#VRML V2.0 utf8 #Exported from Wings 3D 0.99.02 DEF cube2_copy29 Transform { children [ Shape { appearance Appearance { material DEF pins Material { diffuseColor 0.700000 0.700000 0.700000 emissiveColor 0.700000 0.700000 0.700000 specularColor 0.700000 0.700000 0.700000 ambientIntensity 0.700000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.720900 1.26000 4.00000e-2, -0.720900 0.680000 0.251000, -0.814500 0.680000 0.251000, -0.814500 1.26000 4.00000e-2, -0.720900 1.26000 -2.77556e-17, -0.720900 0.680000 0.211000, -0.814500 0.680000 0.211000, -0.814500 1.26000 -2.77556e-17, -0.720900 1.04900 4.00000e-2, -0.720900 1.01800 8.10000e-2, -0.720900 0.952000 0.235000, -0.720900 0.866000 0.251000, -0.814500 0.866000 0.251000, -0.814500 0.952000 0.235000, -0.814500 1.01800 8.10000e-2, -0.814500 1.04900 4.00000e-2, -0.720900 1.04900 -2.77556e-17, -0.720900 0.988000 4.10000e-2, -0.720900 0.922000 0.195000, -0.720900 0.866000 0.211000, -0.814500 0.866000 0.211000, -0.814500 0.922000 0.195000, -0.814500 0.988000 4.10000e-2, -0.814500 1.04900 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745034 0.297142 0.597185, 0.709707 0.609214 0.353799, 0.750017 0.413279 0.516405, 0.708603 6.48045e-2 0.702626, -0.708603 6.48045e-2 0.702626, -0.750017 0.413279 0.516405, -0.709707 0.609214 0.353799, -0.745034 0.297142 0.597185, 0.722634 -0.201556 -0.661192, 0.721719 -0.532983 -0.441645, 0.742140 -0.443008 -0.502964, 0.710532 -9.75991e-2 -0.696863, -0.710532 -9.75991e-2 -0.696863, -0.742140 -0.443008 -0.502964, -0.721719 -0.532983 -0.441645, -0.722634 -0.201556 -0.661192 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy28 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.814500 -1.26000 4.00000e-2, -0.814500 -0.680000 0.251000, -0.720900 -0.680000 0.251000, -0.720900 -1.26000 4.00000e-2, -0.814500 -1.26000 -2.77556e-17, -0.814500 -0.680000 0.211000, -0.720900 -0.680000 0.211000, -0.720900 -1.26000 -2.77556e-17, -0.814500 -1.04900 4.00000e-2, -0.814500 -1.01800 8.10000e-2, -0.814500 -0.952000 0.235000, -0.814500 -0.866000 0.251000, -0.720900 -0.866000 0.251000, -0.720900 -0.952000 0.235000, -0.720900 -1.01800 8.10000e-2, -0.720900 -1.04900 4.00000e-2, -0.814500 -1.04900 -2.77556e-17, -0.814500 -0.988000 4.10000e-2, -0.814500 -0.922000 0.195000, -0.814500 -0.866000 0.211000, -0.720900 -0.866000 0.211000, -0.720900 -0.922000 0.195000, -0.720900 -0.988000 4.10000e-2, -0.720900 -1.04900 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745034 -0.297142 0.597185, -0.709707 -0.609214 0.353799, -0.750017 -0.413279 0.516405, -0.708603 -6.48045e-2 0.702626, 0.708603 -6.48045e-2 0.702626, 0.750017 -0.413279 0.516405, 0.709707 -0.609214 0.353799, 0.745034 -0.297142 0.597185, -0.722634 0.201556 -0.661192, -0.721719 0.532983 -0.441645, -0.742140 0.443008 -0.502964, -0.710532 9.75991e-2 -0.696863, 0.710532 9.75991e-2 -0.696863, 0.742140 0.443008 -0.502964, 0.721719 0.532983 -0.441645, 0.722634 0.201556 -0.661192 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy27 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.465000 1.26000 4.00000e-2, -0.465000 0.680000 0.251000, -0.558600 0.680000 0.251000, -0.558600 1.26000 4.00000e-2, -0.465000 1.26000 -2.77556e-17, -0.465000 0.680000 0.211000, -0.558600 0.680000 0.211000, -0.558600 1.26000 -2.77556e-17, -0.465000 1.04900 4.00000e-2, -0.465000 1.01800 8.10000e-2, -0.465000 0.952000 0.235000, -0.465000 0.866000 0.251000, -0.558600 0.866000 0.251000, -0.558600 0.952000 0.235000, -0.558600 1.01800 8.10000e-2, -0.558600 1.04900 4.00000e-2, -0.465000 1.04900 -2.77556e-17, -0.465000 0.988000 4.10000e-2, -0.465000 0.922000 0.195000, -0.465000 0.866000 0.211000, -0.558600 0.866000 0.211000, -0.558600 0.922000 0.195000, -0.558600 0.988000 4.10000e-2, -0.558600 1.04900 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745034 0.297142 0.597185, 0.709707 0.609214 0.353799, 0.750017 0.413279 0.516405, 0.708603 6.48045e-2 0.702626, -0.708603 6.48045e-2 0.702626, -0.750017 0.413279 0.516405, -0.709707 0.609214 0.353799, -0.745034 0.297142 0.597185, 0.722634 -0.201556 -0.661192, 0.721719 -0.532983 -0.441645, 0.742140 -0.443008 -0.502964, 0.710532 -9.75991e-2 -0.696863, -0.710532 -9.75991e-2 -0.696863, -0.742140 -0.443008 -0.502964, -0.721719 -0.532983 -0.441645, -0.722634 -0.201556 -0.661192 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy26 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.558600 -1.26000 4.00000e-2, -0.558600 -0.680000 0.251000, -0.465000 -0.680000 0.251000, -0.465000 -1.26000 4.00000e-2, -0.558600 -1.26000 -2.77556e-17, -0.558600 -0.680000 0.211000, -0.465000 -0.680000 0.211000, -0.465000 -1.26000 -2.77556e-17, -0.558600 -1.04900 4.00000e-2, -0.558600 -1.01800 8.10000e-2, -0.558600 -0.952000 0.235000, -0.558600 -0.866000 0.251000, -0.465000 -0.866000 0.251000, -0.465000 -0.952000 0.235000, -0.465000 -1.01800 8.10000e-2, -0.465000 -1.04900 4.00000e-2, -0.558600 -1.04900 -2.77556e-17, -0.558600 -0.988000 4.10000e-2, -0.558600 -0.922000 0.195000, -0.558600 -0.866000 0.211000, -0.465000 -0.866000 0.211000, -0.465000 -0.922000 0.195000, -0.465000 -0.988000 4.10000e-2, -0.465000 -1.04900 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745034 -0.297142 0.597185, -0.709707 -0.609214 0.353799, -0.750017 -0.413279 0.516405, -0.708603 -6.48045e-2 0.702626, 0.708603 -6.48045e-2 0.702626, 0.750017 -0.413279 0.516405, 0.709707 -0.609214 0.353799, 0.745034 -0.297142 0.597185, -0.722634 0.201556 -0.661192, -0.721719 0.532983 -0.441645, -0.742140 0.443008 -0.502964, -0.710532 9.75991e-2 -0.696863, 0.710532 9.75991e-2 -0.696863, 0.742140 0.443008 -0.502964, 0.721719 0.532983 -0.441645, 0.722634 0.201556 -0.661192 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy25 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.209100 1.26000 4.00000e-2, -0.209100 0.680000 0.251000, -0.302700 0.680000 0.251000, -0.302700 1.26000 4.00000e-2, -0.209100 1.26000 -2.77556e-17, -0.209100 0.680000 0.211000, -0.302700 0.680000 0.211000, -0.302700 1.26000 -2.77556e-17, -0.209100 1.04900 4.00000e-2, -0.209100 1.01800 8.10000e-2, -0.209100 0.952000 0.235000, -0.209100 0.866000 0.251000, -0.302700 0.866000 0.251000, -0.302700 0.952000 0.235000, -0.302700 1.01800 8.10000e-2, -0.302700 1.04900 4.00000e-2, -0.209100 1.04900 -2.77556e-17, -0.209100 0.988000 4.10000e-2, -0.209100 0.922000 0.195000, -0.209100 0.866000 0.211000, -0.302700 0.866000 0.211000, -0.302700 0.922000 0.195000, -0.302700 0.988000 4.10000e-2, -0.302700 1.04900 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745034 0.297142 0.597185, 0.709707 0.609214 0.353799, 0.750017 0.413279 0.516405, 0.708603 6.48045e-2 0.702626, -0.708603 6.48045e-2 0.702626, -0.750017 0.413279 0.516405, -0.709707 0.609214 0.353799, -0.745034 0.297142 0.597185, 0.722634 -0.201556 -0.661192, 0.721719 -0.532983 -0.441645, 0.742140 -0.443008 -0.502964, 0.710532 -9.75991e-2 -0.696863, -0.710532 -9.75991e-2 -0.696863, -0.742140 -0.443008 -0.502964, -0.721719 -0.532983 -0.441645, -0.722634 -0.201556 -0.661192 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy24 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.302700 -1.26000 4.00000e-2, -0.302700 -0.680000 0.251000, -0.209100 -0.680000 0.251000, -0.209100 -1.26000 4.00000e-2, -0.302700 -1.26000 -2.77556e-17, -0.302700 -0.680000 0.211000, -0.209100 -0.680000 0.211000, -0.209100 -1.26000 -2.77556e-17, -0.302700 -1.04900 4.00000e-2, -0.302700 -1.01800 8.10000e-2, -0.302700 -0.952000 0.235000, -0.302700 -0.866000 0.251000, -0.209100 -0.866000 0.251000, -0.209100 -0.952000 0.235000, -0.209100 -1.01800 8.10000e-2, -0.209100 -1.04900 4.00000e-2, -0.302700 -1.04900 -2.77556e-17, -0.302700 -0.988000 4.10000e-2, -0.302700 -0.922000 0.195000, -0.302700 -0.866000 0.211000, -0.209100 -0.866000 0.211000, -0.209100 -0.922000 0.195000, -0.209100 -0.988000 4.10000e-2, -0.209100 -1.04900 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745034 -0.297142 0.597185, -0.709707 -0.609214 0.353799, -0.750017 -0.413279 0.516405, -0.708603 -6.48045e-2 0.702626, 0.708603 -6.48045e-2 0.702626, 0.750017 -0.413279 0.516405, 0.709707 -0.609214 0.353799, 0.745034 -0.297142 0.597185, -0.722634 0.201556 -0.661192, -0.721719 0.532983 -0.441645, -0.742140 0.443008 -0.502964, -0.710532 9.75991e-2 -0.696863, 0.710532 9.75991e-2 -0.696863, 0.742140 0.443008 -0.502964, 0.721719 0.532983 -0.441645, 0.722634 0.201556 -0.661192 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy23 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.814500 1.26000 4.00000e-2, 0.814500 0.680000 0.251000, 0.720900 0.680000 0.251000, 0.720900 1.26000 4.00000e-2, 0.814500 1.26000 -2.77556e-17, 0.814500 0.680000 0.211000, 0.720900 0.680000 0.211000, 0.720900 1.26000 -2.77556e-17, 0.814500 1.04900 4.00000e-2, 0.814500 1.01800 8.10000e-2, 0.814500 0.952000 0.235000, 0.814500 0.866000 0.251000, 0.720900 0.866000 0.251000, 0.720900 0.952000 0.235000, 0.720900 1.01800 8.10000e-2, 0.720900 1.04900 4.00000e-2, 0.814500 1.04900 -2.77556e-17, 0.814500 0.988000 4.10000e-2, 0.814500 0.922000 0.195000, 0.814500 0.866000 0.211000, 0.720900 0.866000 0.211000, 0.720900 0.922000 0.195000, 0.720900 0.988000 4.10000e-2, 0.720900 1.04900 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745034 0.297142 0.597185, 0.709707 0.609214 0.353799, 0.750017 0.413279 0.516405, 0.708603 6.48045e-2 0.702626, -0.708603 6.48045e-2 0.702626, -0.750017 0.413279 0.516405, -0.709707 0.609214 0.353799, -0.745034 0.297142 0.597185, 0.722634 -0.201556 -0.661192, 0.721719 -0.532983 -0.441645, 0.742140 -0.443008 -0.502964, 0.710532 -9.75991e-2 -0.696863, -0.710532 -9.75991e-2 -0.696863, -0.742140 -0.443008 -0.502964, -0.721719 -0.532983 -0.441645, -0.722634 -0.201556 -0.661192 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy22 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.720900 -1.26000 4.00000e-2, 0.720900 -0.680000 0.251000, 0.814500 -0.680000 0.251000, 0.814500 -1.26000 4.00000e-2, 0.720900 -1.26000 -2.77556e-17, 0.720900 -0.680000 0.211000, 0.814500 -0.680000 0.211000, 0.814500 -1.26000 -2.77556e-17, 0.720900 -1.04900 4.00000e-2, 0.720900 -1.01800 8.10000e-2, 0.720900 -0.952000 0.235000, 0.720900 -0.866000 0.251000, 0.814500 -0.866000 0.251000, 0.814500 -0.952000 0.235000, 0.814500 -1.01800 8.10000e-2, 0.814500 -1.04900 4.00000e-2, 0.720900 -1.04900 -2.77556e-17, 0.720900 -0.988000 4.10000e-2, 0.720900 -0.922000 0.195000, 0.720900 -0.866000 0.211000, 0.814500 -0.866000 0.211000, 0.814500 -0.922000 0.195000, 0.814500 -0.988000 4.10000e-2, 0.814500 -1.04900 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745034 -0.297142 0.597185, -0.709707 -0.609214 0.353799, -0.750017 -0.413279 0.516405, -0.708603 -6.48045e-2 0.702626, 0.708603 -6.48045e-2 0.702626, 0.750017 -0.413279 0.516405, 0.709707 -0.609214 0.353799, 0.745034 -0.297142 0.597185, -0.722634 0.201556 -0.661192, -0.721719 0.532983 -0.441645, -0.742140 0.443008 -0.502964, -0.710532 9.75991e-2 -0.696863, 0.710532 9.75991e-2 -0.696863, 0.742140 0.443008 -0.502964, 0.721719 0.532983 -0.441645, 0.722634 0.201556 -0.661192 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy21 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.558600 1.26000 4.00000e-2, 0.558600 0.680000 0.251000, 0.465000 0.680000 0.251000, 0.465000 1.26000 4.00000e-2, 0.558600 1.26000 -2.77556e-17, 0.558600 0.680000 0.211000, 0.465000 0.680000 0.211000, 0.465000 1.26000 -2.77556e-17, 0.558600 1.04900 4.00000e-2, 0.558600 1.01800 8.10000e-2, 0.558600 0.952000 0.235000, 0.558600 0.866000 0.251000, 0.465000 0.866000 0.251000, 0.465000 0.952000 0.235000, 0.465000 1.01800 8.10000e-2, 0.465000 1.04900 4.00000e-2, 0.558600 1.04900 -2.77556e-17, 0.558600 0.988000 4.10000e-2, 0.558600 0.922000 0.195000, 0.558600 0.866000 0.211000, 0.465000 0.866000 0.211000, 0.465000 0.922000 0.195000, 0.465000 0.988000 4.10000e-2, 0.465000 1.04900 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745034 0.297142 0.597185, 0.709707 0.609214 0.353799, 0.750017 0.413279 0.516405, 0.708603 6.48045e-2 0.702626, -0.708603 6.48045e-2 0.702626, -0.750017 0.413279 0.516405, -0.709707 0.609214 0.353799, -0.745034 0.297142 0.597185, 0.722634 -0.201556 -0.661192, 0.721719 -0.532983 -0.441645, 0.742140 -0.443008 -0.502964, 0.710532 -9.75991e-2 -0.696863, -0.710532 -9.75991e-2 -0.696863, -0.742140 -0.443008 -0.502964, -0.721719 -0.532983 -0.441645, -0.722634 -0.201556 -0.661192 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy20 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.465000 -1.26000 4.00000e-2, 0.465000 -0.680000 0.251000, 0.558600 -0.680000 0.251000, 0.558600 -1.26000 4.00000e-2, 0.465000 -1.26000 -2.77556e-17, 0.465000 -0.680000 0.211000, 0.558600 -0.680000 0.211000, 0.558600 -1.26000 -2.77556e-17, 0.465000 -1.04900 4.00000e-2, 0.465000 -1.01800 8.10000e-2, 0.465000 -0.952000 0.235000, 0.465000 -0.866000 0.251000, 0.558600 -0.866000 0.251000, 0.558600 -0.952000 0.235000, 0.558600 -1.01800 8.10000e-2, 0.558600 -1.04900 4.00000e-2, 0.465000 -1.04900 -2.77556e-17, 0.465000 -0.988000 4.10000e-2, 0.465000 -0.922000 0.195000, 0.465000 -0.866000 0.211000, 0.558600 -0.866000 0.211000, 0.558600 -0.922000 0.195000, 0.558600 -0.988000 4.10000e-2, 0.558600 -1.04900 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745034 -0.297142 0.597185, -0.709707 -0.609214 0.353799, -0.750017 -0.413279 0.516405, -0.708603 -6.48045e-2 0.702626, 0.708603 -6.48045e-2 0.702626, 0.750017 -0.413279 0.516405, 0.709707 -0.609214 0.353799, 0.745034 -0.297142 0.597185, -0.722634 0.201556 -0.661192, -0.721719 0.532983 -0.441645, -0.742140 0.443008 -0.502964, -0.710532 9.75991e-2 -0.696863, 0.710532 9.75991e-2 -0.696863, 0.742140 0.443008 -0.502964, 0.721719 0.532983 -0.441645, 0.722634 0.201556 -0.661192 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy19 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.302700 1.26000 4.00000e-2, 0.302700 0.680000 0.251000, 0.209100 0.680000 0.251000, 0.209100 1.26000 4.00000e-2, 0.302700 1.26000 -2.77556e-17, 0.302700 0.680000 0.211000, 0.209100 0.680000 0.211000, 0.209100 1.26000 -2.77556e-17, 0.302700 1.04900 4.00000e-2, 0.302700 1.01800 8.10000e-2, 0.302700 0.952000 0.235000, 0.302700 0.866000 0.251000, 0.209100 0.866000 0.251000, 0.209100 0.952000 0.235000, 0.209100 1.01800 8.10000e-2, 0.209100 1.04900 4.00000e-2, 0.302700 1.04900 -2.77556e-17, 0.302700 0.988000 4.10000e-2, 0.302700 0.922000 0.195000, 0.302700 0.866000 0.211000, 0.209100 0.866000 0.211000, 0.209100 0.922000 0.195000, 0.209100 0.988000 4.10000e-2, 0.209100 1.04900 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745034 0.297142 0.597185, 0.709707 0.609214 0.353799, 0.750017 0.413279 0.516405, 0.708603 6.48045e-2 0.702626, -0.708603 6.48045e-2 0.702626, -0.750017 0.413279 0.516405, -0.709707 0.609214 0.353799, -0.745034 0.297142 0.597185, 0.722634 -0.201556 -0.661192, 0.721719 -0.532983 -0.441645, 0.742140 -0.443008 -0.502964, 0.710532 -9.75991e-2 -0.696863, -0.710532 -9.75991e-2 -0.696863, -0.742140 -0.443008 -0.502964, -0.721719 -0.532983 -0.441645, -0.722634 -0.201556 -0.661192 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy18 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.209100 -1.26000 4.00000e-2, 0.209100 -0.680000 0.251000, 0.302700 -0.680000 0.251000, 0.302700 -1.26000 4.00000e-2, 0.209100 -1.26000 -2.77556e-17, 0.209100 -0.680000 0.211000, 0.302700 -0.680000 0.211000, 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