include $(TOPDIR)/rules.mk PKG_NAME:=libphysfs PKG_VERSION:=2.0.0 PKG_RELEASE:=1 #PKG_SOURCE:=$(PKG_NAME)-$(PKG_VERSION).tar.gz PKG_SOURCE:=physfs-2.0.0.tar.gz PKG_SOURCE_URL:=http://icculus.org/physfs/downloads/ PKG_MD5SUM:=cfc53e0c193914c9c5ab522e58737373 PKG_CAT:=zcat PKG_BUILD_DIR:=$(BUILD_DIR)/physfs-$(PKG_VERSION) include $(INCLUDE_DIR)/package.mk define Package/libphysfs SECTION:=games CATEGORY:=Games TITLE:=PhysicsFS URL:=http://icculus.org/physfs/ endef define Package/libphysfs/description PhysicsFS is a library to provide abstract access to various archives. endef define Build/Configure (cd $(PKG_BUILD_DIR);\ IN_OPENWRT=1 \ AR="$(TARGET_CROSS)ar" \ AS="$(TARGET_CC) -c $(TARGET_CFLAGS)" \ LD="$(TARGET_CROSS)ld" \ NM="$(TARGET_CROSS)nm" \ CC="$(TARGET_CC)" \ GCC="$(TARGET_CC)" \ CXX="$(TARGET_CROSS)g++" \ RANLIB="$(TARGET_CROSS)ranlib" \ STRIP="$(TARGET_CROSS)strip" \ OBJCOPY="$(TARGET_CROSS)objcopy" \ OBJDUMP="$(TARGET_CROSS)objdump" \ TARGET_CPPFLAGS="$(TARGET_CPPFLAGS)" \ TARGET_CFLAGS="$(TARGET_CFLAGS)" \ TARGET_LDFLAGS="$(TARGET_LDFLAGS)" \ cmake .);$ $(call Build/Compile/Default)$ endef define Build/Compile $(MAKE) -C $(PKG_BUILD_DIR) \ DESTDIR="$(PKG_INSTALL_DIR)" \ all install endef define Build/InstallDev mkdir -p $(1)/usr/include $(CP) $(PKG_INSTALL_DIR)/usr/local/include/physfs.h $(1)/usr/include/ mkdir -p $(1)/usr/lib $(CP) $(PKG_INSTALL_DIR)/usr/local/lib/libphysfs.so* $(1)/usr/lib/ endef define Package/libphysfs/install $(INSTALL_DIR) $(1)/usr/lib $(CP) $(PKG_BUILD_DIR)/libphysfs.so* $(1)/usr/lib/ endef $(eval $(call BuildPackage,libphysfs))