#VRML V2.0 utf8 #Exported from Wings 3D 0.99.02 DEF cube2_copy8 Transform { children [ Shape { appearance Appearance { material DEF pins Material { diffuseColor 0.800000 0.800000 0.800000 emissiveColor 0.800000 0.800000 0.800000 specularColor 0.800000 0.800000 0.800000 ambientIntensity 0.800000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.07000 2.30000 0.236000, 1.07000 0.210000 0.236000, -1.07000 0.210000 0.236000, -1.07000 2.30000 0.236000, 1.07000 2.30000 0.00000e+0, 1.07000 0.210000 0.00000e+0, -1.07000 0.210000 0.00000e+0, -1.07000 2.30000 0.00000e+0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube2_copy7 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.681600 -0.432000 0.600000, -0.681600 -1.09395 0.600000, -1.12160 -1.09395 0.600000, -1.12160 -0.432000 0.600000, -0.681600 -0.432000 0.364000, -0.681600 -0.943952 0.364000, -1.12160 -0.943952 0.364000, -1.12160 -0.432000 0.364000, -0.681600 -1.20595 0.236000, -1.12160 -1.20595 0.236000, -1.12160 -1.05595 5.89240e-18, -0.681600 -1.05595 -7.51562e-18, -0.681600 -1.67200 0.236000, -1.12160 -1.67200 0.236000, -1.12160 -1.67200 0.00000e+0, -0.681600 -1.67200 -3.24642e-18, -0.681600 -1.15095 0.572000, -0.681600 -1.17095 0.264000, -1.12160 -1.15095 0.572000, -1.12160 -1.17095 0.264000, -1.12160 -0.980952 0.336000, -1.12160 -1.00095 2.80000e-2, -0.681600 -0.980952 0.336000, -0.681600 -1.00095 2.80000e-2 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.716340 -0.157918 0.679647, -0.716340 -0.157918 0.679647, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.725724 0.218966 -0.652210, -0.725724 0.218966 -0.652210, -0.577350 0.577350 -0.577350, 0.727309 -0.227173 0.647621, -0.727309 -0.227173 0.647621, -0.716928 0.162629 -0.677913, 0.716928 0.162629 -0.677913, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.756130 -0.543961 0.363832, 0.737813 -0.598586 0.311972, -0.756130 -0.543961 0.363832, -0.737813 -0.598586 0.311972, -0.739844 0.592371 -0.318948, -0.754800 0.547827 -0.360780, 0.739844 0.592371 -0.318948, 0.754800 0.547827 -0.360780 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] } } ] } DEF cube2_copy6 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.220000 -0.432000 0.600000, 0.220000 -1.01895 0.600000, -0.220000 -1.01895 0.600000, -0.220000 -0.432000 0.600000, 0.220000 -0.432000 0.364000, 0.220000 -1.01895 0.364000, -0.220000 -1.01895 0.364000, -0.220000 -0.432000 0.364000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube2_copy5 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.12160 -0.432000 0.600000, 1.12160 -1.09395 0.600000, 0.681600 -1.09395 0.600000, 0.681600 -0.432000 0.600000, 1.12160 -0.432000 0.364000, 1.12160 -0.943952 0.364000, 0.681600 -0.943952 0.364000, 0.681600 -0.432000 0.364000, 1.12160 -1.20595 0.236000, 0.681600 -1.20595 0.236000, 0.681600 -1.05595 5.89240e-18, 1.12160 -1.05595 -7.51562e-18, 1.12160 -1.67200 0.236000, 0.681600 -1.67200 0.236000, 0.681600 -1.67200 0.00000e+0, 1.12160 -1.67200 -3.24642e-18, 1.12160 -1.15095 0.572000, 1.12160 -1.17095 0.264000, 0.681600 -1.15095 0.572000, 0.681600 -1.17095 0.264000, 0.681600 -0.980952 0.336000, 0.681600 -1.00095 2.80000e-2, 1.12160 -0.980952 0.336000, 1.12160 -1.00095 2.80000e-2 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.716340 -0.157918 0.679647, -0.716340 -0.157918 0.679647, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.725724 0.218966 -0.652210, -0.725724 0.218966 -0.652210, -0.577350 0.577350 -0.577350, 0.727309 -0.227173 0.647621, -0.727309 -0.227173 0.647621, -0.716928 0.162629 -0.677913, 0.716928 0.162629 -0.677913, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.756130 -0.543961 0.363832, 0.737813 -0.598586 0.311972, -0.756130 -0.543961 0.363832, -0.737813 -0.598586 0.311972, -0.739844 0.592371 -0.318948, -0.754800 0.547827 -0.360780, 0.739844 0.592371 -0.318948, 0.754800 0.547827 -0.360780 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.00000e+0 0.00000e+0 0.00000e+0 emissiveColor 1.00000 1.00000 1.00000 specularColor 0.00000e+0 0.00000e+0 0.00000e+0 ambientIntensity 0.00000e+0 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.32000 -0.532000 0.470000, -1.32000 1.83000 0.470000, 1.32000 1.83000 0.470000, 1.32000 -0.532000 0.470000, -1.26100 -0.504500 5.00000e-3, -1.26100 1.80250 5.00000e-3, 1.26100 1.80250 5.00000e-3, 1.26100 -0.504500 5.00000e-3, -1.26100 1.80250 0.940000, -1.26100 -0.504500 0.940000, 1.26100 -0.504500 0.940000, 1.26100 1.80250 0.940000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1 ] normal Normal { vector [ -0.704920 -0.709286 -6.90647e-4, -0.704920 0.709286 -6.90647e-4, 0.704920 0.709286 -6.90647e-4, 0.704920 -0.709286 -6.90647e-4, -0.539229 -0.542604 -0.644060, -0.539229 0.542604 -0.644060, 0.539229 0.542604 -0.644060, 0.539229 -0.542604 -0.644060, -0.539654 0.542961 0.643402, -0.539654 -0.542961 0.643402, 0.539654 -0.542961 0.643402, 0.539654 0.542961 0.643402 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1 ] } } ] }