mirror of
git://projects.qi-hardware.com/setfont2.git
synced 2024-12-04 21:37:30 +02:00
148 lines
5.3 KiB
Python
Executable File
148 lines
5.3 KiB
Python
Executable File
#!/usr/bin/env python
|
|
#
|
|
# This tool depends on the "pygame" package.
|
|
#
|
|
# The Ben NanoNote has a "delta" arrangement of the pixels on its LCD:
|
|
#
|
|
# even rows: R G B|R G B|..
|
|
# odd rows: G B R|G B R|..
|
|
#
|
|
# Note that the odd-numbered rows are shifted 1/6th of pixel width left.
|
|
#
|
|
# A white pixel at (0,1) will appear shifted 1/6th of a pixel left relative to
|
|
# a white pixel at (0,0) resulting in jaggies on vertical lines.
|
|
#
|
|
# This tool processes a sheet of 8x8 font glyphs into a sheet of 4x8 font
|
|
# glyphs using individual green and magenta "pixels" to achieve twice the
|
|
# horizontal resolution. It also compensates for the unusual screen on the
|
|
# NanoNote.
|
|
#
|
|
# NOTE: On the even rows, a single pixel is discarded that would have been made
|
|
# up of the red component of the first column along with the blue component of
|
|
# the last column. On odds rows, the green component of the first column is
|
|
# discarded. This means that last column of the source image is ignored.
|
|
#
|
|
# Example usage:
|
|
#
|
|
# tools/un-fuzzy.py fonts/pre-4x8-font.png /tmp/un-fuzzy-4x8-font.tga
|
|
#
|
|
# Then use GIMP to convert the .tga file to a .pnm file. Imagemagick seems to
|
|
# create P3 .pnm files yet setfont2 can only load P6 .pnm files presently.
|
|
#
|
|
|
|
import sys
|
|
import pygame
|
|
|
|
|
|
# Check and grab the command line arguments
|
|
if len( sys.argv) < 3:
|
|
print "Use: %s source-image-file target-image-file(BMP|TGA) [grid]" % sys.argv[0]
|
|
sys.exit( 1)
|
|
|
|
path_to_source_file = sys.argv[ 1]
|
|
path_to_target_file = sys.argv[ 2]
|
|
grid = ( 4 == len( sys.argv))
|
|
|
|
# Load the source image and create the target image with the same number of
|
|
# rows but half the number of columns
|
|
source_image = pygame.image.load( path_to_source_file)
|
|
target_image = pygame.Surface( (source_image.get_width()/2, source_image.get_height()))
|
|
|
|
|
|
class Colour:
|
|
def __init__( self):
|
|
self.red = 0
|
|
self.green = 0
|
|
self.blue = 0
|
|
|
|
def isnt_black( self):
|
|
return self.red != 0 or self.green != 0 or self.blue != 0
|
|
|
|
def __repr__( self):
|
|
return "(%i,%i,%i)" % ( self.red, self.green, self.blue)
|
|
|
|
|
|
def update_pixel( self, location, colour):
|
|
current_state = list( self.get_at( location))
|
|
# NOTE that the new luminances are logical-ORed with the current state of
|
|
# the pixels since no component should be added to twice, which means that
|
|
# no overflow of component values should be possible
|
|
current_state[ 0] |= colour.red
|
|
current_state[ 1] |= colour.green
|
|
current_state[ 2] |= colour.blue
|
|
self.set_at( location, current_state)
|
|
|
|
|
|
for row in range( source_image.get_height()):
|
|
for column in range( source_image.get_width() - 1):
|
|
pixel = source_image.get_at( (column, row))
|
|
# "pixel" should be monochrome
|
|
red = pixel[ 0]
|
|
green = pixel[ 1]
|
|
blue = pixel[ 2]
|
|
if red != green or green != blue:
|
|
raise Exception("not monochrome at (%i,%i)"%( column, row))
|
|
|
|
luminance = red
|
|
|
|
# The pixel at ( x, y) in the target image encodes two virtual pixels: one
|
|
# from the green component and one from the magenta component made by
|
|
# combining the blue component and the red component of the pixel
|
|
# immediately to the right of this pixel
|
|
# For odd-numbered rows the virtual pixels are:
|
|
# 1) magenta made from blue and red
|
|
# 2) the green component of the pixel to the right
|
|
|
|
# The luminance of the pixel at ( x, y) in the source image is encoded in
|
|
# different ways depending whether the row is odd or even-numbered and
|
|
# whether the column is odd or even-numbered
|
|
|
|
left = Colour()
|
|
right = Colour()
|
|
|
|
# If preparing SubLCD for a grid-based LCD rather than a Delta LCD..
|
|
if grid:
|
|
if 0 == column & 1:
|
|
# The luminance of this pixel is provided by the green component of the
|
|
# pixel at ( x, y)
|
|
left.green = luminance
|
|
else:
|
|
# The luminance of this pixel is provided by the magenta component that
|
|
# is distributed across two pixels ( the blue component of the pixel at
|
|
# ( x, y) and the red component of the pixel at ( x+1, y))
|
|
left.blue = luminance
|
|
right.red = luminance
|
|
else:
|
|
# If this row is even-numbered..
|
|
if 0 == row & 1:
|
|
# If this column is even-numbered..
|
|
if 0 == column & 1:
|
|
# The luminance of this pixel is provided by the green component of the
|
|
# pixel at ( x, y)
|
|
left.green = luminance
|
|
else:
|
|
# The luminance of this pixel is provided by the magenta component that
|
|
# is distributed across two pixels ( the blue component of the pixel at
|
|
# ( x, y) and the red component of the pixel at ( x+1, y))
|
|
left.blue = luminance
|
|
right.red = luminance
|
|
else:
|
|
if 0 == column & 1:
|
|
# The luminance of this pixel is provided by the magenta component (
|
|
# the sum of the red and blue components) of the pixel at ( x, y)
|
|
left.red = luminance
|
|
left.blue = luminance
|
|
else:
|
|
# The luminance of this pixel is provided by the green component of the
|
|
# pixel at ( x+1, y)
|
|
right.green = luminance
|
|
update_pixel( target_image, (column/2,row), left)
|
|
#print repr((column,row))
|
|
#print "L"+repr(left)
|
|
#print "R"+repr(right)
|
|
if right.isnt_black():
|
|
update_pixel( target_image, (column/2+1,row), right)
|
|
|
|
pygame.image.save( target_image, path_to_target_file)
|
|
|