include $(TOPDIR)/rules.mk PKG_NAME:=nlove PKG_REV:=464 PKG_VERSION:=r$(PKG_REV) PKG_RELEASE:=1 PKG_SOURCE:=$(PKG_NAME)-$(PKG_VERSION).tar.gz PKG_SOURCE_URL:=https://bitbucket.org/bartbes/nlove PKG_SOURCE_PROTO:=hg PKG_SOURCE_SUBDIR:=$(PKG_NAME)-$(PKG_VERSION) PKG_SOURCE_VERSION:=$(PKG_REV) PKG_BUILD_DIR:=$(BUILD_DIR)/$(PKG_NAME)-$(PKG_VERSION) include $(INCLUDE_DIR)/package.mk define Package/nlove SECTION:=games CATEGORY:=Games TITLE:=LÖVE DEPENDS:=+libphysfs +libsdl +libsdl-image +libsdl-gfx +libsdl-mixer +lua +libvorbisidec URL:=http://bartbes.ath.cx/ endef define Package/nlove/description The LÖVE 2D lua game engine. endef define Build/Configure endef define Build/Compile (cd $(PKG_BUILD_DIR);\ STAGING_DIR="$(STAGING_DIR)" \ CFLAGS="-fhonour-copts -std=gnu99" \ PLATFORM="NanoNote" \ platform/nlove/build.sh);$ endef define Package/nlove/install $(INSTALL_DIR) $(1)/usr/bin $(INSTALL_BIN) $(PKG_BUILD_DIR)/nlove $(1)/usr/bin/ endef $(eval $(call BuildPackage,nlove))