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Tile: check if the puzzle is solved
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@@ -8,6 +8,8 @@
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#include <QMessageBox>
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#include <QKeyEvent>
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extern bool isRunning;
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namespace Ui {
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class Tile;
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}
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@@ -32,6 +34,7 @@ public slots:
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bool eventFilter(QObject *obj, QEvent *event);
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void keyUp(QPushButton *button);
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void keyDown(QPushButton *button);
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bool isSolved();
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protected:
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void changeEvent(QEvent *e);
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