#ifndef TILE_H #define TILE_H #include #include #include #include #include #include extern bool isRunning; extern int Moves; namespace Ui { class Tile; } class Tile : public QMainWindow { Q_OBJECT public: Tile(QWidget *parent = 0); ~Tile(); public slots: void checkNeighbours(); QPushButton* idtoButton(int id); void swapButtons(QPushButton *button, QPushButton *button_neighbour); void Reset(); void Quit(); void Shuffle(); int randInt(int low, int high); bool isSolvable(); void Help(); void keyPressEvent(QKeyEvent *event); bool eventFilter(QObject *obj, QEvent *event); void keyUp(QPushButton *button); void keyDown(QPushButton *button); bool isSolved(); void updateMoves(); protected: void changeEvent(QEvent *e); private: Ui::Tile *ui; }; #endif // TILE_H