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148 lines
5.2 KiB
Python
Executable File
148 lines
5.2 KiB
Python
Executable File
#!/usr/bin/env python
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#
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# This tool depends on the "pygame" package.
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#
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# The Ben NanoNote has a "delta" arrangement of the pixels on its LCD:
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#
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# even rows: R G B|R G B|..
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# odd rows: G B R|G B R|..
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#
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# Note that the odd-numbered rows are shifted 1/6th of pixel width left.
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#
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# A white pixel at (0,1) will appear shifted 1/6th of a pixel left relative to
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# a white pixel at (0,0) resulting in jaggies on vertical lines.
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#
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# This tool processes a sheet of 8x8 font glyphs into a sheet of 4x8 font
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# glyphs using individual green and magenta "pixels" to achieve twice the
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# horizontal resolution. It also compensates for the unusual screen on the
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# NanoNote.
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#
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# NOTE: On the even rows, a single pixel is discarded that would have been made
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# up of the red component of the first column along with the blue component of
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# the last column. On odds rows, the green component of the first column is
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# discarded. This means that last column of the source image is ignored.
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#
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# Example usage:
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#
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# un-fuzzy.py 8x8-glyphs.png /tmp/4x8-glyphs.tga
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#
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# Then use GIMP to convert the .tga file to a .pnm file. Imagemagick seems to
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# create P3 .pnm files yet setfont2 can only load P6 .pnm files presently.
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#
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import sys
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import pygame
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# Check and grab the command line arguments
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if len( sys.argv) < 3:
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print "Use: %s source-image-file target-image-file(BMP|TGA) [grid]" % sys.argv[0]
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sys.exit( 1)
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path_to_source_file = sys.argv[ 1]
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path_to_target_file = sys.argv[ 2]
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grid = ( 4 == len( sys.argv))
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# Load the source image and create the target image with the same number of
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# rows but half the number of columns
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source_image = pygame.image.load( path_to_source_file)
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target_image = pygame.Surface( (source_image.get_width()/2, source_image.get_height()))
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class Colour:
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def __init__( self):
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self.red = 0
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self.green = 0
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self.blue = 0
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def isnt_black( self):
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return self.red != 0 or self.green != 0 or self.blue != 0
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def __repr__( self):
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return "(%i,%i,%i)" % ( self.red, self.green, self.blue)
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def update_pixel( self, location, colour):
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current_state = list( self.get_at( location))
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# NOTE that the new luminances are logical-ORed with the current state of
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# the pixels since no component should be added to twice, which means that
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# no overflow of component values should be possible
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current_state[ 0] |= colour.red
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current_state[ 1] |= colour.green
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current_state[ 2] |= colour.blue
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self.set_at( location, current_state)
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for row in range( source_image.get_height()):
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for column in range( source_image.get_width() - 1):
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pixel = source_image.get_at( (column, row))
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# "pixel" should be monochrome
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red = pixel[ 0]
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green = pixel[ 1]
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blue = pixel[ 2]
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if red != green or green != blue:
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raise Exception("not monochrome at (%i,%i)"%( column, row))
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luminance = red
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# The pixel at ( x, y) in the target image encodes two virtual pixels: one
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# from the green component and one from the magenta component made by
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# combining the blue component and the red component of the pixel
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# immediately to the right of this pixel
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# For odd-numbered rows the virtual pixels are:
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# 1) magenta made from blue and red
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# 2) the green component of the pixel to the right
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# The luminance of the pixel at ( x, y) in the source image is encoded in
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# different ways depending whether the row is odd or even-numbered and
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# whether the column is odd or even-numbered
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left = Colour()
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right = Colour()
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# If preparing SubLCD for a grid-based LCD rather than a Delta LCD..
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if grid:
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if 0 == column & 1:
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# The luminance of this pixel is provided by the green component of the
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# pixel at ( x, y)
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left.green = luminance
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else:
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# The luminance of this pixel is provided by the magenta component that
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# is distributed across two pixels ( the blue component of the pixel at
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# ( x, y) and the red component of the pixel at ( x+1, y))
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left.blue = luminance
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right.red = luminance
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else:
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# If this row is even-numbered..
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if 0 == row & 1:
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# If this column is even-numbered..
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if 0 == column & 1:
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# The luminance of this pixel is provided by the green component of the
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# pixel at ( x, y)
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left.green = luminance
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else:
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# The luminance of this pixel is provided by the magenta component that
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# is distributed across two pixels ( the blue component of the pixel at
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# ( x, y) and the red component of the pixel at ( x+1, y))
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left.blue = luminance
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right.red = luminance
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else:
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if 0 == column & 1:
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# The luminance of this pixel is provided by the magenta component (
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# the sum of the red and blue components) of the pixel at ( x, y)
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left.red = luminance
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left.blue = luminance
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else:
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# The luminance of this pixel is provided by the green component of the
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# pixel at ( x+1, y)
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right.green = luminance
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update_pixel( target_image, (column/2,row), left)
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#print repr((column,row))
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#print "L"+repr(left)
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#print "R"+repr(right)
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if right.isnt_black():
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update_pixel( target_image, (column/2+1,row), right)
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pygame.image.save( target_image, path_to_target_file)
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