# # Copyright (C) 2011 Xiangfu Liu # # This is free software, licensed under the GNU General Public License v2. # See /LICENSE for more information. # include $(TOPDIR)/rules.mk PKG_NAME:=libsdl-widgets PKG_VERSION:=0.4 PKG_SOURCE:=SDL-widgets-$(PKG_VERSION).tar.gz PKG_SOURCE_URL:=http://members.chello.nl/w.boeke/SDL-widgets/ PKG_BUILD_DIR:=$(BUILD_DIR)/SDL-widgets-$(PKG_VERSION) PKG_RELEASE:=1 PKG_INSTALL:=1 include $(INCLUDE_DIR)/package.mk define Package/libsdl-widgets MAINTAINER:="Xiangfu Liu" SECTION:=libs CATEGORY:=Libraries TITLE:=SDL-widgets URL:=http://members.chello.nl/w.boeke/SDL-widgets/index.html DEPENDS:=+libsdl-gfx +libsdl-ttf +dejavu-fonts-ttf-DejaVuSans +dejavu-fonts-ttf-DejaVuSans-Bold endef define Package/libsdl-widgets/description SDL-widgets is a GUI toolkit on top of the SDL libraries. It is written in C++. It's not especially intended for games, more for normal applications. This implicates: a possibly complicated SDL_Surface hierarchy, where surfaces can be hidden or shown, with sliders, menus, text areas, etc. Threads are supported, they may communicate via messages. endef TARGET_CFLAGS += -I$(STAGING_DIR)/usr/include/SDL \ -Wl,-rpath-link=$(STAGING_DIR)/usr/lib define Build/Install endef define Build/InstallDev mkdir -p $(1)/usr/include mkdir -p $(1)/usr/lib $(CP) $(PKG_BUILD_DIR)/sdl-widgets.h $(1)/usr/include/ $(CP) $(PKG_BUILD_DIR)/sdl-widgets.o $(1)/usr/lib/ endef define Package/libsdl-widgets/install $(INSTALL_DIR) $(1)/usr/share/sdl-widgets/ $(CP) $(PKG_BUILD_DIR)/testsw $(1)/usr/share/sdl-widgets/ $(CP) $(PKG_BUILD_DIR)/hello/hello $(1)/usr/share/sdl-widgets/ $(CP) $(PKG_BUILD_DIR)/make-waves/make-waves $(1)/usr/share/sdl-widgets/ $(CP) $(PKG_BUILD_DIR)/bouncy-tune/bouncy-tune $(1)/usr/share/sdl-widgets/ $(CP) $(PKG_BUILD_DIR)/bouncy-tune/rising.bcy $(1)/usr/share/sdl-widgets/ endef $(eval $(call BuildPackage,libsdl-widgets))