#VRML V2.0 utf8 #Exported from Wings 3D 0.99.02 DEF cylinder16 Transform { children [ Shape { appearance Appearance { material DEF mark Material { diffuseColor 1.00000 1.00000 1.00000 emissiveColor 1.00000 1.00000 1.00000 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.25000 -0.380000 0.690000, -1.26142 -0.437403 0.690000, -1.29393 -0.486066 0.690000, -1.34260 -0.518582 0.690000, -1.40000 -0.530000 0.690000, -1.45740 -0.518582 0.690000, -1.50607 -0.486066 0.690000, -1.53858 -0.437403 0.690000, -1.55000 -0.380000 0.690000, -1.53858 -0.322597 0.690000, -1.50607 -0.273934 0.690000, -1.45740 -0.241418 0.690000, -1.40000 -0.230000 0.690000, -1.34260 -0.241418 0.690000, -1.29393 -0.273934 0.690000, -1.26142 -0.322597 0.690000, -1.25000 -0.380000 0.650000, -1.26142 -0.437403 0.650000, -1.29393 -0.486066 0.650000, -1.34260 -0.518582 0.650000, -1.40000 -0.530000 0.650000, -1.45740 -0.518582 0.650000, -1.50607 -0.486066 0.650000, -1.53858 -0.437403 0.650000, -1.55000 -0.380000 0.650000, -1.53858 -0.322597 0.650000, -1.50607 -0.273934 0.650000, -1.45740 -0.241418 0.650000, -1.40000 -0.230000 0.650000, -1.34260 -0.241418 0.650000, -1.29393 -0.273934 0.650000, -1.26142 -0.322597 0.650000 ] } coordIndex [ 0, 1, 17, 16, -1, 0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1, 0, 16, 31, 15, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 3, 4, 20, 19, -1, 4, 5, 21, 20, -1, 5, 6, 22, 21, -1, 6, 7, 23, 22, -1, 7, 8, 24, 23, -1, 8, 9, 25, 24, -1, 9, 10, 26, 25, -1, 10, 11, 27, 26, -1, 11, 12, 28, 27, -1, 12, 13, 29, 28, -1, 13, 14, 30, 29, -1, 14, 15, 31, 30, -1, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ] normal Normal { vector [ 0.890909 1.82788e-15 0.454182, 0.823093 -0.340936 0.454182, 0.629968 -0.629968 0.454182, 0.340936 -0.823093 0.454182, 0.00000e+0 -0.890909 0.454182, -0.340936 -0.823093 0.454182, -0.629968 -0.629968 0.454182, -0.823093 -0.340936 0.454182, -0.890909 8.82425e-17 0.454182, -0.823093 0.340936 0.454182, -0.629968 0.629968 0.454182, -0.340936 0.823093 0.454182, 2.64727e-16 0.890909 0.454182, 0.340936 0.823093 0.454182, 0.629968 0.629968 0.454182, 0.823093 0.340936 0.454182, 0.890909 1.82788e-15 -0.454182, 0.823093 -0.340936 -0.454182, 0.629968 -0.629968 -0.454182, 0.340936 -0.823093 -0.454182, -5.04243e-17 -0.890909 -0.454182, -0.340936 -0.823093 -0.454182, -0.629968 -0.629968 -0.454182, -0.823093 -0.340936 -0.454182, -0.890909 8.82425e-17 -0.454182, -0.823093 0.340936 -0.454182, -0.629968 0.629968 -0.454182, -0.340936 0.823093 -0.454182, 2.14303e-16 0.890909 -0.454182, 0.340936 0.823093 -0.454182, 0.629968 0.629968 -0.454182, 0.823093 0.340936 -0.454182 ] } normalIndex [ 0, 1, 17, 16, -1, 0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1, 0, 16, 31, 15, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 3, 4, 20, 19, -1, 4, 5, 21, 20, -1, 5, 6, 22, 21, -1, 6, 7, 23, 22, -1, 7, 8, 24, 23, -1, 8, 9, 25, 24, -1, 9, 10, 26, 25, -1, 10, 11, 27, 26, -1, 11, 12, 28, 27, -1, 12, 13, 29, 28, -1, 13, 14, 30, 29, -1, 14, 15, 31, 30, -1, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ] } } ] } DEF cube2_copy17 Transform { children [ Shape { appearance Appearance { material DEF pins Material { diffuseColor 0.700000 0.700000 0.700000 emissiveColor 0.700000 0.700000 0.700000 specularColor 0.700000 0.700000 0.700000 ambientIntensity 0.700000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.41000 1.21000 1.00000e-1, -1.41000 0.680000 0.390000, -1.59000 0.680000 0.390000, -1.59000 1.21000 1.00000e-1, -1.41000 1.21000 0.00000e+0, -1.41000 0.680000 0.290000, -1.59000 0.680000 0.290000, -1.59000 1.21000 0.00000e+0, -1.41000 1.04900 1.00000e-1, -1.41000 1.01800 0.140000, -1.41000 0.952000 0.350000, -1.41000 0.866000 0.390000, -1.59000 0.866000 0.390000, -1.59000 0.952000 0.350000, -1.59000 1.01800 0.140000, -1.59000 1.04900 1.00000e-1, -1.41000 1.04900 0.00000e+0, -1.41000 0.988000 4.00000e-2, -1.41000 0.922000 0.250000, -1.41000 0.866000 0.290000, -1.59000 0.866000 0.290000, -1.59000 0.922000 0.250000, -1.59000 0.988000 4.00000e-2, -1.59000 1.04900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.744058 0.294057 0.599923, 0.712677 0.621600 0.325123, 0.737793 0.507500 0.445091, 0.715499 0.150874 0.682128, -0.715499 0.150874 0.682128, -0.737793 0.507500 0.445091, -0.712677 0.621600 0.325123, -0.744058 0.294057 0.599923, 0.722041 -0.197968 -0.662922, 0.727985 -0.546844 -0.413521, 0.725622 -0.556999 -0.404012, 0.724169 -0.210457 -0.656725, -0.724169 -0.210457 -0.656725, -0.725622 -0.556999 -0.404012, -0.727985 -0.546844 -0.413521, -0.722041 -0.197968 -0.662922 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy16 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.910000 1.21000 1.00000e-1, -0.910000 0.680000 0.390000, -1.09000 0.680000 0.390000, -1.09000 1.21000 1.00000e-1, -0.910000 1.21000 0.00000e+0, -0.910000 0.680000 0.290000, -1.09000 0.680000 0.290000, -1.09000 1.21000 0.00000e+0, -0.910000 1.04900 1.00000e-1, -0.910000 1.01800 0.140000, -0.910000 0.952000 0.350000, -0.910000 0.866000 0.390000, -1.09000 0.866000 0.390000, -1.09000 0.952000 0.350000, -1.09000 1.01800 0.140000, -1.09000 1.04900 1.00000e-1, -0.910000 1.04900 0.00000e+0, -0.910000 0.988000 4.00000e-2, -0.910000 0.922000 0.250000, -0.910000 0.866000 0.290000, -1.09000 0.866000 0.290000, -1.09000 0.922000 0.250000, -1.09000 0.988000 4.00000e-2, -1.09000 1.04900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.744058 0.294057 0.599923, 0.712677 0.621600 0.325123, 0.737793 0.507500 0.445091, 0.715499 0.150874 0.682128, -0.715499 0.150874 0.682128, -0.737793 0.507500 0.445091, -0.712677 0.621600 0.325123, -0.744058 0.294057 0.599923, 0.722041 -0.197968 -0.662922, 0.727985 -0.546844 -0.413521, 0.725622 -0.556999 -0.404012, 0.724169 -0.210457 -0.656725, -0.724169 -0.210457 -0.656725, -0.725622 -0.556999 -0.404012, -0.727985 -0.546844 -0.413521, -0.722041 -0.197968 -0.662922 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy15 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.410000 1.21000 1.00000e-1, -0.410000 0.680000 0.390000, -0.590000 0.680000 0.390000, -0.590000 1.21000 1.00000e-1, -0.410000 1.21000 0.00000e+0, -0.410000 0.680000 0.290000, -0.590000 0.680000 0.290000, -0.590000 1.21000 0.00000e+0, -0.410000 1.04900 1.00000e-1, -0.410000 1.01800 0.140000, -0.410000 0.952000 0.350000, -0.410000 0.866000 0.390000, -0.590000 0.866000 0.390000, -0.590000 0.952000 0.350000, -0.590000 1.01800 0.140000, -0.590000 1.04900 1.00000e-1, -0.410000 1.04900 0.00000e+0, -0.410000 0.988000 4.00000e-2, -0.410000 0.922000 0.250000, -0.410000 0.866000 0.290000, -0.590000 0.866000 0.290000, -0.590000 0.922000 0.250000, -0.590000 0.988000 4.00000e-2, -0.590000 1.04900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.744058 0.294057 0.599923, 0.712677 0.621600 0.325123, 0.737793 0.507500 0.445091, 0.715499 0.150874 0.682128, -0.715499 0.150874 0.682128, -0.737793 0.507500 0.445091, -0.712677 0.621600 0.325123, -0.744058 0.294057 0.599923, 0.722041 -0.197968 -0.662922, 0.727985 -0.546844 -0.413521, 0.725622 -0.556999 -0.404012, 0.724169 -0.210457 -0.656725, -0.724169 -0.210457 -0.656725, -0.725622 -0.556999 -0.404012, -0.727985 -0.546844 -0.413521, -0.722041 -0.197968 -0.662922 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy14 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 9.00000e-2 1.21000 1.00000e-1, 9.00000e-2 0.680000 0.390000, -9.00000e-2 0.680000 0.390000, -9.00000e-2 1.21000 1.00000e-1, 9.00000e-2 1.21000 0.00000e+0, 9.00000e-2 0.680000 0.290000, -9.00000e-2 0.680000 0.290000, -9.00000e-2 1.21000 0.00000e+0, 9.00000e-2 1.04900 1.00000e-1, 9.00000e-2 1.01800 0.140000, 9.00000e-2 0.952000 0.350000, 9.00000e-2 0.866000 0.390000, -9.00000e-2 0.866000 0.390000, -9.00000e-2 0.952000 0.350000, -9.00000e-2 1.01800 0.140000, -9.00000e-2 1.04900 1.00000e-1, 9.00000e-2 1.04900 0.00000e+0, 9.00000e-2 0.988000 4.00000e-2, 9.00000e-2 0.922000 0.250000, 9.00000e-2 0.866000 0.290000, -9.00000e-2 0.866000 0.290000, -9.00000e-2 0.922000 0.250000, -9.00000e-2 0.988000 4.00000e-2, -9.00000e-2 1.04900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.744058 0.294057 0.599923, 0.712677 0.621600 0.325123, 0.737793 0.507500 0.445091, 0.715499 0.150874 0.682128, -0.715499 0.150874 0.682128, -0.737793 0.507500 0.445091, -0.712677 0.621600 0.325123, -0.744058 0.294057 0.599923, 0.722041 -0.197968 -0.662922, 0.727985 -0.546844 -0.413521, 0.725622 -0.556999 -0.404012, 0.724169 -0.210457 -0.656725, -0.724169 -0.210457 -0.656725, -0.725622 -0.556999 -0.404012, -0.727985 -0.546844 -0.413521, -0.722041 -0.197968 -0.662922 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy13 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.590000 1.21000 1.00000e-1, 0.590000 0.680000 0.390000, 0.410000 0.680000 0.390000, 0.410000 1.21000 1.00000e-1, 0.590000 1.21000 0.00000e+0, 0.590000 0.680000 0.290000, 0.410000 0.680000 0.290000, 0.410000 1.21000 0.00000e+0, 0.590000 1.04900 1.00000e-1, 0.590000 1.01800 0.140000, 0.590000 0.952000 0.350000, 0.590000 0.866000 0.390000, 0.410000 0.866000 0.390000, 0.410000 0.952000 0.350000, 0.410000 1.01800 0.140000, 0.410000 1.04900 1.00000e-1, 0.590000 1.04900 0.00000e+0, 0.590000 0.988000 4.00000e-2, 0.590000 0.922000 0.250000, 0.590000 0.866000 0.290000, 0.410000 0.866000 0.290000, 0.410000 0.922000 0.250000, 0.410000 0.988000 4.00000e-2, 0.410000 1.04900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.744058 0.294057 0.599923, 0.712677 0.621600 0.325123, 0.737793 0.507500 0.445091, 0.715499 0.150874 0.682128, -0.715499 0.150874 0.682128, -0.737793 0.507500 0.445091, -0.712677 0.621600 0.325123, -0.744058 0.294057 0.599923, 0.722041 -0.197968 -0.662922, 0.727985 -0.546844 -0.413521, 0.725622 -0.556999 -0.404012, 0.724169 -0.210457 -0.656725, -0.724169 -0.210457 -0.656725, -0.725622 -0.556999 -0.404012, -0.727985 -0.546844 -0.413521, -0.722041 -0.197968 -0.662922 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy12 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.09000 1.21000 1.00000e-1, 1.09000 0.680000 0.390000, 0.910000 0.680000 0.390000, 0.910000 1.21000 1.00000e-1, 1.09000 1.21000 0.00000e+0, 1.09000 0.680000 0.290000, 0.910000 0.680000 0.290000, 0.910000 1.21000 0.00000e+0, 1.09000 1.04900 1.00000e-1, 1.09000 1.01800 0.140000, 1.09000 0.952000 0.350000, 1.09000 0.866000 0.390000, 0.910000 0.866000 0.390000, 0.910000 0.952000 0.350000, 0.910000 1.01800 0.140000, 0.910000 1.04900 1.00000e-1, 1.09000 1.04900 0.00000e+0, 1.09000 0.988000 4.00000e-2, 1.09000 0.922000 0.250000, 1.09000 0.866000 0.290000, 0.910000 0.866000 0.290000, 0.910000 0.922000 0.250000, 0.910000 0.988000 4.00000e-2, 0.910000 1.04900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.744058 0.294057 0.599923, 0.712677 0.621600 0.325123, 0.737793 0.507500 0.445091, 0.715499 0.150874 0.682128, -0.715499 0.150874 0.682128, -0.737793 0.507500 0.445091, -0.712677 0.621600 0.325123, -0.744058 0.294057 0.599923, 0.722041 -0.197968 -0.662922, 0.727985 -0.546844 -0.413521, 0.725622 -0.556999 -0.404012, 0.724169 -0.210457 -0.656725, -0.724169 -0.210457 -0.656725, -0.725622 -0.556999 -0.404012, -0.727985 -0.546844 -0.413521, -0.722041 -0.197968 -0.662922 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy11 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.59000 1.21000 1.00000e-1, 1.59000 0.680000 0.390000, 1.41000 0.680000 0.390000, 1.41000 1.21000 1.00000e-1, 1.59000 1.21000 0.00000e+0, 1.59000 0.680000 0.290000, 1.41000 0.680000 0.290000, 1.41000 1.21000 0.00000e+0, 1.59000 1.04900 1.00000e-1, 1.59000 1.01800 0.140000, 1.59000 0.952000 0.350000, 1.59000 0.866000 0.390000, 1.41000 0.866000 0.390000, 1.41000 0.952000 0.350000, 1.41000 1.01800 0.140000, 1.41000 1.04900 1.00000e-1, 1.59000 1.04900 0.00000e+0, 1.59000 0.988000 4.00000e-2, 1.59000 0.922000 0.250000, 1.59000 0.866000 0.290000, 1.41000 0.866000 0.290000, 1.41000 0.922000 0.250000, 1.41000 0.988000 4.00000e-2, 1.41000 1.04900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.744058 0.294057 0.599923, 0.712677 0.621600 0.325123, 0.737793 0.507500 0.445091, 0.715499 0.150874 0.682128, -0.715499 0.150874 0.682128, -0.737793 0.507500 0.445091, -0.712677 0.621600 0.325123, -0.744058 0.294057 0.599923, 0.722041 -0.197968 -0.662922, 0.727985 -0.546844 -0.413521, 0.725622 -0.556999 -0.404012, 0.724169 -0.210457 -0.656725, -0.724169 -0.210457 -0.656725, -0.725622 -0.556999 -0.404012, -0.727985 -0.546844 -0.413521, -0.722041 -0.197968 -0.662922 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy9 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -9.00000e-2 -1.21000 1.00000e-1, -9.00000e-2 -0.680000 0.390000, 9.00000e-2 -0.680000 0.390000, 9.00000e-2 -1.21000 1.00000e-1, -9.00000e-2 -1.21000 0.00000e+0, -9.00000e-2 -0.680000 0.290000, 9.00000e-2 -0.680000 0.290000, 9.00000e-2 -1.21000 0.00000e+0, -9.00000e-2 -1.04900 1.00000e-1, -9.00000e-2 -1.01800 0.140000, -9.00000e-2 -0.952000 0.350000, -9.00000e-2 -0.866000 0.390000, 9.00000e-2 -0.866000 0.390000, 9.00000e-2 -0.952000 0.350000, 9.00000e-2 -1.01800 0.140000, 9.00000e-2 -1.04900 1.00000e-1, -9.00000e-2 -1.04900 0.00000e+0, -9.00000e-2 -0.988000 4.00000e-2, -9.00000e-2 -0.922000 0.250000, -9.00000e-2 -0.866000 0.290000, 9.00000e-2 -0.866000 0.290000, 9.00000e-2 -0.922000 0.250000, 9.00000e-2 -0.988000 4.00000e-2, 9.00000e-2 -1.04900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.744058 -0.294057 0.599923, -0.712677 -0.621600 0.325123, -0.737793 -0.507500 0.445091, -0.715499 -0.150874 0.682128, 0.715499 -0.150874 0.682128, 0.737793 -0.507500 0.445091, 0.712677 -0.621600 0.325123, 0.744058 -0.294057 0.599923, -0.722041 0.197968 -0.662922, -0.727985 0.546844 -0.413521, -0.725622 0.556999 -0.404012, -0.724169 0.210457 -0.656725, 0.724169 0.210457 -0.656725, 0.725622 0.556999 -0.404012, 0.727985 0.546844 -0.413521, 0.722041 0.197968 -0.662922 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy8 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.590000 -1.21000 1.00000e-1, -0.590000 -0.680000 0.390000, -0.410000 -0.680000 0.390000, -0.410000 -1.21000 1.00000e-1, -0.590000 -1.21000 0.00000e+0, -0.590000 -0.680000 0.290000, -0.410000 -0.680000 0.290000, -0.410000 -1.21000 0.00000e+0, -0.590000 -1.04900 1.00000e-1, -0.590000 -1.01800 0.140000, -0.590000 -0.952000 0.350000, -0.590000 -0.866000 0.390000, -0.410000 -0.866000 0.390000, -0.410000 -0.952000 0.350000, -0.410000 -1.01800 0.140000, -0.410000 -1.04900 1.00000e-1, -0.590000 -1.04900 0.00000e+0, -0.590000 -0.988000 4.00000e-2, -0.590000 -0.922000 0.250000, -0.590000 -0.866000 0.290000, -0.410000 -0.866000 0.290000, -0.410000 -0.922000 0.250000, -0.410000 -0.988000 4.00000e-2, -0.410000 -1.04900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.744058 -0.294057 0.599923, -0.712677 -0.621600 0.325123, -0.737793 -0.507500 0.445091, -0.715499 -0.150874 0.682128, 0.715499 -0.150874 0.682128, 0.737793 -0.507500 0.445091, 0.712677 -0.621600 0.325123, 0.744058 -0.294057 0.599923, -0.722041 0.197968 -0.662922, -0.727985 0.546844 -0.413521, -0.725622 0.556999 -0.404012, -0.724169 0.210457 -0.656725, 0.724169 0.210457 -0.656725, 0.725622 0.556999 -0.404012, 0.727985 0.546844 -0.413521, 0.722041 0.197968 -0.662922 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy7 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.09000 -1.21000 1.00000e-1, -1.09000 -0.680000 0.390000, -0.910000 -0.680000 0.390000, -0.910000 -1.21000 1.00000e-1, -1.09000 -1.21000 0.00000e+0, -1.09000 -0.680000 0.290000, -0.910000 -0.680000 0.290000, -0.910000 -1.21000 0.00000e+0, -1.09000 -1.04900 1.00000e-1, -1.09000 -1.01800 0.140000, -1.09000 -0.952000 0.350000, -1.09000 -0.866000 0.390000, -0.910000 -0.866000 0.390000, -0.910000 -0.952000 0.350000, -0.910000 -1.01800 0.140000, -0.910000 -1.04900 1.00000e-1, -1.09000 -1.04900 0.00000e+0, -1.09000 -0.988000 4.00000e-2, -1.09000 -0.922000 0.250000, -1.09000 -0.866000 0.290000, -0.910000 -0.866000 0.290000, -0.910000 -0.922000 0.250000, -0.910000 -0.988000 4.00000e-2, -0.910000 -1.04900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.744058 -0.294057 0.599923, -0.712677 -0.621600 0.325123, -0.737793 -0.507500 0.445091, -0.715499 -0.150874 0.682128, 0.715499 -0.150874 0.682128, 0.737793 -0.507500 0.445091, 0.712677 -0.621600 0.325123, 0.744058 -0.294057 0.599923, -0.722041 0.197968 -0.662922, -0.727985 0.546844 -0.413521, -0.725622 0.556999 -0.404012, -0.724169 0.210457 -0.656725, 0.724169 0.210457 -0.656725, 0.725622 0.556999 -0.404012, 0.727985 0.546844 -0.413521, 0.722041 0.197968 -0.662922 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy6 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.59000 -1.21000 1.00000e-1, -1.59000 -0.680000 0.390000, -1.41000 -0.680000 0.390000, -1.41000 -1.21000 1.00000e-1, -1.59000 -1.21000 0.00000e+0, -1.59000 -0.680000 0.290000, -1.41000 -0.680000 0.290000, -1.41000 -1.21000 0.00000e+0, -1.59000 -1.04900 1.00000e-1, -1.59000 -1.01800 0.140000, -1.59000 -0.952000 0.350000, -1.59000 -0.866000 0.390000, -1.41000 -0.866000 0.390000, -1.41000 -0.952000 0.350000, -1.41000 -1.01800 0.140000, -1.41000 -1.04900 1.00000e-1, -1.59000 -1.04900 0.00000e+0, -1.59000 -0.988000 4.00000e-2, -1.59000 -0.922000 0.250000, -1.59000 -0.866000 0.290000, -1.41000 -0.866000 0.290000, -1.41000 -0.922000 0.250000, -1.41000 -0.988000 4.00000e-2, -1.41000 -1.04900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.744058 -0.294057 0.599923, -0.712677 -0.621600 0.325123, -0.737793 -0.507500 0.445091, -0.715499 -0.150874 0.682128, 0.715499 -0.150874 0.682128, 0.737793 -0.507500 0.445091, 0.712677 -0.621600 0.325123, 0.744058 -0.294057 0.599923, -0.722041 0.197968 -0.662922, -0.727985 0.546844 -0.413521, -0.725622 0.556999 -0.404012, -0.724169 0.210457 -0.656725, 0.724169 0.210457 -0.656725, 0.725622 0.556999 -0.404012, 0.727985 0.546844 -0.413521, 0.722041 0.197968 -0.662922 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy4 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.41000 -1.21000 1.00000e-1, 1.41000 -0.680000 0.390000, 1.59000 -0.680000 0.390000, 1.59000 -1.21000 1.00000e-1, 1.41000 -1.21000 0.00000e+0, 1.41000 -0.680000 0.290000, 1.59000 -0.680000 0.290000, 1.59000 -1.21000 0.00000e+0, 1.41000 -1.04900 1.00000e-1, 1.41000 -1.01800 0.140000, 1.41000 -0.952000 0.350000, 1.41000 -0.866000 0.390000, 1.59000 -0.866000 0.390000, 1.59000 -0.952000 0.350000, 1.59000 -1.01800 0.140000, 1.59000 -1.04900 1.00000e-1, 1.41000 -1.04900 0.00000e+0, 1.41000 -0.988000 4.00000e-2, 1.41000 -0.922000 0.250000, 1.41000 -0.866000 0.290000, 1.59000 -0.866000 0.290000, 1.59000 -0.922000 0.250000, 1.59000 -0.988000 4.00000e-2, 1.59000 -1.04900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.744058 -0.294057 0.599923, -0.712677 -0.621600 0.325123, -0.737793 -0.507500 0.445091, -0.715499 -0.150874 0.682128, 0.715499 -0.150874 0.682128, 0.737793 -0.507500 0.445091, 0.712677 -0.621600 0.325123, 0.744058 -0.294057 0.599923, -0.722041 0.197968 -0.662922, -0.727985 0.546844 -0.413521, -0.725622 0.556999 -0.404012, -0.724169 0.210457 -0.656725, 0.724169 0.210457 -0.656725, 0.725622 0.556999 -0.404012, 0.727985 0.546844 -0.413521, 0.722041 0.197968 -0.662922 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy3 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.910000 -1.21000 1.00000e-1, 0.910000 -0.680000 0.390000, 1.09000 -0.680000 0.390000, 1.09000 -1.21000 1.00000e-1, 0.910000 -1.21000 0.00000e+0, 0.910000 -0.680000 0.290000, 1.09000 -0.680000 0.290000, 1.09000 -1.21000 0.00000e+0, 0.910000 -1.04900 1.00000e-1, 0.910000 -1.01800 0.140000, 0.910000 -0.952000 0.350000, 0.910000 -0.866000 0.390000, 1.09000 -0.866000 0.390000, 1.09000 -0.952000 0.350000, 1.09000 -1.01800 0.140000, 1.09000 -1.04900 1.00000e-1, 0.910000 -1.04900 0.00000e+0, 0.910000 -0.988000 4.00000e-2, 0.910000 -0.922000 0.250000, 0.910000 -0.866000 0.290000, 1.09000 -0.866000 0.290000, 1.09000 -0.922000 0.250000, 1.09000 -0.988000 4.00000e-2, 1.09000 -1.04900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.744058 -0.294057 0.599923, -0.712677 -0.621600 0.325123, -0.737793 -0.507500 0.445091, -0.715499 -0.150874 0.682128, 0.715499 -0.150874 0.682128, 0.737793 -0.507500 0.445091, 0.712677 -0.621600 0.325123, 0.744058 -0.294057 0.599923, -0.722041 0.197968 -0.662922, -0.727985 0.546844 -0.413521, -0.725622 0.556999 -0.404012, -0.724169 0.210457 -0.656725, 0.724169 0.210457 -0.656725, 0.725622 0.556999 -0.404012, 0.727985 0.546844 -0.413521, 0.722041 0.197968 -0.662922 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.410000 -1.21000 1.00000e-1, 0.410000 -0.680000 0.390000, 0.590000 -0.680000 0.390000, 0.590000 -1.21000 1.00000e-1, 0.410000 -1.21000 0.00000e+0, 0.410000 -0.680000 0.290000, 0.590000 -0.680000 0.290000, 0.590000 -1.21000 0.00000e+0, 0.410000 -1.04900 1.00000e-1, 0.410000 -1.01800 0.140000, 0.410000 -0.952000 0.350000, 0.410000 -0.866000 0.390000, 0.590000 -0.866000 0.390000, 0.590000 -0.952000 0.350000, 0.590000 -1.01800 0.140000, 0.590000 -1.04900 1.00000e-1, 0.410000 -1.04900 0.00000e+0, 0.410000 -0.988000 4.00000e-2, 0.410000 -0.922000 0.250000, 0.410000 -0.866000 0.290000, 0.590000 -0.866000 0.290000, 0.590000 -0.922000 0.250000, 0.590000 -0.988000 4.00000e-2, 0.590000 -1.04900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.744058 -0.294057 0.599923, -0.712677 -0.621600 0.325123, -0.737793 -0.507500 0.445091, -0.715499 -0.150874 0.682128, 0.715499 -0.150874 0.682128, 0.737793 -0.507500 0.445091, 0.712677 -0.621600 0.325123, 0.744058 -0.294057 0.599923, -0.722041 0.197968 -0.662922, -0.727985 0.546844 -0.413521, -0.725622 0.556999 -0.404012, -0.724169 0.210457 -0.656725, 0.724169 0.210457 -0.656725, 0.725622 0.556999 -0.404012, 0.727985 0.546844 -0.413521, 0.722041 0.197968 -0.662922 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.100000 0.100000 0.100000 emissiveColor 0.100000 0.100000 0.100000 specularColor 0.100000 0.100000 0.100000 ambientIntensity 0.100000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.70000 -0.780000 0.340000, -1.70000 0.780000 0.340000, 1.70000 0.780000 0.340000, 1.70000 -0.780000 0.340000, -1.70000 -0.780000 0.340000, -1.70000 0.780000 0.340000, 1.70000 0.780000 0.340000, 1.70000 -0.780000 0.340000, -1.62200 0.702000 0.680000, -1.62200 -0.552000 0.680000, 1.62200 -0.552000 0.680000, 1.62200 0.702000 0.680000, -1.62200 -0.702000 0.00000e+0, -1.62200 0.702000 0.00000e+0, 1.62200 0.702000 0.00000e+0, 1.62200 -0.702000 0.00000e+0, -1.66100 -0.766000 0.485000, 1.66100 -0.766000 0.485000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 17, 16, -1, 0, 4, 7, 3, -1, 0, 16, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 17, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 9, 16, 17, 10, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.681037 -0.697046 0.224313, -0.672912 0.671777 0.309686, 0.672912 0.671777 0.309686, 0.681037 -0.697046 0.224313, -0.672594 -0.672594 -0.308602, -0.672594 0.672594 -0.308602, 0.672594 0.672594 -0.308602, 0.672594 -0.672594 -0.308602, -0.487585 0.486762 0.724792, -0.424738 -0.294432 0.856100, 0.424738 -0.294432 0.856100, 0.487585 0.486762 0.724792, -0.487681 -0.487681 -0.724109, -0.487681 0.487681 -0.724109, 0.487681 0.487681 -0.724109, 0.487681 -0.487681 -0.724109, -0.441771 -0.757521 0.480625, 0.441771 -0.757521 0.480625 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 17, 16, -1, 0, 4, 7, 3, -1, 0, 16, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 17, 3, -1, 4, 5, 13, 12, -1, 4, 12, 15, 7, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 9, 10, 11, -1, 9, 16, 17, 10, -1, 12, 13, 14, 15, -1 ] } } ] }