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389 lines
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389 lines
22 KiB
TeX
% Iris: micro-kernel for a capability-based operating system.
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% kernel.tex: Description of Iris.
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% Copyright 2009 Bas Wijnen <wijnen@debian.org>
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%
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% This program is free software: you can redistribute it and/or modify
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% it under the terms of the GNU General Public License as published by
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% the Free Software Foundation, either version 3 of the License, or
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% (at your option) any later version.
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%
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% This program is distributed in the hope that it will be useful,
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% but WITHOUT ANY WARRANTY; without even the implied warranty of
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% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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% GNU General Public License for more details.
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%
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% You should have received a copy of the GNU General Public License
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% along with this program. If not, see <http://www.gnu.org/licenses/>.
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\documentclass{shevek}
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\begin{document}
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\title{Overview of Iris}
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\author{Bas Wijnen}
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\date{\today}
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\maketitle
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\begin{abstract}
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This document briefly describes the inner workings of my kernel, Iris,
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including the reasons for the choices that were made. It is meant to be
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understandable (with effort) for people who know nothing of operating systems.
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On the other hand, it should also be readable for people who know about
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computer architecture, but want to know about this kernel. It is probably
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better suited for the latter category.
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\end{abstract}
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\tableofcontents
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\section{Operating systems}
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This section describes what the purpose of an operating system is, and defines
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what I call an ``operating system''\footnote{Different people use very
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different definitions, so this is not as trivial as it sounds.}. It also goes
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into some detail about microkernels and capabilities. If you already know, you
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can safely skip this section. It contains no information about Iris.
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\subsection{The goal of an operating system}
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In the 1980s, a computer could only run one program at a time. When the
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program had finished, the next one could be started. This follows the
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processor itself: it runs a program, from the beginning until the end, and
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can't run more than one program simultaneously\footnote{Multi-core processors
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technically can run multiple programs simultaneously, but I'm not talking about
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those here.}. In those days, an \textit{operating system} was the program that
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allowed other programs to be started. The best known operating systems were
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called \textit{Disk operating system}, or \textit{DOS} (of which there were
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several).
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At some point, there was a need for programs that would ``help'' other programs
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in some way. For example, they could provide a calculator which would pop up
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when the user pressed a certain key combination. Such programs were called
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\textit{terminate and stay resident} programs, or TSRs. This name came from
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the fact that they terminated, in the sense that they would allow the next
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program to be run, but they would stay resident and do their job in the
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background.
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At some point, people wanted to de \textit{multitasking}. That is, multiple
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``real'' programs should run concurrently, not just some helpers. The easiest
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way to implement this is with \textit{cooperative multitasking}. Every program
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returns control to the system every now and then. The system switches between
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all the running programs. The result is that every program runs for a short
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time, several times per second. For the user, this looks like the programs are
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all running simultaneously, while in reality it is similar to a chess master
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playing simultaneously on many boards: he really plays on one board at a time,
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but switches a lot. On such a system, the \textit{kernel} is the program that
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chooses which program to run next. The \textit{operating system} is the kernel
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plus some support programs which allow the user to control the system.
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On a system where multiple programs all think they ``own'' the computer, there
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is another problem: if more than one program tries to access the same device,
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it is very likely that at least one of them, and probably both, will fail. For
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this reason, \textit{device drivers} on a multitasking system must not only
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allow the device to be controlled, but they must also make sure that concurrent
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access doesn't fail. The simplest way to achieve this is simply to disallow
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it (let all operations fail that don't come from the first program using the
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driver). A better way, if the device can handle it, is to somehow make sure
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that both work.
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There is one problem with cooperative multitasking: when one program crashes,
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or for some other reason doesn't return control to the system, the other
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programs stop running as well. The solution to this is \textit{preemptive
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multitasking}. This means that every program is interrupted every now and
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then, without asking for it, and the system switches to a different program.
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This makes the kernel slightly more complex, because it must take care to store
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every aspect of the running programs. After all, the program doesn't expect to
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be interrupted, so it can't expect its state to change either. This shouldn't
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be a problem though. It's just something to remember when writing the kernel.
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Concluding, every modern desktop kernel uses preemptive multitasking. This
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requires a timer interrupt. The operating system consists of this kernel, plus
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the support programs that allow the user to control the system.
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\subsection{Microkernel}
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Most modern kernels are so-called \textit{monolithic} kernels: they include
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most of the operating system. In particular, they include the device drivers.
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This is useful, because the device drivers need special attention anyway, and
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they are very kernel-specific. Modern processors allow the kernel to protect
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access to the hardware, so that programs can't interfere with each other. A
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device driver which doesn't properly ask the kernel will simply not be allowed
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to control the device.
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However, adding device drivers and everything that comes with them
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(filesystems, for example) to the kernel makes it a very large program.
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Furthermore, it makes it an ever-changing program: as new devices are built,
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new drivers must be added. Such a program can never become stable and
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bug-free.
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Conceptually much nicer is the microkernel. It includes the minimum that is
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needed for a kernel, and nothing more. It does include task switching and some
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mehtod for tasks to communicate with each other. It also ``handles'' hardware
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interrupts, but all it really does is passing them to the device driver, which
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is mostly a normal program. Some microkernels don't do memory manangement
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(deciding which programs get how much and which memory), while others do.
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The drawback of a microkernel is that it requires much more communication
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between tasks. Where a monolithic kernel can serve a driver request from a
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task directly, a microkernel must pass it to a device driver. Usually there
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will be an answer, which must be passed back to the task. This means more task
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switches. This doesn't need to be a big problem, if task switching is
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optimized: because of the simpler structure of the microkernel, it can be much
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faster at this than a monolithic kernel. And even if the end result is
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slightly slower, in my opinion the stability is still enough reason to prefer a
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microkernel over a monolitic one.
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Summarizing, a microkernel needs to do task switching and inter-process
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communication. Because mapping memory into an address space is closely related
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to task switching, it is possible to include memory management as well. The
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kernel must accept hardware interrupts, but doesn't handle them (except the
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timer interrupt).
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\subsection{Capabilities}
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Above I explained that the kernel must allow processes to communicate. Many
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systems allow communication through the filesystem: one process writes to a
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file, and an other process reads from it. This implies that any process can
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communicate with any other process, if they only have a place to write in the
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filesystem, where the other can read.
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This is a problem because of security. If a process cannot communicate with
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any part of the system, except the parts that it really needs to perform its
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operation, it cannot leak or damage the other parts of the system either. The
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reason that this is relevant is not that users will run programs that try to
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ruin their system (although this may happen as well), but that programs may
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break and damage random parts of the system, or be taken over by
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crackers\footnote{Crackers are better known by the public as ``hackers''.
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However, I use this word to describe people who like to play with software (or
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sometimes also with other things). Therefore the malicious people who use
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hacking skills for evil need a different name.}. If the broken or malicious
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process has fewer rights, it will also do less damage to the system.
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This leads to the goal of giving each process as little rights as possible.
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For this, it is best to have rights in a very fine-grained way. Every
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operation of a driver (be it a hardware device driver, or just a shared program
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such as a file system) should have its own key, which can be given out without
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giving keys to the entire driver (or even multiple drivers). Such a key is
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called a capability. For example, a capability can allow the holder to access
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a single file, or to use one specific network connection, or to see what keys
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are typed by the user.
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Some operations are performed directly on the kernel itself. For those, the
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kernel can provide its own capabilities. Processes can create their own
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objects which can receive capability calls, and capabilities for those can be
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generated by them. Processes can copy capabilities to other processes, if they
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have a channel to send them (using an existing capability). This way, any
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operation of the process with the external world goes through a capability, and
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only one system call is needed: \textit{invoke}.
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This has a very nice side-effect, which is that it becomes very easy to tap
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communication of a task you control. This means that a user can redirect
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certain requests from programs which don't do exactly what is desired to do
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nicer things. For example, a program can be prevented from opening pop-up
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windows. In other words, it puts control of the computer from the programmer
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into the hands of the user (as far as allowed by the system administrator).
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This is a very good thing.
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\section{Communication}
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This section shortly describes how communication between threads is performed
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by Iris. Below are more details about the kernel structures, this section just
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explains which steps are taken.
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Iris doesn't hold any state about the communication, other than the state that
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it holds for threads on request of the threads (in the memory paid for by the
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threads). For Iris, there is no such thing as a \textit{conversation}. There
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are messages. When there is a conversation, Iris just sees several messages
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going both ways. For Iris these are not connected\footnote{This is not
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entirely true; Iris has call capabilities as an optimization feature. They do
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implement some conversation aspects. But they are only an optimization: Iris
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doesn't require them to be used.}.
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So understanding communication between threads boils down to understanding the
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transfer of a single message. A message is short: four 32-bit words of data,
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plus four capabilities. Besides that, a 64-bit protected value is sent. This
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value is set by the creator of the capability, usually the server, and cannot
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be changed by the invoker.
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Sending a message between threads is mostly about a Receiver object. The
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server has a Receiver, for which it creates a capability (with the mentioned
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protected data). If a client wants to contact the server, it must get this
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capability.
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The client then invokes the capability with four data words and four
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capabilities (possibly set to 0). The message is queued by the receiver. The
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capabilities are stored into a Caps object.
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When the server is ready for it, it queries the receiver for new messages. It
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then gets the protected data, the four data words and copies of the
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capabilities. The ones in the receiver's Caps are invalidated and can be
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reused after that. Note that it does not get a capability of the sender,
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unless the sender sends it. There is no way for the server to know who is
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sending the message, only which capability was used (through the protected
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data).
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\section{Kernel objects}
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This section describes all kernel objects of Iris, and the operations that can
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be performed on them. One operation is possible on any kernel object (except a
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message and reply and call Capabilities). This operation is \textit{degrade}.
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It creates a copy of the capability with some rights removed. This can be
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useful when giving away a capability.
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\subsection{Memory}
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A Memory object is a container for storing things. All objects live inside a
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Memory object. A Memory object can contain other Memory objects, Capabilities,
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Receivers, Threads, Pages and Cappages.
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A Memory object is also an address space. Pages can be mapped (and unmapped).
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Any Thread in a Memory object uses this address space while it is running.
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Every Memory object has a limit. When this limit is reached, no more Pages can
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be allocated for it (including Pages which it uses to store other objects).
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Using a new Page in a Memory object implies using it in all ancestor Memory
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objects. This means that setting a limit which is higher than the parent's
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limit means that the parent's limit applies anyway.
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Operations on Memory objects:
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\begin{itemize}
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\item Create a new item of type Receiver, Memory, Thread, Page, or Cappage.
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\item Destroy an item of any type, which is owned by the Memory.
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\item List items owned by the Memory, Pages mapped in it, and messages in owned
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Receiver's queues.
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\item Map a Page at an address.
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\item Get the Page which is mapped at a certain address.
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\item Get and set the limit, which is checked when allocating pages for this
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Memory or any sub-structure.
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\item Drop a capability. This can only be done by Threads owned by the Memory,
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because only they can present capabilities owned by it.\footnote{Iris checks if
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presented capabilities are owned by the Thread's Memory. If they aren't, no
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capability is passed instead. The destroy operation destroys an object that a
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capability points to. Drop destroys the capability itself. If a Thread from
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an other Memory would try to drop a capability, Iris would refuse to send it in
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the message, or it would not be dropped because it would be owned by a
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different Memory.}
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\end{itemize}
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\subsection{Receiver}
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A receiver object is used for inter-process communication. Capabilities can be
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created from it. When those are invoked, the receiver can be used to retrieve
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the message.
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Operations on Receiver objects:
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\begin{itemize}
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\item Set the owner. This is the Thread that messages will be sent to when
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they arrive. Messages are stored in the receiver until the owner is ready to
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accept them. If it is waiting while the message arrives, it is immediately
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delivered.
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\item Create a capability. The new capability should be given to Threads who
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need to send a message to the receiver.
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\item Create a call capability. This is an optimization. Because
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\textit{calls} happen a lot, where a capability is created, sent in a message,
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then a reply is sent over this new capability, and then it is dropped. This
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can be done using a call capability. The call capability is invoked instead of
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the target, and the target is specified where the reply capability should be.
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The message is sent to the call capability (which is handled by the Receiver in
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the kernel). It creates a new reply capability and sends the message to the
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target with it. When the reply capability is invoked, the message is sent to
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the owner, and the capability is dropped. This approach reduces the number of
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kernel calls from four (create, call, reply, drop) to two (call, reply).
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\end{itemize}
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\subsection{Thread}
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Thread objects hold the information about the current state of a thread. This
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state is used to continue running the thread. The address space is used to map
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the memory for the Thread. Different Threads in the same address space have
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the same memory mapping. All Threads in one address space (often there is only
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one) together are called a process.
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Because all threads have a capability to their own Thread object (for claiming
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Receivers), this is also used to make some calls which don't actually need an
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object. The reason that these are not operations on some fake object which
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every process implicitly owns, is that for debugging it may be useful to see
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every action of a process. In that case, all its capabilities must be pointing
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to the watcher, which will send them through to the actual target (or not).
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With such an implicit capability, it would be impossible to intercept these
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calls.
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Operations on Thread objects:
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\begin{itemize}
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\item Get information about the thread. Details of this are
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architecture-specific. Standard ways are defined for getting and setting some
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flags (whether the process is running or waiting for a message, setting these
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flags is a way to control this for other Threads), the program counter and the
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stack pointer. This call is also used to get the contents of processor
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registers and possibly other information which is different per Thread.
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\item Let Iris schedule the next process. This is not thread-specific.
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\item Get the top Memory object. This is not thread-specific. Most Threads
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are not allowed to perform this operation. It is given to the initial Threads.
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They can pass it on to Threads that need it (if any).
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\item In the same category, register a Receiver for an interrupt. Upon
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registration, the interrupt is enabled. When the interrupt arrives, the
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registered Receiver gets a message from Iris and the interrupt is disabled
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again. After the Thread has handled the interrupt, it must reregister it in
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order to enable it again.
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\item Allocate a range of contiguous physical memory. This is only relevant
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for device drivers whose device will directly access the storage, such as the
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display driver. The result of this call is that the memory is counted as used
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by the Thread, and it is reserved, but it is not returned. Instead, the
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address of physical memory is returned, and the pages need to be retrieved with
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the next operation. This capability is not present in normally created
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threads.
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\item Allocate a page of physical memory. This is used in combination with the
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previous operation to reserve a block of physical memory, and by device drivers
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to map I/O memory into their address space. There is a flag indicating whether
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this memory should be freed (ranges) or not (I/O). Users of this operation are
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trusted to handle it properly; no checks are done to ensure that no kernel
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memory is leaked, or that the allocated memory isn't used by other threads or
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the kernel. Of course, this capability is not present in normally created
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threads.
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\item Get the physical address of a page. Only device drivers need to know the
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physical address of their pages, so this operation is not available on normal
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threads.
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\item And similarly, allow these priviledged operations (or some of them) in an
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other thread. This is a property of the caller, because the target thread
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normally doesn't have the permission to do this (otherwise the call would not
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be needed). The result of this operation is a new Thread capability with all
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specified rights set. Normally this is inserted in a priviledged process's
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address space during setup, before it is run (instead of the capability which
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is obtained during Thread creation).
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\end{itemize}
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\subsection{Page and Cappage}
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A Page can be used to store user data. It can be mapped into an address space
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(a Memory object). Threads can then use the data directly. A Cappage is very
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similar, in that it is owned by the user. However, the user cannot see its
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contents directly. It contains a frame with Capabilities. They can be invoked
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like other owned capabilities. The main feature of a Cappage, however, is that
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they can be shared. It is a fast way to copy many capabilities to a different
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address space. Capabilities in a Cappage are not directly owned by the Memory,
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and thus cannot be dropped.
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Operations on Page and Cappage objects:
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\begin{itemize}
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\item Copy or move the frame to a different Page, which is usually in a
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different Memory. This way, large amounts of data can be copied between
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address spaces without needing to really copy it.
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\item Set or get flags, which contain information on whether the page is
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shared, is writable, has a frame allocated, and is paying for the frame. Not
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all flags can be set in all cases.
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\item Cappages can also set a capability in the frame (pointed to with an index).
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\end{itemize}
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\subsection{Capability}
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A capability object can be invoked to send a message to a receiver or to Iris
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itself. The owner cannot see from the capability where it points. This is
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important, because the user must be able to substitute the capability for a
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different one, without the program noticing. In some cases, it is needed to
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say things about capabilities. For example, a Memory can list the Capabilities
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owned by it. In such a case, the list consists of Capabilities which point to
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other Capabilities. These capabilities can also be used to destroy the target
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capability (using an operation on the owning Memory object), for example.
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Operations or capability objects:
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\begin{itemize}
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\item Get a copy of the capability.
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\end{itemize}
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\section{Interface classes}
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Around Iris is a system of some programs to create the operating system. These
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include the device drivers. While Iris itself needs no specific interfaces
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from them, some interface classes are defined, which are used by the default
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environment. By defining classes, it is possible to let a program use any
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device of that type without needing changes to its code.
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These definitions are in the source. A copy of the information here would only
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lead to it getting outdated.
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\end{document}
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