#VRML V2.0 utf8 #Exported from Wings 3D 0.98.36 DEF cube1 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.900000 0.900000 0.600000 emissiveColor 0.900000 0.900000 0.600000 specularColor 0.900000 0.900000 0.600000 ambientIntensity 0.800000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.620600 -0.630000 0.610000, -0.620600 0.630000 0.610000, 0.620600 0.630000 0.610000, 0.620600 -0.630000 0.610000, -0.620600 -0.630000 1.00000e-2, -0.620600 0.630000 1.00000e-2, 0.620600 0.630000 1.00000e-2, 0.620600 -0.630000 1.00000e-2 ] } coordIndex [ 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.00000e+0 -0.707107 0.707107, 0.00000e+0 0.707107 0.707107, 0.00000e+0 0.707107 0.707107, 0.00000e+0 -0.707107 0.707107, 0.301511 -0.904534 -0.301511, 0.301511 0.904534 -0.301511, -0.301511 0.904534 -0.301511, -0.301511 -0.904534 -0.301511 ] } normalIndex [ 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 4, 5, 6, 7, -1 ] } }, Shape { appearance Appearance { material DEF pins Material { diffuseColor 0.800000 0.800000 0.800000 emissiveColor 0.800000 0.800000 0.800000 specularColor 0.800000 0.800000 0.800000 ambientIntensity 0.800000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.620600 -0.630000 0.610000, -0.620600 0.630000 0.610000, 0.620600 0.630000 0.610000, 0.620600 -0.630000 0.610000, -0.620600 -0.630000 1.00000e-2, -0.620600 0.630000 1.00000e-2, 0.620600 0.630000 1.00000e-2, 0.620600 -0.630000 1.00000e-2, -0.900000 -0.630000 0.610000, -0.900000 0.630000 0.610000, -0.900000 0.630000 1.00000e-2, -0.900000 -0.630000 1.00000e-2, 0.900000 0.630000 0.610000, 0.900000 -0.630000 0.610000, 0.900000 -0.630000 1.00000e-2, 0.900000 0.630000 1.00000e-2, -0.620600 0.630000 0.00000e+0, -0.620600 -0.630000 0.00000e+0, -0.900000 -0.630000 0.00000e+0, -0.900000 0.630000 0.00000e+0, 0.620600 -0.630000 0.00000e+0, 0.620600 0.630000 0.00000e+0, 0.900000 0.630000 0.00000e+0, 0.900000 -0.630000 0.00000e+0 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 8, 11, 4, -1, 1, 5, 10, 9, -1, 2, 3, 13, 12, -1, 2, 12, 15, 6, -1, 3, 7, 14, 13, -1, 4, 11, 18, 17, -1, 4, 17, 16, 5, -1, 5, 16, 19, 10, -1, 6, 15, 22, 21, -1, 6, 21, 20, 7, -1, 7, 20, 23, 14, -1, 8, 9, 10, 11, -1, 10, 19, 18, 11, -1, 12, 13, 14, 15, -1, 14, 23, 22, 15, -1, 16, 17, 18, 19, -1, 20, 21, 22, 23, -1 ] normal Normal { vector [ 0.00000e+0 -0.707107 0.707107, 0.00000e+0 0.707107 0.707107, 0.00000e+0 0.707107 0.707107, 0.00000e+0 -0.707107 0.707107, 0.301511 -0.904534 -0.301511, 0.301511 0.904534 -0.301511, -0.301511 0.904534 -0.301511, -0.301511 -0.904534 -0.301511, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, -0.707107 0.707107 0.00000e+0, -0.707107 -0.707107 0.00000e+0, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, 0.707107 -0.707107 0.00000e+0, 0.707107 0.707107 0.00000e+0, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 8, 11, 4, -1, 1, 5, 10, 9, -1, 2, 3, 13, 12, -1, 2, 12, 15, 6, -1, 3, 7, 14, 13, -1, 4, 11, 18, 17, -1, 4, 17, 16, 5, -1, 5, 16, 19, 10, -1, 6, 15, 22, 21, -1, 6, 21, 20, 7, -1, 7, 20, 23, 14, -1, 8, 9, 10, 11, -1, 10, 19, 18, 11, -1, 12, 13, 14, 15, -1, 14, 23, 22, 15, -1, 16, 17, 18, 19, -1, 20, 21, 22, 23, -1 ] } } ] }