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nanomap/monav/contractionhierarchies/binaryheap.h

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/*
Copyright 2010 Christian Vetter veaac.fdirct@gmail.com
This file is part of MoNav.
MoNav is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MoNav is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with MoNav. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BINARYHEAP_H_INCLUDED
#define BINARYHEAP_H_INCLUDED
//Not compatible with non contiguous node ids
#include <cassert>
#include <vector>
#include <QHash>
template< typename NodeID, typename Key >
class ArrayStorage {
public:
ArrayStorage( size_t size ) :
positions( new Key[size] )
{
}
~ArrayStorage()
{
delete[] positions;
}
Key &operator[]( NodeID node )
{
return positions[node];
}
void clear() {}
private:
Key* positions;
};
template< typename NodeID, typename Key >
class MapStorage {
public:
MapStorage( size_t )
{
}
Key &operator[]( NodeID node )
{
return nodes[node];
}
void clear()
{
nodes.clear();
}
private:
QHash< NodeID, Key > nodes;
};
template < typename NodeID, typename Key, typename Weight, typename Data, typename IndexStorage = ArrayStorage< NodeID, Key > >
class BinaryHeap {
private:
BinaryHeap( const BinaryHeap& right );
void operator=( const BinaryHeap& right );
public:
typedef Weight WeightType;
typedef Data DataType;
BinaryHeap( size_t maxID )
: nodeIndex( maxID ) {
Clear();
}
void Clear() {
heap.resize( 1 );
insertedNodes.clear();
nodeIndex.clear();
heap[0].weight = 0;
}
Key Size() const {
return ( Key )( heap.size() - 1 );
}
void Insert( NodeID node, Weight weight, const Data &data ) {
HeapElement element;
element.index = ( NodeID ) insertedNodes.size();
element.weight = weight;
const Key key = ( Key ) heap.size();
heap.push_back( element );
insertedNodes.push_back( HeapNode( node, key, weight, data ) );
nodeIndex[node] = element.index;
Upheap( key );
CheckHeap();
}
Data& GetData( NodeID node ) {
const Key index = nodeIndex[node];
return insertedNodes[index].data;
}
Weight& GetKey( NodeID node ) {
const Key index = nodeIndex[node];
return insertedNodes[index].weight;
}
bool WasRemoved( NodeID node ) {
assert( WasInserted( node ) );
const Key index = nodeIndex[node];
return insertedNodes[index].key == 0;
}
bool WasInserted( NodeID node ) {
const Key index = nodeIndex[node];
if ( index >= ( Key ) insertedNodes.size() )
return false;
return insertedNodes[index].node == node;
}
NodeID Min() const {
assert( heap.size() > 1 );
return insertedNodes[heap[1].index].node;
}
NodeID DeleteMin() {
assert( heap.size() > 1 );
const Key removedIndex = heap[1].index;
heap[1] = heap[heap.size()-1];
heap.pop_back();
if ( heap.size() > 1 )
Downheap( 1 );
insertedNodes[removedIndex].key = 0;
CheckHeap();
return insertedNodes[removedIndex].node;
}
void DeleteAll() {
for ( typename std::vector< HeapElement >::iterator i = heap.begin() + 1, iend = heap.end(); i != iend; ++i )
insertedNodes[i->index].key = 0;
heap.resize( 1 );
heap[0].weight = 0;
}
void DecreaseKey( NodeID node, Weight weight ) {
const Key index = nodeIndex[node];
Key key = insertedNodes[index].key;
assert ( key != 0 );
insertedNodes[index].weight = weight;
heap[key].weight = weight;
Upheap( key );
CheckHeap();
}
private:
class HeapNode {
public:
HeapNode() {
}
HeapNode( NodeID n, Key k, Weight w, Data d )
: node( n ), key( k ), weight( w ), data( d ) {
}
NodeID node;
Key key;
Weight weight;
Data data;
};
struct HeapElement {
Key index;
Weight weight;
};
std::vector< HeapNode > insertedNodes;
std::vector< HeapElement > heap;
IndexStorage nodeIndex;
void Downheap( Key key ) {
const Key droppingIndex = heap[key].index;
const Weight weight = heap[key].weight;
Key nextKey = key << 1;
while ( nextKey < ( Key ) heap.size() ) {
const Key nextKeyOther = nextKey + 1;
if ( ( nextKeyOther < ( Key ) heap.size() ) )
if ( heap[nextKey].weight > heap[nextKeyOther].weight )
nextKey = nextKeyOther;
if ( weight <= heap[nextKey].weight )
break;
heap[key] = heap[nextKey];
insertedNodes[heap[key].index].key = key;
key = nextKey;
nextKey <<= 1;
}
heap[key].index = droppingIndex;
heap[key].weight = weight;
insertedNodes[droppingIndex].key = key;
}
void Upheap( Key key ) {
const Key risingIndex = heap[key].index;
const Weight weight = heap[key].weight;
Key nextKey = key >> 1;
while ( heap[nextKey].weight > weight ) {
assert( nextKey != 0 );
heap[key] = heap[nextKey];
insertedNodes[heap[key].index].key = key;
key = nextKey;
nextKey >>= 1;
}
heap[key].index = risingIndex;
heap[key].weight = weight;
insertedNodes[risingIndex].key = key;
}
void CheckHeap() {
/*for ( Key i = 2; i < heap.size(); ++i ) {
assert( heap[i].weight >= heap[i >> 1].weight );
}*/
}
};
#endif //#ifndef BINARYHEAP_H_INCLUDED