=(OffscreenSurface other);
void swap(OffscreenSurface& other);
/**
* Converts the underlying surface to the same pixel format as the frame
* buffer, for faster blitting. This removes the alpha channel if the
* image has one.
*/
void convertToDisplayFormat();
private:
OffscreenSurface(SDL_Surface *raw) : Surface(raw) {}
};
/**
* A surface that is used for writing to a video output device.
*/
class OutputSurface: public Surface {
public:
static std::unique_ptr<OutputSurface> open(
int width, int height, int bitsPerPixel);
/**
* Offers the current buffer to the video system to be presented and
* acquires a new buffer to draw into.
*/
void flip();
private:
OutputSurface(SDL_Surface *raw) : Surface(raw) {}
};
#endif