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Tile: check if the puzzle is solved
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@ -6,6 +6,8 @@
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#include <QtGui/QWSServer>
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#include <QtGui/QWSServer>
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#endif
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#endif
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bool isRunning = 0;
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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QApplication a(argc, argv);
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QApplication a(argc, argv);
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@ -159,6 +159,20 @@ void Tile::swapButtons(QPushButton *button, QPushButton *button_neighbour) {
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button->setText("16");
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button->setText("16");
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button_neighbour->show();
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button_neighbour->show();
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button_neighbour->setFocus();
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button_neighbour->setFocus();
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//qDebug() << isSolved();
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if (isRunning && isSolved()) {
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switch (QMessageBox::information(this,
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"Solved!",
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"Hooray, you solved it!\nShuffle again?",
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"&Yes","&No"))
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{
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case 0:
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Shuffle();
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default:
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isRunning = 0;
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break;
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}
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}
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}
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}
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void Tile::Reset()
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void Tile::Reset()
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@ -203,6 +217,8 @@ void Tile::Shuffle()
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}
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}
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if (!isSolvable()) {
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if (!isSolvable()) {
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Shuffle();
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Shuffle();
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} else {
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isRunning = 1;
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}
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}
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}
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}
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@ -323,7 +339,8 @@ bool Tile::eventFilter(QObject *obj, QEvent *event)
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return result;
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return result;
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}//eventFilter
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}//eventFilter
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void Tile::keyUp(QPushButton *button) {
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void Tile::keyUp(QPushButton *button)
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{
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int id = button->property("id").toInt();
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int id = button->property("id").toInt();
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QPushButton *button_up;
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QPushButton *button_up;
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if (id < 5) {
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if (id < 5) {
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@ -338,7 +355,8 @@ void Tile::keyUp(QPushButton *button) {
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}
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}
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}
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}
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void Tile::keyDown(QPushButton *button) {
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void Tile::keyDown(QPushButton *button)
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{
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int id = button->property("id").toInt();
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int id = button->property("id").toInt();
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QPushButton *button_down;
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QPushButton *button_down;
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if (id > 12) {
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if (id > 12) {
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@ -352,3 +370,15 @@ void Tile::keyDown(QPushButton *button) {
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button_down->setFocus();
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button_down->setFocus();
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}
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}
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}
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}
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bool Tile::isSolved()
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{
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QPushButton *button;
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for (int i = 1; i < 17; i++) {
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button = idtoButton(i);
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if (button->text() != button->property("id")) {
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return 0;
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}
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}
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return 1;
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}
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@ -8,6 +8,8 @@
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#include <QMessageBox>
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#include <QMessageBox>
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#include <QKeyEvent>
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#include <QKeyEvent>
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extern bool isRunning;
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namespace Ui {
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namespace Ui {
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class Tile;
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class Tile;
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}
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}
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@ -32,6 +34,7 @@ public slots:
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bool eventFilter(QObject *obj, QEvent *event);
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bool eventFilter(QObject *obj, QEvent *event);
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void keyUp(QPushButton *button);
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void keyUp(QPushButton *button);
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void keyDown(QPushButton *button);
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void keyDown(QPushButton *button);
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bool isSolved();
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protected:
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protected:
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void changeEvent(QEvent *e);
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void changeEvent(QEvent *e);
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