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git://projects.qi-hardware.com/openwrt-packages.git
synced 2024-11-25 19:00:38 +02:00
gottet: use maximum Ben's screen height for board
This commit is contained in:
parent
31e8e5bb39
commit
677918caf4
@ -1,5 +1,5 @@
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diff --git a/src/board.cpp b/src/board.cpp
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index 4b1888f..877a7ec 100644
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index 4b1888f..db17c0a 100644
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--- a/src/board.cpp
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+++ b/src/board.cpp
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@@ -54,10 +54,6 @@ Board::Board(QWidget* parent)
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@ -22,7 +22,42 @@ index 4b1888f..877a7ec 100644
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unsetCursor();
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emit pauseAvailable(false);
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@@ -402,7 +398,7 @@ void Board::gameOver()
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@@ -206,7 +202,20 @@ void Board::keyPressEvent(QKeyEvent* event)
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return;
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switch (event->key()) {
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- case Qt::Key_Left:
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+ case Qt::Key_A:
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+ m_piece->moveLeft();
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+ break;
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+ case Qt::Key_S:
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+ m_piece->moveRight();
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+ break;
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+ case Qt::Key_K:
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+ m_piece->rotate();
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+ break;
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+ case Qt::Key_Space:
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+ m_piece->drop();
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+ landPiece();
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+ break;
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+ case Qt::Key_Left:
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m_piece->moveLeft();
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break;
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case Qt::Key_Right:
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@@ -283,9 +292,9 @@ void Board::focusOutEvent(QFocusEvent*)
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void Board::resizeEvent(QResizeEvent* event)
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{
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m_piece_size = qMin(event->size().width() / 10, event->size().height() / 20);
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- int w = m_piece_size * 10 + 1;
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- int h = m_piece_size * 20 + 1;
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- m_background = QRect((width() - w) / 2, (height() - h) / 2, w, h);
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+ int w = m_piece_size * 10 + 1;
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+ int h = m_piece_size * 20 + 1;
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+ m_background = QRect((width() - w) / 2, (height() - h) / 2, w, h);
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QPainter painter;
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@@ -402,7 +411,7 @@ void Board::gameOver()
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m_piece = 0;
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m_done = true;
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unsetCursor();
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@ -31,7 +66,7 @@ index 4b1888f..877a7ec 100644
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emit gameOver(m_level, m_removed_lines, m_score);
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}
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@@ -495,11 +491,7 @@ QPixmap Board::renderPiece(int type) const
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@@ -495,11 +504,7 @@ QPixmap Board::renderPiece(int type) const
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painter.drawRoundRect(piece[i].x * 20, piece[i].y * 20, 19, 19);
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}
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}
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@ -90,22 +125,28 @@ index bc3c73a..4d475ed 100644
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}
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-#endif
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diff --git a/src/window.cpp b/src/window.cpp
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index c691ae5..f7e970b 100644
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index c691ae5..24cdb1c 100644
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--- a/src/window.cpp
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+++ b/src/window.cpp
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@@ -34,11 +34,7 @@
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@@ -30,16 +30,11 @@
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#include <QGridLayout>
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#include <QLabel>
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#include <QMenu>
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+#include <QPushButton>
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#include <QMessageBox>
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#include <QPixmap>
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#include <QSettings>
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-#if defined(QTOPIA_PHONE)
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-#include <QSoftMenuBar>
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-#else
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#include <QMenuBar>
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-#include <QMenuBar>
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-#endif
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-
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/*****************************************************************************/
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@@ -53,11 +49,7 @@ Window::Window(QWidget *parent, Qt::WindowFlags wf)
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Window::Window(QWidget *parent, Qt::WindowFlags wf)
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@@ -53,11 +48,7 @@ Window::Window(QWidget *parent, Qt::WindowFlags wf)
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// Create preview
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m_preview = new QLabel(contents);
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@ -114,11 +155,11 @@ index c691ae5..f7e970b 100644
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-#else
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- m_preview->setFixedSize(30, 40);
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-#endif
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+ m_preview->setFixedSize(40, 40);
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+ m_preview->setFixedSize(30, 40);
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m_preview->setAutoFillBackground(true);
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{
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QPalette palette = m_preview->palette();
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@@ -99,7 +91,7 @@ Window::Window(QWidget *parent, Qt::WindowFlags wf)
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@@ -99,7 +90,7 @@ Window::Window(QWidget *parent, Qt::WindowFlags wf)
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connect(m_board, SIGNAL(gameStarted()), this, SLOT(newGame()));
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// Create overlay message
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@ -127,7 +168,7 @@ index c691ae5..f7e970b 100644
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message->setAttribute(Qt::WA_TransparentForMouseEvents);
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message->setAlignment(Qt::AlignCenter);
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message->setStyleSheet(
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@@ -117,19 +109,6 @@ Window::Window(QWidget *parent, Qt::WindowFlags wf)
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@@ -117,19 +108,7 @@ Window::Window(QWidget *parent, Qt::WindowFlags wf)
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connect(m_board, SIGNAL(hideMessage()), message, SLOT(clear()));
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// Create menus
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@ -144,14 +185,76 @@ index c691ae5..f7e970b 100644
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- QAction* action = menu->addAction(tr("&New Game"), m_board, SLOT(newGame()));
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- connect(action, SIGNAL(triggered(bool)), this, SLOT(newGame()));
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-#else
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+ /*
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QMenu* menu = menuBar()->addMenu(tr("&Game"));
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menu->addAction(tr("&New"), m_board, SLOT(newGame()), tr("Ctrl+N"));
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m_pause_action = menu->addAction(tr("&Pause"), m_board, SLOT(pauseGame()), tr("P"));
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@@ -143,7 +122,6 @@ Window::Window(QWidget *parent, Qt::WindowFlags wf)
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@@ -143,28 +122,52 @@ Window::Window(QWidget *parent, Qt::WindowFlags wf)
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menu = menuBar()->addMenu(tr("&Help"));
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menu->addAction(tr("&About"), this, SLOT(about()));
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menu->addAction(tr("About &Qt"), qApp, SLOT(aboutQt()));
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-#endif
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+ */
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+ QPushButton* game_button = new QPushButton(this);
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+ QMenu* game_menu = new QMenu(this);
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+ game_menu->addAction(tr("&New"), m_board, SLOT(newGame()), tr("Ctrl+N"));
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+ m_pause_action = game_menu->addAction(tr("&Pause"), m_board, SLOT(pauseGame()), tr("P"));
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+ m_pause_action->setEnabled(false);
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+ m_resume_action = game_menu->addAction(tr("&Resume"), m_board, SLOT(resumeGame()), tr("P"));
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+ m_resume_action->setVisible(false);
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+ game_menu->addSeparator();
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+ game_menu->addAction(tr("&Scores"), m_score_board, SLOT(show()));
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+ game_menu->addSeparator();
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+ game_menu->addAction(tr("&Quit"), this, SLOT(close()), tr("Ctrl+Q"));
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+ game_button->setText(tr("&Game"));
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+ game_button->setMenu(game_menu);
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+ game_button->setFocusPolicy(Qt::NoFocus);
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+
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+ QPushButton* help_button = new QPushButton(this);
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+ QMenu* help_menu = new QMenu(this);
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+ help_menu->addAction(tr("&About"), this, SLOT(about()));
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+ help_menu->addAction(tr("About &Qt"), qApp, SLOT(aboutQt()));
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+ help_button->setText(tr("&Help"));
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+ help_button->setMenu(help_menu);
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+ help_button->setFocusPolicy(Qt::NoFocus);
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// Layout window
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QGridLayout* layout = new QGridLayout(contents);
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- layout->setMargin(12);
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+ layout->setMargin(0);
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layout->setSpacing(0);
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layout->setColumnStretch(0, 1);
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- layout->setColumnMinimumWidth(1, 12);
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- layout->setRowStretch(11, 1);
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- layout->setRowMinimumHeight(2, 24);
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+ layout->setColumnMinimumWidth(1, 100);
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+ layout->setRowStretch(11, 1);
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+ layout->setRowMinimumHeight(2, 24);
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layout->setRowMinimumHeight(5, 24);
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- layout->setRowMinimumHeight(8, 24);
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- layout->addWidget(m_board, 0, 0, 12, 1);
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- layout->addWidget(message, 0, 0, 12, 1, Qt::AlignCenter);
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- layout->addWidget(new QLabel(tr("Next Piece"), contents), 0, 2, 1, 1, Qt::AlignCenter);
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- layout->addWidget(m_preview, 1, 2, Qt::AlignCenter);
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- layout->addWidget(new QLabel(tr("Level"), contents), 3, 2, 1, 1, Qt::AlignCenter);
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- layout->addWidget(m_level, 4, 2);
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- layout->addWidget(new QLabel(tr("Removed Lines"), contents), 6, 2, 1, 1, Qt::AlignCenter);
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- layout->addWidget(m_lines, 7, 2);
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- layout->addWidget(new QLabel(tr("Score"), contents), 9, 2, 1, 1, Qt::AlignCenter);
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- layout->addWidget(m_score, 10, 2);
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+ layout->setRowMinimumHeight(8, 24);
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+ layout->addWidget(m_board, 0, 0, 12, 1);
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+ layout->addWidget(message, 0, 0, 12, 1, Qt::AlignCenter);
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+ layout->addWidget(new QLabel(tr("Next Piece"), contents), 0, 1, 1, 1, Qt::AlignCenter);
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+ layout->addWidget(m_preview, 1, 1, Qt::AlignCenter);
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+ layout->addWidget(new QLabel(tr("Level"), contents), 3, 2, 1, 1, Qt::AlignCenter);
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+ layout->addWidget(m_level, 4, 2);
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+ layout->addWidget(new QLabel(tr("Removed Lines"), contents), 6, 2, 1, 1, Qt::AlignCenter);
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+ layout->addWidget(m_lines, 7, 2);
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+ layout->addWidget(new QLabel(tr("Score"), contents), 9, 2, 1, 1, Qt::AlignCenter);
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+ layout->addWidget(m_score, 10, 2);
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+ layout->addWidget(game_button, 0, 2);
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+ layout->addWidget(help_button, 1, 2);
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// Restore window
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restoreGeometry(QSettings().value("Geometry").toByteArray());
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