#VRML V2.0 utf8 #Exported from Wings 3D 0.98.34 DEF cube2_copy13 Transform { children [ Shape { appearance Appearance { material DEF pins Material { diffuseColor 1.00000 0.800000 0.100000 emissiveColor 1.00000 0.800000 0.100000 specularColor 1.00000 0.800000 0.100000 ambientIntensity 0.633333 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.10000 0.400000 1.60000, -1.10000 0.529289 1.52929, -0.900000 0.529289 1.52929, -0.900000 0.400000 1.60000, -1.10000 0.400000 -0.900000, -1.10000 0.600000 -0.900000, -0.900000 0.600000 -0.900000, -0.900000 0.400000 -0.900000, -1.02500 0.475000 -1.00000, -1.02500 0.525000 -1.00000, -0.975000 0.525000 -1.00000, -0.975000 0.475000 -1.00000, -1.10000 0.600000 1.40000, -0.900000 0.600000 1.40000, -1.10000 0.400000 1.40000, -0.900000 0.400000 1.40000, -1.10000 -4.30000 1.40000, -0.900000 -4.30000 1.40000, -0.900000 -4.30000 1.60000, -1.10000 -4.30000 1.60000, -1.02500 -4.40000 1.47500, -0.975000 -4.40000 1.47500, -0.975000 -4.40000 1.52500, -1.02500 -4.40000 1.52500 ] } coordIndex [ 0, 1, 12, 5, 4, 14, -1, 0, 3, 2, 1, -1, 0, 14, 16, 19, -1, 0, 19, 18, 3, -1, 1, 2, 13, 12, -1, 2, 3, 15, 7, 6, 13, -1, 3, 18, 17, 15, -1, 4, 5, 9, 8, -1, 4, 7, 15, 14, -1, 4, 8, 11, 7, -1, 5, 6, 10, 9, -1, 5, 12, 13, 6, -1, 6, 7, 11, 10, -1, 8, 9, 10, 11, -1, 14, 15, 17, 16, -1, 16, 17, 21, 20, -1, 16, 20, 23, 19, -1, 17, 18, 22, 21, -1, 18, 19, 23, 22, -1, 20, 21, 22, 23, -1 ] normal Normal { vector [ -0.718203 0.172312 0.674161, -0.462054 0.627099 0.627099, 0.462054 0.627099 0.627099, 0.718203 0.172312 0.674161, -0.639602 -0.639602 -0.426401, -0.639602 0.639602 -0.426401, 0.639602 0.639602 -0.426401, 0.639602 -0.639602 -0.426401, -0.323381 -0.323381 -0.889297, -0.323381 0.323381 -0.889297, 0.323381 0.323381 -0.889297, 0.323381 -0.323381 -0.889297, -0.458604 0.860963 0.220057, 0.458604 0.860963 0.220057, -0.816497 -0.408248 -0.408248, 0.816497 -0.408248 -0.408248, -0.639602 -0.426401 -0.639602, 0.639602 -0.426401 -0.639602, 0.639602 -0.426401 0.639602, -0.639602 -0.426401 0.639602, -0.323381 -0.889297 -0.323381, 0.323381 -0.889297 -0.323381, 0.323381 -0.889297 0.323381, -0.323381 -0.889297 0.323381 ] } normalIndex [ 0, 1, 12, 5, 4, 14, -1, 0, 3, 2, 1, -1, 0, 14, 16, 19, -1, 0, 19, 18, 3, -1, 1, 2, 13, 12, -1, 2, 3, 15, 7, 6, 13, -1, 3, 18, 17, 15, -1, 4, 5, 9, 8, -1, 4, 7, 15, 14, -1, 4, 8, 11, 7, -1, 5, 6, 10, 9, -1, 5, 12, 13, 6, -1, 6, 7, 11, 10, -1, 8, 9, 10, 11, -1, 14, 15, 17, 16, -1, 16, 17, 21, 20, -1, 16, 20, 23, 19, -1, 17, 18, 22, 21, -1, 18, 19, 23, 22, -1, 20, 21, 22, 23, -1 ] } } ] } DEF cube2_copy12 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.100000 0.400000 1.60000, -0.100000 0.529289 1.52929, 0.100000 0.529289 1.52929, 0.100000 0.400000 1.60000, -0.100000 0.400000 -0.900000, -0.100000 0.600000 -0.900000, 0.100000 0.600000 -0.900000, 0.100000 0.400000 -0.900000, -2.50000e-2 0.475000 -1.00000, -2.50000e-2 0.525000 -1.00000, 2.50000e-2 0.525000 -1.00000, 2.50000e-2 0.475000 -1.00000, -0.100000 0.600000 1.40000, 0.100000 0.600000 1.40000, -0.100000 0.400000 1.40000, 0.100000 0.400000 1.40000, -0.100000 -4.30000 1.40000, 0.100000 -4.30000 1.40000, 0.100000 -4.30000 1.60000, -0.100000 -4.30000 1.60000, -2.50000e-2 -4.40000 1.47500, 2.50000e-2 -4.40000 1.47500, 2.50000e-2 -4.40000 1.52500, -2.50000e-2 -4.40000 1.52500 ] } coordIndex [ 0, 1, 12, 5, 4, 14, -1, 0, 3, 2, 1, -1, 0, 14, 16, 19, -1, 0, 19, 18, 3, -1, 1, 2, 13, 12, -1, 2, 3, 15, 7, 6, 13, -1, 3, 18, 17, 15, -1, 4, 5, 9, 8, -1, 4, 7, 15, 14, -1, 4, 8, 11, 7, -1, 5, 6, 10, 9, -1, 5, 12, 13, 6, -1, 6, 7, 11, 10, -1, 8, 9, 10, 11, -1, 14, 15, 17, 16, -1, 16, 17, 21, 20, -1, 16, 20, 23, 19, -1, 17, 18, 22, 21, -1, 18, 19, 23, 22, -1, 20, 21, 22, 23, -1 ] normal Normal { vector [ -0.718203 0.172312 0.674161, -0.462054 0.627099 0.627099, 0.462054 0.627099 0.627099, 0.718203 0.172312 0.674161, -0.639602 -0.639602 -0.426401, -0.639602 0.639602 -0.426401, 0.639602 0.639602 -0.426401, 0.639602 -0.639602 -0.426401, -0.323381 -0.323381 -0.889297, -0.323381 0.323381 -0.889297, 0.323381 0.323381 -0.889297, 0.323381 -0.323381 -0.889297, -0.458604 0.860963 0.220057, 0.458604 0.860963 0.220057, -0.816497 -0.408248 -0.408248, 0.816497 -0.408248 -0.408248, -0.639602 -0.426401 -0.639602, 0.639602 -0.426401 -0.639602, 0.639602 -0.426401 0.639602, -0.639602 -0.426401 0.639602, -0.323381 -0.889297 -0.323381, 0.323381 -0.889297 -0.323381, 0.323381 -0.889297 0.323381, -0.323381 -0.889297 0.323381 ] } normalIndex [ 0, 1, 12, 5, 4, 14, -1, 0, 3, 2, 1, -1, 0, 14, 16, 19, -1, 0, 19, 18, 3, -1, 1, 2, 13, 12, -1, 2, 3, 15, 7, 6, 13, -1, 3, 18, 17, 15, -1, 4, 5, 9, 8, -1, 4, 7, 15, 14, -1, 4, 8, 11, 7, -1, 5, 6, 10, 9, -1, 5, 12, 13, 6, -1, 6, 7, 11, 10, -1, 8, 9, 10, 11, -1, 14, 15, 17, 16, -1, 16, 17, 21, 20, -1, 16, 20, 23, 19, -1, 17, 18, 22, 21, -1, 18, 19, 23, 22, -1, 20, 21, 22, 23, -1 ] } } ] } DEF cube2_copy11 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.900000 0.400000 1.60000, 0.900000 0.529289 1.52929, 1.10000 0.529289 1.52929, 1.10000 0.400000 1.60000, 0.900000 0.400000 -0.900000, 0.900000 0.600000 -0.900000, 1.10000 0.600000 -0.900000, 1.10000 0.400000 -0.900000, 0.975000 0.475000 -1.00000, 0.975000 0.525000 -1.00000, 1.02500 0.525000 -1.00000, 1.02500 0.475000 -1.00000, 0.900000 0.600000 1.40000, 1.10000 0.600000 1.40000, 0.900000 0.400000 1.40000, 1.10000 0.400000 1.40000, 0.900000 -4.30000 1.40000, 1.10000 -4.30000 1.40000, 1.10000 -4.30000 1.60000, 0.900000 -4.30000 1.60000, 0.975000 -4.40000 1.47500, 1.02500 -4.40000 1.47500, 1.02500 -4.40000 1.52500, 0.975000 -4.40000 1.52500 ] } coordIndex [ 0, 1, 12, 5, 4, 14, -1, 0, 3, 2, 1, -1, 0, 14, 16, 19, -1, 0, 19, 18, 3, -1, 1, 2, 13, 12, -1, 2, 3, 15, 7, 6, 13, -1, 3, 18, 17, 15, -1, 4, 5, 9, 8, -1, 4, 7, 15, 14, -1, 4, 8, 11, 7, -1, 5, 6, 10, 9, -1, 5, 12, 13, 6, -1, 6, 7, 11, 10, -1, 8, 9, 10, 11, -1, 14, 15, 17, 16, -1, 16, 17, 21, 20, -1, 16, 20, 23, 19, -1, 17, 18, 22, 21, -1, 18, 19, 23, 22, -1, 20, 21, 22, 23, -1 ] normal Normal { vector [ -0.718203 0.172312 0.674161, -0.462054 0.627099 0.627099, 0.462054 0.627099 0.627099, 0.718203 0.172312 0.674161, -0.639602 -0.639602 -0.426401, -0.639602 0.639602 -0.426401, 0.639602 0.639602 -0.426401, 0.639602 -0.639602 -0.426401, -0.323381 -0.323381 -0.889297, -0.323381 0.323381 -0.889297, 0.323381 0.323381 -0.889297, 0.323381 -0.323381 -0.889297, -0.458604 0.860963 0.220057, 0.458604 0.860963 0.220057, -0.816497 -0.408248 -0.408248, 0.816497 -0.408248 -0.408248, -0.639602 -0.426401 -0.639602, 0.639602 -0.426401 -0.639602, 0.639602 -0.426401 0.639602, -0.639602 -0.426401 0.639602, -0.323381 -0.889297 -0.323381, 0.323381 -0.889297 -0.323381, 0.323381 -0.889297 0.323381, -0.323381 -0.889297 0.323381 ] } normalIndex [ 0, 1, 12, 5, 4, 14, -1, 0, 3, 2, 1, -1, 0, 14, 16, 19, -1, 0, 19, 18, 3, -1, 1, 2, 13, 12, -1, 2, 3, 15, 7, 6, 13, -1, 3, 18, 17, 15, -1, 4, 5, 9, 8, -1, 4, 7, 15, 14, -1, 4, 8, 11, 7, -1, 5, 6, 10, 9, -1, 5, 12, 13, 6, -1, 6, 7, 11, 10, -1, 8, 9, 10, 11, -1, 14, 15, 17, 16, -1, 16, 17, 21, 20, -1, 16, 20, 23, 19, -1, 17, 18, 22, 21, -1, 18, 19, 23, 22, -1, 20, 21, 22, 23, -1 ] } } ] } DEF cube2_copy4 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.900000 -0.600000 0.600000, 0.900000 -0.470711 0.529289, 1.10000 -0.470711 0.529289, 1.10000 -0.600000 0.600000, 0.900000 -0.600000 -0.900000, 0.900000 -0.400000 -0.900000, 1.10000 -0.400000 -0.900000, 1.10000 -0.600000 -0.900000, 0.975000 -0.525000 -1.00000, 0.975000 -0.475000 -1.00000, 1.02500 -0.475000 -1.00000, 1.02500 -0.525000 -1.00000, 0.900000 -0.400000 0.400000, 1.10000 -0.400000 0.400000, 0.900000 -0.600000 0.400000, 1.10000 -0.600000 0.400000, 0.900000 -4.30000 0.400000, 1.10000 -4.30000 0.400000, 1.10000 -4.30000 0.600000, 0.900000 -4.30000 0.600000, 0.975000 -4.40000 0.475000, 1.02500 -4.40000 0.475000, 1.02500 -4.40000 0.525000, 0.975000 -4.40000 0.525000 ] } coordIndex [ 0, 1, 12, 5, 4, 14, -1, 0, 3, 2, 1, -1, 0, 14, 16, 19, -1, 0, 19, 18, 3, -1, 1, 2, 13, 12, -1, 2, 3, 15, 7, 6, 13, -1, 3, 18, 17, 15, -1, 4, 5, 9, 8, -1, 4, 7, 15, 14, -1, 4, 8, 11, 7, -1, 5, 6, 10, 9, -1, 5, 12, 13, 6, -1, 6, 7, 11, 10, -1, 8, 9, 10, 11, -1, 14, 15, 17, 16, -1, 16, 17, 21, 20, -1, 16, 20, 23, 19, -1, 17, 18, 22, 21, -1, 18, 19, 23, 22, -1, 20, 21, 22, 23, -1 ] normal Normal { vector [ -0.718203 0.172312 0.674161, -0.462054 0.627099 0.627099, 0.462054 0.627099 0.627099, 0.718203 0.172312 0.674161, -0.639602 -0.639602 -0.426401, -0.639602 0.639602 -0.426401, 0.639602 0.639602 -0.426401, 0.639602 -0.639602 -0.426401, -0.323381 -0.323381 -0.889297, -0.323381 0.323381 -0.889297, 0.323381 0.323381 -0.889297, 0.323381 -0.323381 -0.889297, -0.458604 0.860963 0.220057, 0.458604 0.860963 0.220057, -0.816497 -0.408248 -0.408248, 0.816497 -0.408248 -0.408248, -0.639602 -0.426401 -0.639602, 0.639602 -0.426401 -0.639602, 0.639602 -0.426401 0.639602, -0.639602 -0.426401 0.639602, -0.323381 -0.889297 -0.323381, 0.323381 -0.889297 -0.323381, 0.323381 -0.889297 0.323381, -0.323381 -0.889297 0.323381 ] } normalIndex [ 0, 1, 12, 5, 4, 14, -1, 0, 3, 2, 1, -1, 0, 14, 16, 19, -1, 0, 19, 18, 3, -1, 1, 2, 13, 12, -1, 2, 3, 15, 7, 6, 13, -1, 3, 18, 17, 15, -1, 4, 5, 9, 8, -1, 4, 7, 15, 14, -1, 4, 8, 11, 7, -1, 5, 6, 10, 9, -1, 5, 12, 13, 6, -1, 6, 7, 11, 10, -1, 8, 9, 10, 11, -1, 14, 15, 17, 16, -1, 16, 17, 21, 20, -1, 16, 20, 23, 19, -1, 17, 18, 22, 21, -1, 18, 19, 23, 22, -1, 20, 21, 22, 23, -1 ] } } ] } DEF cube2_copy3 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.100000 -0.600000 0.600000, -0.100000 -0.470711 0.529289, 0.100000 -0.470711 0.529289, 0.100000 -0.600000 0.600000, -0.100000 -0.600000 -0.900000, -0.100000 -0.400000 -0.900000, 0.100000 -0.400000 -0.900000, 0.100000 -0.600000 -0.900000, -2.50000e-2 -0.525000 -1.00000, -2.50000e-2 -0.475000 -1.00000, 2.50000e-2 -0.475000 -1.00000, 2.50000e-2 -0.525000 -1.00000, -0.100000 -0.400000 0.400000, 0.100000 -0.400000 0.400000, -0.100000 -0.600000 0.400000, 0.100000 -0.600000 0.400000, -0.100000 -4.30000 0.400000, 0.100000 -4.30000 0.400000, 0.100000 -4.30000 0.600000, -0.100000 -4.30000 0.600000, -2.50000e-2 -4.40000 0.475000, 2.50000e-2 -4.40000 0.475000, 2.50000e-2 -4.40000 0.525000, -2.50000e-2 -4.40000 0.525000 ] } coordIndex [ 0, 1, 12, 5, 4, 14, -1, 0, 3, 2, 1, -1, 0, 14, 16, 19, -1, 0, 19, 18, 3, -1, 1, 2, 13, 12, -1, 2, 3, 15, 7, 6, 13, -1, 3, 18, 17, 15, -1, 4, 5, 9, 8, -1, 4, 7, 15, 14, -1, 4, 8, 11, 7, -1, 5, 6, 10, 9, -1, 5, 12, 13, 6, -1, 6, 7, 11, 10, -1, 8, 9, 10, 11, -1, 14, 15, 17, 16, -1, 16, 17, 21, 20, -1, 16, 20, 23, 19, -1, 17, 18, 22, 21, -1, 18, 19, 23, 22, -1, 20, 21, 22, 23, -1 ] normal Normal { vector [ -0.718203 0.172312 0.674161, -0.462054 0.627099 0.627099, 0.462054 0.627099 0.627099, 0.718203 0.172312 0.674161, -0.639602 -0.639602 -0.426401, -0.639602 0.639602 -0.426401, 0.639602 0.639602 -0.426401, 0.639602 -0.639602 -0.426401, -0.323381 -0.323381 -0.889297, -0.323381 0.323381 -0.889297, 0.323381 0.323381 -0.889297, 0.323381 -0.323381 -0.889297, -0.458604 0.860963 0.220057, 0.458604 0.860963 0.220057, -0.816497 -0.408248 -0.408248, 0.816497 -0.408248 -0.408248, -0.639602 -0.426401 -0.639602, 0.639602 -0.426401 -0.639602, 0.639602 -0.426401 0.639602, -0.639602 -0.426401 0.639602, -0.323381 -0.889297 -0.323381, 0.323381 -0.889297 -0.323381, 0.323381 -0.889297 0.323381, -0.323381 -0.889297 0.323381 ] } normalIndex [ 0, 1, 12, 5, 4, 14, -1, 0, 3, 2, 1, -1, 0, 14, 16, 19, -1, 0, 19, 18, 3, -1, 1, 2, 13, 12, -1, 2, 3, 15, 7, 6, 13, -1, 3, 18, 17, 15, -1, 4, 5, 9, 8, -1, 4, 7, 15, 14, -1, 4, 8, 11, 7, -1, 5, 6, 10, 9, -1, 5, 12, 13, 6, -1, 6, 7, 11, 10, -1, 8, 9, 10, 11, -1, 14, 15, 17, 16, -1, 16, 17, 21, 20, -1, 16, 20, 23, 19, -1, 17, 18, 22, 21, -1, 18, 19, 23, 22, -1, 20, 21, 22, 23, -1 ] } } ] } DEF cube2 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.10000 -0.600000 0.600000, -1.10000 -0.470711 0.529289, -0.900000 -0.470711 0.529289, -0.900000 -0.600000 0.600000, -1.10000 -0.600000 -0.900000, -1.10000 -0.400000 -0.900000, -0.900000 -0.400000 -0.900000, -0.900000 -0.600000 -0.900000, -1.02500 -0.525000 -1.00000, -1.02500 -0.475000 -1.00000, -0.975000 -0.475000 -1.00000, -0.975000 -0.525000 -1.00000, -1.10000 -0.400000 0.400000, -0.900000 -0.400000 0.400000, -1.10000 -0.600000 0.400000, -0.900000 -0.600000 0.400000, -1.10000 -4.30000 0.400000, -0.900000 -4.30000 0.400000, -0.900000 -4.30000 0.600000, -1.10000 -4.30000 0.600000, -1.02500 -4.40000 0.475000, -0.975000 -4.40000 0.475000, -0.975000 -4.40000 0.525000, -1.02500 -4.40000 0.525000 ] } coordIndex [ 0, 1, 12, 5, 4, 14, -1, 0, 3, 2, 1, -1, 0, 14, 16, 19, -1, 0, 19, 18, 3, -1, 1, 2, 13, 12, -1, 2, 3, 15, 7, 6, 13, -1, 3, 18, 17, 15, -1, 4, 5, 9, 8, -1, 4, 7, 15, 14, -1, 4, 8, 11, 7, -1, 5, 6, 10, 9, -1, 5, 12, 13, 6, -1, 6, 7, 11, 10, -1, 8, 9, 10, 11, -1, 14, 15, 17, 16, -1, 16, 17, 21, 20, -1, 16, 20, 23, 19, -1, 17, 18, 22, 21, -1, 18, 19, 23, 22, -1, 20, 21, 22, 23, -1 ] normal Normal { vector [ -0.718203 0.172312 0.674161, -0.462054 0.627099 0.627099, 0.462054 0.627099 0.627099, 0.718203 0.172312 0.674161, -0.639602 -0.639602 -0.426401, -0.639602 0.639602 -0.426401, 0.639602 0.639602 -0.426401, 0.639602 -0.639602 -0.426401, -0.323381 -0.323381 -0.889297, -0.323381 0.323381 -0.889297, 0.323381 0.323381 -0.889297, 0.323381 -0.323381 -0.889297, -0.458604 0.860963 0.220057, 0.458604 0.860963 0.220057, -0.816497 -0.408248 -0.408248, 0.816497 -0.408248 -0.408248, -0.639602 -0.426401 -0.639602, 0.639602 -0.426401 -0.639602, 0.639602 -0.426401 0.639602, -0.639602 -0.426401 0.639602, -0.323381 -0.889297 -0.323381, 0.323381 -0.889297 -0.323381, 0.323381 -0.889297 0.323381, -0.323381 -0.889297 0.323381 ] } normalIndex [ 0, 1, 12, 5, 4, 14, -1, 0, 3, 2, 1, -1, 0, 14, 16, 19, -1, 0, 19, 18, 3, -1, 1, 2, 13, 12, -1, 2, 3, 15, 7, 6, 13, -1, 3, 18, 17, 15, -1, 4, 5, 9, 8, -1, 4, 7, 15, 14, -1, 4, 8, 11, 7, -1, 5, 6, 10, 9, -1, 5, 12, 13, 6, -1, 6, 7, 11, 10, -1, 8, 9, 10, 11, -1, 14, 15, 17, 16, -1, 16, 17, 21, 20, -1, 16, 20, 23, 19, -1, 17, 18, 22, 21, -1, 18, 19, 23, 22, -1, 20, 21, 22, 23, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.200000 0.200000 0.200000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 0.200000 0.200000 0.200000 ambientIntensity 0.200000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.50000 -1.75000 2.00000, -1.50000 -0.750000 2.00000, 1.50000 -0.750000 2.00000, 1.50000 -1.75000 2.00000, -1.50000 -1.75000 0.00000e+0, -1.50000 -0.750000 0.00000e+0, 1.50000 -0.750000 0.00000e+0, 1.50000 -1.75000 0.00000e+0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] }