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report
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report/making-of.tex
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\documentclass{shevek}
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\begin{document}
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\title{Writing a kernel from scratch}
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\author{Bas Wijnen}
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\date{\today}
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\maketitle
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\begin{abstract}
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This is a report of the process of writing a kernel from scratch for
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the cheap (€150) Trendtac laptop. In a following report I shall write about
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the operating system on top of it. It is written while writing the system, so
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that no steps are forgotten. Choices are explained and problems (and their
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solutions) are shown. After reading this, you should have a thorough
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understanding of the kernel, and (with significant effort) be able to write a
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similar kernel yourself. This document assumes a working Debian system with
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root access (for installing packages), and some knowledge about computer
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architectures. (If you lack that knowledge, you can try to read it anyway and
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check other sources when you see something new.)
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\end{abstract}
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\tableofcontents
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\section{Hardware details}
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The first step in the process of writing an operating system is finding out
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what the system is you're going to program for. While most of the work is
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supposed to be platform--independant, some parts, especially in the beginning,
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will depend very much on the actual hardware. So I searched the net and found:
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\begin{itemize}
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\item There's a \textbf{Jz4730} chip inside, which implements most
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functionality. It has a mips core, an OHCI USB host controller (so no USB2),
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an AC97 audio device, a TFT display controller, an SD card reader, a network
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device, and lots of general purpose I/O pins, which are used for the LEDs and
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the keyboard. There are also two PWM outputs, one of which seems to be used
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with the display. It also has some other features, such as a digital camera
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controller, which are not used in the design.
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\item There's a separate 4-port USB hub inside.
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\item There's a serial port which is accessible with a tiny connector inside
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the battery compartiment. It uses TTL signals, so to use it with a PC serial
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port, the signals must be converted with a MAX232. That is normal for these
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boards, so I already have one handy. The main problem in this case is that the
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connector is an unusual one, so it may take some time until I can actually
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connect things to the serial port.
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\end{itemize}
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First problem is how to write code which can be booted. This seems easy: put a
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file named \textbf{uimage} on the first partition on an SD card, which must be
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formatted FAT or ext3, and hold down Fn, left shift and left control while
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booting. The partition must also not be larger than 32 MB.
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The boot program is u-boot, which has good documentation on the web. Also,
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there is a Debian package named uboot-mkimage, which has the mkimage executable
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to create images that can be booted using u-boot. uimage should be in this
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format.
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To understand at least something of addresses, it's important to understand the
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memory model of the mips architecture:
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\begin{itemize}
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\item usermode code will never reference anything in the upper half of the memory (above 0x80000000). If it does, it receives a segmentation fault.
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\item access in the lower half is paged and can be cached. This is called
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kuseg when used from kernel code. It will access the same pages as non-kernel
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code finds there.
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\item the upper half is divided in 3 segments.
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\item kseg0 runs from 0x80000000 to 0xa0000000. Access to this memory will
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access physical memory from 0x00000000 to 0x20000000. It is cached, but not
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mapped (meaning it accesses physical, not virtual, memory)
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\item kseg1 runs from 0xa0000000 to 0xc0000000. It is identical to kseg0,
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except that is is not cached.
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\item kseg2 runs from 0xc0000000 to the top. It is mapped like user memory,
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differently for each process, and can be cached. It is intended for
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per-address space kernel structures. I shall not use it in my kernel.
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\end{itemize}
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U-boot has some standard commands. It can load the image from the SD card at
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0x80600000. Even though the Linux image seems to use a different address, I'll
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go with this one for now.
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\section{Cross-compiler}
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Next thing to do is build a cross-compiler so it is possible to try out some
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things. This shouldn't need to be very complex, but it is. I wrote a separate
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document about how to do this. Please read that if you don't have a working
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cross-compiler, or if you would like to install libraries for cross-building
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more easily.
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\section{Making things run}
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For loading a program, it must be a binary executable with a header. The
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header is inserted by mkimage. It needs a load address and an entry point.
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Initially at least, the load address is 0x80600000. The entry point must be
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computed from the executable. The easiest way to do this is by making sure
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that it is the first byte in the executable. The file can then be linked as
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binary, so without any headers. This is done by giving the
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\verb+--oformat binary+ switch to ld. I think the image is loaded without the
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header, so that can be completely ignored while building. However, it might
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include it. In that case, the entry point should be 0x40 higher, because
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that's the size of the header.
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\section{The first version of the kernel}
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This sounds better than it is. The first version will be able to boot, and
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somehow show that it did that. Not too impressive at all, and certainly not
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usable. It is meant to find out if everything I wrote above actually works.
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For this kernel I need several things: a program which can boot, and a way to
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tell the user. As the way to tell the user, I decided to use the caps-lock
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LED. The display is quite complex to program, I suppose, so I won't even try
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at this stage. The LED should be easy. Especially because Linux can use it
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too. I copied the code from the Linux kernel patch that seemed to be about the
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LED, and that gave me the macros \verb+__gpio_as_output+, \verb+__gpio_set_pin+
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and \verb+__gpio_clear_pin+. And of course there's \verb+CAPSLOCKLED_IO+,
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which is the pin to set or clear.
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I used these macros in a function I called \verb+kernel_entry+. In an endless
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loop, it switches the LED on 1000000 times, then off 1000000 times. If the
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time required to set the led is in the order of microseconds, the LED should be
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blinking in the order of seconds. I tried with 1000 first, but that left the
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LED on seemingly permanently, so it was appearantly way too fast.
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This is the code I want to run, but it isn't quite ready for that yet. A C
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function needs to have a stack when it is called. It is possible that u-boot
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provides one, but it may also not do that. To be sure, it's best to use some
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assembly as the real entry point, which sets up the stack and calls the
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function.
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The symbol that ld will use as its entry point must be called \verb+__start+
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(on some other architectures with just one underscore). So I created a simple
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assembly file which defines some stack space and does the setting up. It also
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sets \$gp to the so-called \textit{global offset table}, and clears the .bss
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section. This is needed to make compiler-generated code run properly.
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Now how to build the image file? This is a problem. The ELF format allows
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paged memory, which means that simply loading the file may not put everything
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at its proper address. ld has an option for this, \verb+--omagic+. This is
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meant for the a.out format, which isn't supported by mipsel binutils, but that
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doesn't matter. The result is still that the .text section (with the
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executable code) is first in the file, immediately followed by the .data
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section. So that means that loading the file into memory at the right address
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results in all parts of the file in the proper place. Adding
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\verb+-Ttext 0x80600000+ makes everything right. However, the result is still
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an ELF file. So I use objcopy with \verb+-Obinary+ to create a binary file
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from it. At this point, I also extract the start address (the location of
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\verb+__start+) from the ELF file, and use that for building uimage. That
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way it is no longer needed that \_\_start is at the first byte of the file.
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Booting from the SD card is as easy as it seemed, except that I first tried an
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mmc card (which fits in the same slot, and usually works when SD is accepted)
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and that didn't work. So you really need an SD card.
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\section{Context switching}
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One very central thing in the kernel is context switching. That is, we need to
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know how the registers and the memory are organized when a user program is
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running. In order to understand that, we must know how paging is done. I
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already found that it is done by coprocessor 0, so now I need to find out how
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that works.
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On the net I found the \textit{MIPS32 architecture for developers}, version 3
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of which is sub-titled \textit{the MIPS32 priviledged resource architecture}.
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It explains everything there is to know about things which are not accessible
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from normal programs. In other words, it is exactly the right book for
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programming a kernel or device driver using this processor. How nice.
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It explains that memory accesses to the lower 2GB are (almost always) mapped
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through a TLB (translation lookaside buffer). This is an array of some records
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where virtual to physical address mappings are stored. In case of a TLB-miss
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(the virtual address cannot be found in the table), an exception is generated
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and the kernel must insert the mapping into the TLB.
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This is very flexible, because I get to decide how I write the kernel. I shall
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use something similar to the hardware implementation of the IBM PC: a page
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directory which contains links to page tables, with each page table filled with
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pointers to page information. It is useful to have a direct mapping from
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virtual address to kernel data as well. There are several ways how this can be
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achieved. The two simplest ones each have their own drawback: making a shadow
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page directory with shadow page tables with links to the kernel structures
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instead of the pages wastes some memory. Using only the shadow, and doing a
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lookup of the physical address in the kernel structure (where it must be stored
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anyway) wastes some cpu time during the lookup. At this moment I do not know
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what is more expensive. I'll initially go for the cpu time wasting approach.
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\section{Kernel entry}
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Now that I have an idea of how a process looks in memory, I need to implement
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kernel entry and exit. A process is preempted or makes a request, then the
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kernel responds, and then a process (possibly the same) is started again.
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The main problem of kernel entry is to save all registers in the kernel
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structure which is associated with the thread. In case of the MIPS processor,
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there is a simple solution: there are two registers, k0 and k1, which cannot be
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used by the thread. So they can be set before starting the thread, and will
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still have their values when the kernel is entered again. By pointing one of
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them to the place to save the data, it becomes easy to perform the save and
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restore.
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As with the bootstrap process, this must be done in assembly. In this case
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this is because the user stack must not be used, and a C function will use the
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current stack. It will also mess up some registers before you can save them.
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The next problem is how to get the interrupt code at its address. I'll try to
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load the thing at address 0x80000000. It seems to work, which is good. Linux
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probably has some reason to do things differently, but if this works, it is the
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easiest way.
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\section{Memory organization}
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Now I've reached the point where I need to create some memory structures. To
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do that, I first need to decide how to organize the memory. There's one very
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simple rule in my system: everyone must pay for what they use. For memory,
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this means that a process brings its own memory where the kernel can write
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things about it. The kernel does not need its own allocation system, because
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it always works for some process. If the process doesn't provide the memory,
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the operation will fail.
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Memory will be organized hierarchically. It belongs to a container, which I
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shall call \textit{memory}. The entire memory is the property of another
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memory, its parent. This is true for all but one, which is the top level
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memory. The top level memory owns all memory in the system. Some of it
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directly, most of it through other memories.
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The kernel will have a list of unclaimed pages. For optimization, it actually
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has two lists: one with pages containing only zeroes, one with pages containing
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junk. When idle, the junk pages can be filled with zeroes.
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Because the kernel starts at address 0, building up the list of pages is very
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easy: starting from the first page above the top of the kernel, everything is
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free space. Initially, all pages are added to the junk list.
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\section{The idle task}
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When there is nothing to do, an endless loop should be waiting for interrupts.
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This loop is called the idle task. I use it also to exit bootstrapping, by
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enabling interrupts after everything is set up as if we're running the idle
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task, and then jumping to it.
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There are two options for the idle task, again with their own drawbacks. The
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idle task can run in kernel mode. This is easy, it doesn't need any paging
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machinery then. However, this means that the kernel must read-modify-write the
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status register of coprocessor 0, which contains the operating mode, on every
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context switch. That's quite an expensive operation for such a critical path.
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The other option is to run it in user mode. The drawback there is that it
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needs a page directory and a page table. However, since the code is completely
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trusted, it may be possible to sneak that in through some unused space between
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two interrupt handlers. That means there's no fault when accessing some memory
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owned by others, but the idle task is so trivial that it can be assumed to run
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without affecting them.
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\section{Intermezzo: some problems}
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Some problems came up while working. First, I found that the code sometimes
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didn't work and sometimes it did. It seemed that it had problems when the
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functions I called became more complex. Looking at the disassembly, it appears
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that I didn't fully understand the calling convention used by the compiler.
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Appearantly, it always needs to have register t9 set to the called function.
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In all compiled code, functions are called as \verb+jalr $t9+. It took quite
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some time to figure this out, but setting t9 to the called function in my
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assembly code does indeed solve the problem.
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The other problem is that the machine was still doing unexpected things.
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Appearantly, u-boot enables interrupts and handles them. This is not very nice
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when I'm busy setting up interrupt handlers. So before doing anything else, I
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first switch off all interrupts by writing 0 to the status register of CP0.
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This also reminded me that I need to flush the cache, so that I can be sure
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everything is correct. For that reason, I need to start at 0xa0000000, not
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0x80000000, so that the startup code is not cached. It should be fine to load
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the kernel at 0x80000000, but jump in at the non-cached location anyway, if I
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make sure the initial code, which clears the cache, can handle it. After that,
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I jump to the cached region, and everything should be fine. However, at this
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moment I first link the kernel at the non-cached address, so I don't need to
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worry about it.
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Finally, I read in the books that k0 and k1 are in fact normal general purpose
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registers. So while they are by convention used for kernel purposes, and
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compilers will likely not touch them. However, the kernel can't actually rely
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on them not being changed by user code. So I'll need to use a different
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approach for saving the processor state. The solution is trivial: use k1 as
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before, but first load it from a fixed memory location. To be able to store k1
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itself, a page must be mapped in kseg3 (wired into the tlb), which can then be
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accessed with a negative index to \$zero.
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At this point, I was completely startled by crashes depending on seemingly
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irrelevant changes. After a lot of investigation, I saw that I had forgotten
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that mips jumps have a delay slot, which is executed after the jump, before the
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first new instruction is executed. I was executing random instructions, which
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lead to random behaviour.
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\section{Back to the idle task}
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With all this out of the way, I continued to implement the idle task. I hoped
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to be able to never write to the status register. However, this is not
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possible. The idle task must be in user mode, and it must call wait. That
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means it needs the coprocessor 0 usable bit set. This bit may not be set for
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normal processes, however, or they would be able to change the tlb and all
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protection would be lost. However, writing to the status register is not a
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problem. First of all, it is only needed during a task switch, and they aren't
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as frequent as context switches (every entry to the kernel is a context switch,
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only when a different task is entered from the kernel than exited to the kernel
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is it a task switch). Furthermore, and more importantly, coprocessor 0 is
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intgrated into the cpu, and writing to it is actually a very fast operation and
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not something to be avoided at all.
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So to switch to user mode, I set up the status register so that it looks like
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it's handling an exception, set EPC to the address of the idle task, and use
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eret to ``return'' to it.
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\section{Timer interrupts}
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This worked well. Now I expected to get a timer interrupt soon after jumping
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to the idle task. After all, I have set up the compare register, the timer
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should be running and I enabled the interrupts. However, nothing happened. I
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looked at the contents of the count register, and found that it was 0. This
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means that it is not actually counting at all. Looking at the Linux sources,
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they don't use this timer either, but instead use the cpu-external (but
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integrated in the chip) timer. The documentation says that they have a
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different reason for this than a non-functional cpu timer. Still, it means it
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can be used as an alternative.
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Having a timer is important for preemptive multitasking: a process needs to be
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interrupted in order to be preempted, so there needs to be a periodic interrupt
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source.
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\end{document}
|
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