mirror of
git://projects.qi-hardware.com/sie-ceimtun.git
synced 2024-12-13 23:40:38 +02:00
216 lines
6.4 KiB
Plaintext
216 lines
6.4 KiB
Plaintext
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#VRML V2.0 utf8
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#Exported from Wings 3D 0.98.34
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DEF cube8_copy11 Transform {
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children [
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Shape {
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appearance Appearance {
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material DEF pins Material {
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diffuseColor 1.00000 0.800000 0.100000
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emissiveColor 1.00000 0.800000 0.100000
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specularColor 1.00000 0.800000 0.100000
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ambientIntensity 0.633333
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transparency 0.00000e+0
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shininess 1.00000
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}
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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0.400000 -0.100000 2.90000,
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0.400000 0.100000 2.90000,
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0.600000 0.100000 2.90000,
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0.600000 -0.100000 2.90000,
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0.400000 -0.100000 -0.900000,
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0.400000 0.100000 -0.900000,
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0.600000 0.100000 -0.900000,
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0.600000 -0.100000 -0.900000,
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0.475000 2.50000e-2 3.00000,
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0.475000 -2.50000e-2 3.00000,
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0.525000 -2.50000e-2 3.00000,
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0.525000 2.50000e-2 3.00000,
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0.475000 -2.50000e-2 -1.00000,
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0.475000 2.50000e-2 -1.00000,
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0.525000 2.50000e-2 -1.00000,
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0.525000 -2.50000e-2 -1.00000 ] }
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coordIndex [
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4, 5, 13, 12, -1,
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8, 9, 10, 11, -1,
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12, 13, 14, 15, -1 ]
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normal Normal { vector [
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-0.639602 -0.639602 0.426401,
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-0.639602 0.639602 0.426401,
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0.639602 0.639602 0.426401,
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0.639602 -0.639602 0.426401,
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-0.639602 -0.639602 -0.426401,
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-0.639602 0.639602 -0.426401,
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0.639602 0.639602 -0.426401,
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0.639602 -0.639602 -0.426401,
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-0.323381 0.323381 0.889297,
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-0.323381 -0.323381 0.889297,
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0.323381 -0.323381 0.889297,
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0.323381 0.323381 0.889297,
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-0.323381 -0.323381 -0.889297,
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-0.323381 0.323381 -0.889297,
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0.323381 0.323381 -0.889297,
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0.323381 -0.323381 -0.889297 ] }
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normalIndex [
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0, 1, 5, 4, -1,
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0, 3, 10, 9, -1,
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0, 4, 7, 3, -1,
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0, 9, 8, 1, -1,
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1, 2, 6, 5, -1,
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1, 8, 11, 2, -1,
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2, 3, 7, 6, -1,
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2, 11, 10, 3, -1,
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4, 5, 13, 12, -1,
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4, 12, 15, 7, -1,
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5, 6, 14, 13, -1,
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6, 7, 15, 14, -1,
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8, 9, 10, 11, -1,
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12, 13, 14, 15, -1 ]
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}
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}
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]
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}
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DEF cube8_copy10 Transform {
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children [
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Shape {
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appearance Appearance {
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material USE pins
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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-0.600000 -0.100000 2.90000,
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-0.600000 0.100000 2.90000,
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-0.400000 0.100000 2.90000,
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-0.400000 -0.100000 2.90000,
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-0.600000 -0.100000 -0.900000,
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-0.600000 0.100000 -0.900000,
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-0.400000 0.100000 -0.900000,
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-0.400000 -0.100000 -0.900000,
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-0.525000 2.50000e-2 3.00000,
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-0.525000 -2.50000e-2 3.00000,
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-0.475000 -2.50000e-2 3.00000,
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-0.475000 2.50000e-2 3.00000,
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-0.525000 -2.50000e-2 -1.00000,
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-0.525000 2.50000e-2 -1.00000,
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-0.475000 2.50000e-2 -1.00000,
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-0.475000 -2.50000e-2 -1.00000 ] }
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coordIndex [
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0, 1, 5, 4, -1,
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0, 3, 10, 9, -1,
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0, 4, 7, 3, -1,
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0, 9, 8, 1, -1,
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1, 2, 6, 5, -1,
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1, 8, 11, 2, -1,
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2, 3, 7, 6, -1,
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2, 11, 10, 3, -1,
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4, 5, 13, 12, -1,
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4, 12, 15, 7, -1,
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5, 6, 14, 13, -1,
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6, 7, 15, 14, -1,
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8, 9, 10, 11, -1,
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12, 13, 14, 15, -1 ]
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normal Normal { vector [
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-0.639602 -0.639602 0.426401,
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-0.639602 0.639602 0.426401,
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0.639602 0.639602 0.426401,
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0.639602 -0.639602 0.426401,
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-0.639602 -0.639602 -0.426401,
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-0.639602 0.639602 -0.426401,
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0.639602 0.639602 -0.426401,
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0.639602 -0.639602 -0.426401,
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-0.323381 0.323381 0.889297,
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-0.323381 -0.323381 0.889297,
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0.323381 -0.323381 0.889297,
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0.323381 0.323381 0.889297,
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-0.323381 -0.323381 -0.889297,
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-0.323381 0.323381 -0.889297,
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0.323381 0.323381 -0.889297,
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0.323381 -0.323381 -0.889297 ] }
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normalIndex [
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0, 1, 5, 4, -1,
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0, 3, 10, 9, -1,
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0, 4, 7, 3, -1,
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0, 9, 8, 1, -1,
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1, 2, 6, 5, -1,
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1, 8, 11, 2, -1,
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2, 3, 7, 6, -1,
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2, 11, 10, 3, -1,
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4, 5, 13, 12, -1,
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4, 12, 15, 7, -1,
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5, 6, 14, 13, -1,
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6, 7, 15, 14, -1,
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8, 9, 10, 11, -1,
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12, 13, 14, 15, -1 ]
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}
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}
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]
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}
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DEF cube1 Transform {
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children [
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Shape {
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appearance Appearance {
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material DEF body Material {
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diffuseColor 0.200000 0.200000 0.200000
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emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0
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specularColor 0.200000 0.200000 0.200000
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ambientIntensity 0.200000
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transparency 0.00000e+0
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shininess 1.00000
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}
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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-1.00000 -0.500000 1.00000,
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-1.00000 0.500000 1.00000,
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1.00000 0.500000 1.00000,
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1.00000 -0.500000 1.00000,
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-1.00000 -0.500000 0.00000e+0,
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-1.00000 0.500000 0.00000e+0,
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1.00000 0.500000 0.00000e+0,
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1.00000 -0.500000 0.00000e+0 ] }
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coordIndex [
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0, 1, 5, 4, -1,
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0, 3, 2, 1, -1,
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0, 4, 7, 3, -1,
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1, 2, 6, 5, -1,
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2, 3, 7, 6, -1,
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4, 5, 6, 7, -1 ]
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normal Normal { vector [
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normalIndex [
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0, 3, 2, 1, -1,
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1, 2, 6, 5, -1,
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2, 3, 7, 6, -1,
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4, 5, 6, 7, -1 ]
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}
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}
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]
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}
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