#VRML V2.0 utf8 #Exported from Wings 3D 0.98.34 DEF cube11_copy12 Transform { children [ Shape { appearance Appearance { material DEF default Material { diffuseColor 1.00000 1.00000 1.00000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.275000 -4.41004 0.150000, -0.275000 -4.16004 0.150000, 0.275000 -4.16004 0.150000, 0.275000 -4.41004 0.150000, -0.275000 -4.41004 -0.500000, -0.275000 -4.16004 -0.500000, 0.275000 -4.16004 -0.500000, 0.275000 -4.41004 -0.500000, -9.16667e-2 -4.41004 -1.00000, 9.16667e-2 -4.41004 -1.00000, -9.16667e-2 -4.16004 -1.00000, 9.16667e-2 -4.16004 -1.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 8, 9, 7, 3, -1, 1, 2, 6, 11, 10, 5, -1, 2, 3, 7, 6, -1, 4, 5, 10, 8, -1, 6, 7, 9, 11, -1, 8, 10, 11, 9, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.877890 -0.452783 -0.155873, -0.877890 0.452783 -0.155873, 0.877890 0.452783 -0.155873, 0.877890 -0.452783 -0.155873, -0.488858 -0.520684 -0.699932, 0.488858 -0.520684 -0.699932, -0.488858 0.520684 -0.699932, 0.488858 0.520684 -0.699932 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 8, 9, 7, 3, -1, 1, 2, 6, 11, 10, 5, -1, 2, 3, 7, 6, -1, 4, 5, 10, 8, -1, 6, 7, 9, 11, -1, 8, 10, 11, 9, -1 ] } } ] } DEF cube11 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.275000 4.16004 0.150000, -0.275000 4.41004 0.150000, 0.275000 4.41004 0.150000, 0.275000 4.16004 0.150000, -0.275000 4.16004 -0.500000, -0.275000 4.41004 -0.500000, 0.275000 4.41004 -0.500000, 0.275000 4.16004 -0.500000, -9.16667e-2 4.16004 -1.00000, 9.16667e-2 4.16004 -1.00000, -9.16667e-2 4.41004 -1.00000, 9.16667e-2 4.41004 -1.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 8, 9, 7, 3, -1, 1, 2, 6, 11, 10, 5, -1, 2, 3, 7, 6, -1, 4, 5, 10, 8, -1, 6, 7, 9, 11, -1, 8, 10, 11, 9, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.877890 -0.452783 -0.155873, -0.877890 0.452783 -0.155873, 0.877890 0.452783 -0.155873, 0.877890 -0.452783 -0.155873, -0.488858 -0.520684 -0.699932, 0.488858 -0.520684 -0.699932, -0.488858 0.520684 -0.699932, 0.488858 0.520684 -0.699932 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 8, 9, 7, 3, -1, 1, 2, 6, 11, 10, 5, -1, 2, 3, 7, 6, -1, 4, 5, 10, 8, -1, 6, 7, 9, 11, -1, 8, 10, 11, 9, -1 ] } } ] } DEF cylinder9_copy10 Transform { children [ Shape { appearance Appearance { material DEF metal Material { diffuseColor 0.550000 0.500000 0.500000 emissiveColor 0.550000 0.500000 0.500000 specularColor 0.550000 0.500000 0.500000 ambientIntensity 0.516667 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.10000 -1.94000 2.80000, 1.01627 -1.94000 3.22095, 0.777817 -1.94000 3.57782, 0.420952 -1.94000 3.81627, 7.18636e-17 -1.94000 3.90000, -0.420952 -1.94000 3.81627, -0.777817 -1.94000 3.57782, -1.01627 -1.94000 3.22095, -1.10000 -1.94000 2.80000, -1.01627 -1.94000 2.37905, -0.777817 -1.94000 2.02218, -0.420952 -1.94000 1.78373, -1.97550e-16 -1.94000 1.70000, 0.420952 -1.94000 1.78373, 0.777817 -1.94000 2.02218, 1.01627 -1.94000 2.37905, 1.10000 -3.94000 2.80000, 1.01627 -3.94000 3.22095, 0.777817 -3.94000 3.57782, 0.420952 -3.94000 3.81627, 7.18636e-17 -3.94000 3.90000, -0.420952 -3.94000 3.81627, -0.777817 -3.94000 3.57782, -1.01627 -3.94000 3.22095, -1.10000 -3.94000 2.80000, -1.01627 -3.94000 2.37905, -0.777817 -3.94000 2.02218, -0.420952 -3.94000 1.78373, -1.97550e-16 -3.94000 1.70000, 0.420952 -3.94000 1.78373, 0.777817 -3.94000 2.02218, 1.01627 -3.94000 2.37905 ] } coordIndex 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-0.454182 0.629968, 0.340936 -0.454182 0.823093, 1.26061e-17 -0.454182 0.890909, -0.340936 -0.454182 0.823093, -0.629968 -0.454182 0.629968, -0.823093 -0.454182 0.340936, -0.890909 -0.454182 2.52121e-17, -0.823093 -0.454182 -0.340936, -0.629968 -0.454182 -0.629968, -0.340936 -0.454182 -0.823093, -2.26909e-16 -0.454182 -0.890909, 0.340936 -0.454182 -0.823093, 0.629968 -0.454182 -0.629968, 0.823093 -0.454182 -0.340936 ] } normalIndex [ 0, 1, 17, 16, -1, 0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1, 0, 16, 31, 15, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 3, 4, 20, 19, -1, 4, 5, 21, 20, -1, 5, 6, 22, 21, -1, 6, 7, 23, 22, -1, 7, 8, 24, 23, -1, 8, 9, 25, 24, -1, 9, 10, 26, 25, -1, 10, 11, 27, 26, -1, 11, 12, 28, 27, -1, 12, 13, 29, 28, -1, 13, 14, 30, 29, -1, 14, 15, 31, 30, -1, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ] } } ] } DEF cylinder9 Transform { children [ Shape { appearance Appearance { material USE metal } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.10000 3.94000 2.80000, 1.01627 3.94000 3.22095, 0.777817 3.94000 3.57782, 0.420952 3.94000 3.81627, 7.18636e-17 3.94000 3.90000, -0.420952 3.94000 3.81627, -0.777817 3.94000 3.57782, -1.01627 3.94000 3.22095, -1.10000 3.94000 2.80000, -1.01627 3.94000 2.37905, -0.777817 3.94000 2.02218, -0.420952 3.94000 1.78373, -1.97550e-16 3.94000 1.70000, 0.420952 3.94000 1.78373, 0.777817 3.94000 2.02218, 1.01627 3.94000 2.37905, 1.10000 1.94000 2.80000, 1.01627 1.94000 3.22095, 0.777817 1.94000 3.57782, 0.420952 1.94000 3.81627, 7.18636e-17 1.94000 3.90000, -0.420952 1.94000 3.81627, -0.777817 1.94000 3.57782, -1.01627 1.94000 3.22095, -1.10000 1.94000 2.80000, -1.01627 1.94000 2.37905, -0.777817 1.94000 2.02218, -0.420952 1.94000 1.78373, -1.97550e-16 1.94000 1.70000, 0.420952 1.94000 1.78373, 0.777817 1.94000 2.02218, 1.01627 1.94000 2.37905 ] } coordIndex [ 0, 1, 17, 16, -1, 0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1, 0, 16, 31, 15, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 3, 4, 20, 19, -1, 4, 5, 21, 20, -1, 5, 6, 22, 21, -1, 6, 7, 23, 22, -1, 7, 8, 24, 23, -1, 8, 9, 25, 24, -1, 9, 10, 26, 25, -1, 10, 11, 27, 26, -1, 11, 12, 28, 27, -1, 12, 13, 29, 28, -1, 13, 14, 30, 29, -1, 14, 15, 31, 30, -1, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ] normal Normal { vector [ 0.890909 0.454182 7.56364e-17, 0.823093 0.454182 0.340936, 0.629968 0.454182 0.629968, 0.340936 0.454182 0.823093, 1.26061e-17 0.454182 0.890909, -0.340936 0.454182 0.823093, -0.629968 0.454182 0.629968, -0.823093 0.454182 0.340936, -0.890909 0.454182 2.26909e-16, -0.823093 0.454182 -0.340936, -0.629968 0.454182 -0.629968, -0.340936 0.454182 -0.823093, -2.39515e-16 0.454182 -0.890909, 0.340936 0.454182 -0.823093, 0.629968 0.454182 -0.629968, 0.823093 0.454182 -0.340936, 0.890909 -0.454182 2.52121e-17, 0.823093 -0.454182 0.340936, 0.629968 -0.454182 0.629968, 0.340936 -0.454182 0.823093, 1.26061e-17 -0.454182 0.890909, -0.340936 -0.454182 0.823093, -0.629968 -0.454182 0.629968, -0.823093 -0.454182 0.340936, -0.890909 -0.454182 1.76485e-16, -0.823093 -0.454182 -0.340936, -0.629968 -0.454182 -0.629968, -0.340936 -0.454182 -0.823093, -2.39515e-16 -0.454182 -0.890909, 0.340936 -0.454182 -0.823093, 0.629968 -0.454182 -0.629968, 0.823093 -0.454182 -0.340936 ] } normalIndex [ 0, 1, 17, 16, -1, 0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1, 0, 16, 31, 15, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 3, 4, 20, 19, -1, 4, 5, 21, 20, -1, 5, 6, 22, 21, -1, 6, 7, 23, 22, -1, 7, 8, 24, 23, -1, 8, 9, 25, 24, -1, 9, 10, 26, 25, -1, 10, 11, 27, 26, -1, 11, 12, 28, 27, -1, 12, 13, 29, 28, -1, 13, 14, 30, 29, -1, 14, 15, 31, 30, -1, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ] } } ] } DEF cylinder8 Transform { children [ Shape { appearance Appearance { material DEF ceramic Material { diffuseColor 0.700000 0.700000 0.700000 emissiveColor 0.700000 0.700000 0.700000 specularColor 0.700000 0.700000 0.700000 ambientIntensity 0.700000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.00000 1.94000 2.80000, 0.923880 1.94000 3.18268, 0.707107 1.94000 3.50711, 0.382683 1.94000 3.72388, 6.12303e-17 1.94000 3.80000, -0.382683 1.94000 3.72388, -0.707107 1.94000 3.50711, -0.923880 1.94000 3.18268, -1.00000 1.94000 2.80000, -0.923880 1.94000 2.41732, -0.707107 1.94000 2.09289, -0.382683 1.94000 1.87612, -1.83691e-16 1.94000 1.80000, 0.382683 1.94000 1.87612, 0.707107 1.94000 2.09289, 0.923880 1.94000 2.41732, 1.00000 -1.94000 2.80000, 0.923880 -1.94000 3.18268, 0.707107 -1.94000 3.50711, 0.382683 -1.94000 3.72388, 6.12303e-17 -1.94000 3.80000, -0.382683 -1.94000 3.72388, -0.707107 -1.94000 3.50711, -0.923880 -1.94000 3.18268, -1.00000 -1.94000 2.80000, -0.923880 -1.94000 2.41732, -0.707107 -1.94000 2.09289, -0.382683 -1.94000 1.87612, -1.83691e-16 -1.94000 1.80000, 0.382683 -1.94000 1.87612, 0.707107 -1.94000 2.09289, 0.923880 -1.94000 2.41732 ] } coordIndex [ 0, 1, 17, 16, -1, 0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1, 0, 16, 31, 15, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 3, 4, 20, 19, -1, 4, 5, 21, 20, -1, 5, 6, 22, 21, -1, 6, 7, 23, 22, -1, 7, 8, 24, 23, -1, 8, 9, 25, 24, -1, 9, 10, 26, 25, -1, 10, 11, 27, 26, -1, 11, 12, 28, 27, -1, 12, 13, 29, 28, -1, 13, 14, 30, 29, -1, 14, 15, 31, 30, -1, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ] normal Normal { vector [ 0.890909 0.454182 -2.52121e-17, 0.823093 0.454182 0.340936, 0.629968 0.454182 0.629968, 0.340936 0.454182 0.823093, 0.00000e+0 0.454182 0.890909, -0.340936 0.454182 0.823093, -0.629968 0.454182 0.629968, -0.823093 0.454182 0.340936, -0.890909 0.454182 2.26909e-16, -0.823093 0.454182 -0.340936, -0.629968 0.454182 -0.629968, -0.340936 0.454182 -0.823093, -1.38667e-16 0.454182 -0.890909, 0.340936 0.454182 -0.823093, 0.629968 0.454182 -0.629968, 0.823093 0.454182 -0.340936, 0.890909 -0.454182 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material DEF plastic Material { diffuseColor 0.100000 0.100000 0.100000 emissiveColor 0.100000 0.100000 0.100000 specularColor 1.00000 1.00000 1.00000 ambientIntensity 0.100000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.92500 -4.68000 4.25000, -1.92500 -4.88000 4.25000, 1.92500 -4.88000 4.25000, 1.92500 -4.68000 4.25000, -1.92500 -4.68000 1.33000, -1.92500 -4.88000 1.33000, 1.92500 -4.88000 1.33000, 1.92500 -4.68000 1.33000, -1.72500 -4.68000 4.25000, 1.72500 -4.68000 4.25000, -1.72500 -4.68000 1.33000, 1.72500 -4.68000 1.33000, -1.72500 -2.22000 4.25000, -1.92500 -2.22000 4.25000, -1.92500 -2.22000 1.33000, -1.72500 -2.22000 1.33000, 1.92500 -2.22000 1.33000, 1.92500 -2.22000 4.25000, 1.72500 -2.22000 4.25000, 1.72500 -2.22000 1.33000 ] } coordIndex [ 0, 1, 2, 3, 9, 8, -1, 0, 4, 5, 1, -1, 0, 8, 12, 13, -1, 0, 13, 14, 4, -1, 1, 5, 6, 2, -1, 2, 6, 7, 3, -1, 3, 7, 16, 17, -1, 3, 17, 18, 9, -1, 4, 10, 11, 7, 6, 5, -1, 4, 14, 15, 10, -1, 7, 11, 19, 16, -1, 8, 9, 11, 10, -1, 8, 10, 15, 12, -1, 9, 18, 19, 11, -1, 12, 15, 14, 13, -1, 16, 19, 18, 17, -1 ] normal Normal { vector [ -0.707107 0.00000e+0 0.707107, -0.577350 -0.577350 0.577350, 0.577350 -0.577350 0.577350, 0.707107 0.00000e+0 0.707107, -0.707107 0.00000e+0 -0.707107, -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.707107 0.00000e+0 -0.707107, 0.408248 0.408248 0.816497, -0.408248 0.408248 0.816497, 0.408248 0.408248 -0.816497, -0.408248 0.408248 -0.816497, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 0.577350 -0.577350 ] } normalIndex [ 0, 1, 2, 3, 9, 8, -1, 0, 4, 5, 1, -1, 0, 8, 12, 13, -1, 0, 13, 14, 4, -1, 1, 5, 6, 2, -1, 2, 6, 7, 3, -1, 3, 7, 16, 17, -1, 3, 17, 18, 9, -1, 4, 10, 11, 7, 6, 5, -1, 4, 14, 15, 10, -1, 7, 11, 19, 16, -1, 8, 9, 11, 10, -1, 8, 10, 15, 12, -1, 9, 18, 19, 11, -1, 12, 15, 14, 13, -1, 16, 19, 18, 17, -1 ] } } ] } DEF cube6 Transform { children [ Shape { appearance Appearance { material USE plastic } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.92500 4.68000 4.25000, -1.92500 4.88000 4.25000, 1.92500 4.88000 4.25000, 1.92500 4.68000 4.25000, -1.92500 4.68000 1.33000, -1.92500 4.88000 1.33000, 1.92500 4.88000 1.33000, 1.92500 4.68000 1.33000, -1.72500 4.68000 4.25000, 1.72500 4.68000 4.25000, -1.72500 4.68000 1.33000, 1.72500 4.68000 1.33000, -1.72500 2.22000 4.25000, -1.92500 2.22000 4.25000, -1.92500 2.22000 1.33000, -1.72500 2.22000 1.33000, 1.92500 2.22000 1.33000, 1.92500 2.22000 4.25000, 1.72500 2.22000 4.25000, 1.72500 2.22000 1.33000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 4, 14, 13, -1, 0, 8, 9, 3, 2, 1, -1, 0, 13, 12, 8, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 3, 9, 18, 17, -1, 3, 17, 16, 7, -1, 4, 5, 6, 7, 11, 10, -1, 4, 10, 15, 14, -1, 7, 16, 19, 11, -1, 8, 10, 11, 9, -1, 8, 12, 15, 10, -1, 9, 11, 19, 18, -1, 12, 13, 14, 15, -1, 16, 17, 18, 19, -1 ] normal Normal { vector [ -0.707107 0.00000e+0 0.707107, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.707107 0.00000e+0 0.707107, -0.707107 0.00000e+0 -0.707107, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.707107 0.00000e+0 -0.707107, 0.408248 -0.408248 0.816497, -0.408248 -0.408248 0.816497, 0.408248 -0.408248 -0.816497, -0.408248 -0.408248 -0.816497, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 4, 14, 13, -1, 0, 8, 9, 3, 2, 1, -1, 0, 13, 12, 8, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 3, 9, 18, 17, -1, 3, 17, 16, 7, -1, 4, 5, 6, 7, 11, 10, -1, 4, 10, 15, 14, -1, 7, 16, 19, 11, -1, 8, 10, 11, 9, -1, 8, 12, 15, 10, -1, 9, 11, 19, 18, -1, 12, 13, 14, 15, -1, 16, 17, 18, 19, -1 ] } } ] } DEF cube2_copy5 Transform { children [ Shape { appearance Appearance { material USE plastic } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.92500 4.43000 0.150000, -1.92500 4.88000 0.150000, -1.17500 4.88000 0.150000, -1.17500 4.43000 0.150000, -1.92500 4.43000 0.00000e+0, -1.92500 4.88000 0.00000e+0, -1.17500 4.88000 0.00000e+0, -1.17500 4.43000 0.00000e+0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube2_copy4 Transform { children [ Shape { appearance Appearance { material USE plastic } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.92500 -4.88000 0.150000, -1.92500 -4.43000 0.150000, -1.17500 -4.43000 0.150000, -1.17500 -4.88000 0.150000, -1.92500 -4.88000 0.00000e+0, -1.92500 -4.43000 0.00000e+0, -1.17500 -4.43000 0.00000e+0, -1.17500 -4.88000 0.00000e+0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube2_copy3 Transform { children [ Shape { appearance Appearance { material USE plastic } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.17500 4.43000 0.150000, 1.17500 4.88000 0.150000, 1.92500 4.88000 0.150000, 1.92500 4.43000 0.150000, 1.17500 4.43000 0.00000e+0, 1.17500 4.88000 0.00000e+0, 1.92500 4.88000 0.00000e+0, 1.92500 4.43000 0.00000e+0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube2 Transform { children [ Shape { appearance Appearance { material USE plastic } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.17500 -4.88000 0.150000, 1.17500 -4.43000 0.150000, 1.92500 -4.43000 0.150000, 1.92500 -4.88000 0.150000, 1.17500 -4.88000 0.00000e+0, 1.17500 -4.43000 0.00000e+0, 1.92500 -4.43000 0.00000e+0, 1.92500 -4.88000 0.00000e+0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material USE plastic } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.92500 -4.88000 1.33000, -1.92500 4.88000 1.33000, 1.92500 4.88000 1.33000, 1.92500 -4.88000 1.33000, -1.92500 -4.88000 0.150000, -1.92500 4.88000 0.150000, 1.92500 4.88000 0.150000, 1.92500 -4.88000 0.150000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] }