mirror of
git://projects.qi-hardware.com/nanomap.git
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243 lines
5.4 KiB
C++
243 lines
5.4 KiB
C++
/*
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Copyright 2010 Christian Vetter veaac.fdirct@gmail.com
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This file is part of MoNav.
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MoNav is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MoNav is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with MoNav. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef BINARYHEAP_H_INCLUDED
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#define BINARYHEAP_H_INCLUDED
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//Not compatible with non contiguous node ids
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#include <cassert>
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#include <vector>
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#include <QHash>
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template< typename NodeID, typename Key >
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class ArrayStorage {
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public:
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ArrayStorage( size_t size ) :
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positions( new Key[size] )
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{
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}
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~ArrayStorage()
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{
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delete[] positions;
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}
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Key &operator[]( NodeID node )
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{
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return positions[node];
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}
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void clear() {}
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private:
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Key* positions;
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};
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template< typename NodeID, typename Key >
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class MapStorage {
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public:
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MapStorage( size_t )
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{
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}
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Key &operator[]( NodeID node )
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{
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return nodes[node];
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}
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void clear()
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{
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nodes.clear();
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}
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private:
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QHash< NodeID, Key > nodes;
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};
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template < typename NodeID, typename Key, typename Weight, typename Data, typename IndexStorage = ArrayStorage< NodeID, Key > >
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class BinaryHeap {
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private:
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BinaryHeap( const BinaryHeap& right );
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void operator=( const BinaryHeap& right );
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public:
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typedef Weight WeightType;
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typedef Data DataType;
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BinaryHeap( size_t maxID )
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: nodeIndex( maxID ) {
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Clear();
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}
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void Clear() {
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heap.resize( 1 );
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insertedNodes.clear();
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nodeIndex.clear();
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heap[0].weight = 0;
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}
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Key Size() const {
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return ( Key )( heap.size() - 1 );
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}
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void Insert( NodeID node, Weight weight, const Data &data ) {
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HeapElement element;
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element.index = ( NodeID ) insertedNodes.size();
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element.weight = weight;
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const Key key = ( Key ) heap.size();
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heap.push_back( element );
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insertedNodes.push_back( HeapNode( node, key, weight, data ) );
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nodeIndex[node] = element.index;
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Upheap( key );
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CheckHeap();
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}
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Data& GetData( NodeID node ) {
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const Key index = nodeIndex[node];
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return insertedNodes[index].data;
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}
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Weight& GetKey( NodeID node ) {
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const Key index = nodeIndex[node];
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return insertedNodes[index].weight;
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}
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bool WasRemoved( NodeID node ) {
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assert( WasInserted( node ) );
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const Key index = nodeIndex[node];
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return insertedNodes[index].key == 0;
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}
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bool WasInserted( NodeID node ) {
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const Key index = nodeIndex[node];
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if ( index >= ( Key ) insertedNodes.size() )
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return false;
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return insertedNodes[index].node == node;
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}
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NodeID Min() const {
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assert( heap.size() > 1 );
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return insertedNodes[heap[1].index].node;
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}
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NodeID DeleteMin() {
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assert( heap.size() > 1 );
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const Key removedIndex = heap[1].index;
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heap[1] = heap[heap.size()-1];
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heap.pop_back();
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if ( heap.size() > 1 )
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Downheap( 1 );
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insertedNodes[removedIndex].key = 0;
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CheckHeap();
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return insertedNodes[removedIndex].node;
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}
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void DeleteAll() {
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for ( typename std::vector< HeapElement >::iterator i = heap.begin() + 1, iend = heap.end(); i != iend; ++i )
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insertedNodes[i->index].key = 0;
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heap.resize( 1 );
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heap[0].weight = 0;
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}
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void DecreaseKey( NodeID node, Weight weight ) {
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const Key index = nodeIndex[node];
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Key key = insertedNodes[index].key;
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assert ( key != 0 );
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insertedNodes[index].weight = weight;
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heap[key].weight = weight;
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Upheap( key );
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CheckHeap();
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}
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private:
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class HeapNode {
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public:
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HeapNode() {
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}
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HeapNode( NodeID n, Key k, Weight w, Data d )
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: node( n ), key( k ), weight( w ), data( d ) {
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}
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NodeID node;
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Key key;
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Weight weight;
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Data data;
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};
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struct HeapElement {
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Key index;
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Weight weight;
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};
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std::vector< HeapNode > insertedNodes;
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std::vector< HeapElement > heap;
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IndexStorage nodeIndex;
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void Downheap( Key key ) {
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const Key droppingIndex = heap[key].index;
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const Weight weight = heap[key].weight;
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Key nextKey = key << 1;
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while ( nextKey < ( Key ) heap.size() ) {
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const Key nextKeyOther = nextKey + 1;
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if ( ( nextKeyOther < ( Key ) heap.size() ) )
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if ( heap[nextKey].weight > heap[nextKeyOther].weight )
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nextKey = nextKeyOther;
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if ( weight <= heap[nextKey].weight )
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break;
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heap[key] = heap[nextKey];
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insertedNodes[heap[key].index].key = key;
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key = nextKey;
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nextKey <<= 1;
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}
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heap[key].index = droppingIndex;
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heap[key].weight = weight;
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insertedNodes[droppingIndex].key = key;
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}
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void Upheap( Key key ) {
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const Key risingIndex = heap[key].index;
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const Weight weight = heap[key].weight;
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Key nextKey = key >> 1;
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while ( heap[nextKey].weight > weight ) {
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assert( nextKey != 0 );
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heap[key] = heap[nextKey];
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insertedNodes[heap[key].index].key = key;
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key = nextKey;
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nextKey >>= 1;
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}
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heap[key].index = risingIndex;
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heap[key].weight = weight;
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insertedNodes[risingIndex].key = key;
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}
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void CheckHeap() {
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/*for ( Key i = 2; i < heap.size(); ++i ) {
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assert( heap[i].weight >= heap[i >> 1].weight );
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}*/
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}
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};
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#endif //#ifndef BINARYHEAP_H_INCLUDED
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