#VRML V2.0 utf8 #Exported from Wings 3D 0.99.02 DEF cube2_copy16 Transform { children [ Shape { appearance Appearance { material DEF pins Material { diffuseColor 0.700000 0.700000 0.700000 emissiveColor 0.700000 0.700000 0.700000 specularColor 0.700000 0.700000 0.700000 ambientIntensity 0.700000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.444000 0.970000 6.00000e-2, 0.444000 0.440000 0.209000, 0.324000 0.440000 0.209000, 0.324000 0.970000 6.00000e-2, 0.444000 0.970000 0.00000e+0, 0.444000 0.440000 0.149000, 0.324000 0.440000 0.149000, 0.324000 0.970000 0.00000e+0, 0.444000 0.809000 6.00000e-2, 0.444000 0.778000 8.40000e-2, 0.444000 0.712000 0.185000, 0.444000 0.626000 0.209000, 0.324000 0.626000 0.209000, 0.324000 0.712000 0.185000, 0.324000 0.778000 8.40000e-2, 0.324000 0.809000 6.00000e-2, 0.444000 0.809000 0.00000e+0, 0.444000 0.748000 2.40000e-2, 0.444000 0.682000 0.125000, 0.444000 0.626000 0.149000, 0.324000 0.626000 0.149000, 0.324000 0.682000 0.125000, 0.324000 0.748000 2.40000e-2, 0.324000 0.809000 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.726363 0.222330 0.650358, 0.712018 0.515960 0.476251, 0.730111 0.403720 0.551315, 0.710382 9.54750e-2 0.697310, -0.710382 9.54750e-2 0.697310, -0.730111 0.403720 0.551315, -0.712018 0.515960 0.476251, -0.726363 0.222330 0.650358, 0.713325 -0.130583 -0.688560, 0.723998 -0.435572 -0.534887, 0.722389 -0.444643 -0.529573, 0.714364 -0.140701 -0.685484, -0.714364 -0.140701 -0.685484, -0.722389 -0.444643 -0.529573, -0.723998 -0.435572 -0.534887, -0.713325 -0.130583 -0.688560 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy15 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.324000 -0.970000 6.00000e-2, 0.324000 -0.440000 0.209000, 0.444000 -0.440000 0.209000, 0.444000 -0.970000 6.00000e-2, 0.324000 -0.970000 0.00000e+0, 0.324000 -0.440000 0.149000, 0.444000 -0.440000 0.149000, 0.444000 -0.970000 0.00000e+0, 0.324000 -0.809000 6.00000e-2, 0.324000 -0.778000 8.40000e-2, 0.324000 -0.712000 0.185000, 0.324000 -0.626000 0.209000, 0.444000 -0.626000 0.209000, 0.444000 -0.712000 0.185000, 0.444000 -0.778000 8.40000e-2, 0.444000 -0.809000 6.00000e-2, 0.324000 -0.809000 0.00000e+0, 0.324000 -0.748000 2.40000e-2, 0.324000 -0.682000 0.125000, 0.324000 -0.626000 0.149000, 0.444000 -0.626000 0.149000, 0.444000 -0.682000 0.125000, 0.444000 -0.748000 2.40000e-2, 0.444000 -0.809000 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.726363 -0.222330 0.650358, -0.712018 -0.515960 0.476251, -0.730111 -0.403720 0.551315, -0.710382 -9.54750e-2 0.697310, 0.710382 -9.54750e-2 0.697310, 0.730111 -0.403720 0.551315, 0.712018 -0.515960 0.476251, 0.726363 -0.222330 0.650358, -0.713325 0.130583 -0.688560, -0.723998 0.435572 -0.534887, -0.722389 0.444643 -0.529573, -0.714364 0.140701 -0.685484, 0.714364 0.140701 -0.685484, 0.722389 0.444643 -0.529573, 0.723998 0.435572 -0.534887, 0.713325 0.130583 -0.688560 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy14 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.188000 0.970000 6.00000e-2, 0.188000 0.440000 0.209000, 6.80000e-2 0.440000 0.209000, 6.80000e-2 0.970000 6.00000e-2, 0.188000 0.970000 0.00000e+0, 0.188000 0.440000 0.149000, 6.80000e-2 0.440000 0.149000, 6.80000e-2 0.970000 0.00000e+0, 0.188000 0.809000 6.00000e-2, 0.188000 0.778000 8.40000e-2, 0.188000 0.712000 0.185000, 0.188000 0.626000 0.209000, 6.80000e-2 0.626000 0.209000, 6.80000e-2 0.712000 0.185000, 6.80000e-2 0.778000 8.40000e-2, 6.80000e-2 0.809000 6.00000e-2, 0.188000 0.809000 0.00000e+0, 0.188000 0.748000 2.40000e-2, 0.188000 0.682000 0.125000, 0.188000 0.626000 0.149000, 6.80000e-2 0.626000 0.149000, 6.80000e-2 0.682000 0.125000, 6.80000e-2 0.748000 2.40000e-2, 6.80000e-2 0.809000 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.726363 0.222330 0.650358, 0.712018 0.515960 0.476251, 0.730111 0.403720 0.551315, 0.710382 9.54750e-2 0.697310, -0.710382 9.54750e-2 0.697310, -0.730111 0.403720 0.551315, -0.712018 0.515960 0.476251, -0.726363 0.222330 0.650358, 0.713325 -0.130583 -0.688560, 0.723998 -0.435572 -0.534887, 0.722389 -0.444643 -0.529573, 0.714364 -0.140701 -0.685484, -0.714364 -0.140701 -0.685484, -0.722389 -0.444643 -0.529573, -0.723998 -0.435572 -0.534887, -0.713325 -0.130583 -0.688560 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy13 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.80000e-2 -0.970000 6.00000e-2, 6.80000e-2 -0.440000 0.209000, 0.188000 -0.440000 0.209000, 0.188000 -0.970000 6.00000e-2, 6.80000e-2 -0.970000 0.00000e+0, 6.80000e-2 -0.440000 0.149000, 0.188000 -0.440000 0.149000, 0.188000 -0.970000 0.00000e+0, 6.80000e-2 -0.809000 6.00000e-2, 6.80000e-2 -0.778000 8.40000e-2, 6.80000e-2 -0.712000 0.185000, 6.80000e-2 -0.626000 0.209000, 0.188000 -0.626000 0.209000, 0.188000 -0.712000 0.185000, 0.188000 -0.778000 8.40000e-2, 0.188000 -0.809000 6.00000e-2, 6.80000e-2 -0.809000 0.00000e+0, 6.80000e-2 -0.748000 2.40000e-2, 6.80000e-2 -0.682000 0.125000, 6.80000e-2 -0.626000 0.149000, 0.188000 -0.626000 0.149000, 0.188000 -0.682000 0.125000, 0.188000 -0.748000 2.40000e-2, 0.188000 -0.809000 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.726363 -0.222330 0.650358, -0.712018 -0.515960 0.476251, -0.730111 -0.403720 0.551315, -0.710382 -9.54750e-2 0.697310, 0.710382 -9.54750e-2 0.697310, 0.730111 -0.403720 0.551315, 0.712018 -0.515960 0.476251, 0.726363 -0.222330 0.650358, -0.713325 0.130583 -0.688560, -0.723998 0.435572 -0.534887, -0.722389 0.444643 -0.529573, -0.714364 0.140701 -0.685484, 0.714364 0.140701 -0.685484, 0.722389 0.444643 -0.529573, 0.723998 0.435572 -0.534887, 0.713325 0.130583 -0.688560 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy12 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -6.80000e-2 0.970000 6.00000e-2, -6.80000e-2 0.440000 0.209000, -0.188000 0.440000 0.209000, -0.188000 0.970000 6.00000e-2, -6.80000e-2 0.970000 0.00000e+0, -6.80000e-2 0.440000 0.149000, -0.188000 0.440000 0.149000, -0.188000 0.970000 0.00000e+0, -6.80000e-2 0.809000 6.00000e-2, -6.80000e-2 0.778000 8.40000e-2, -6.80000e-2 0.712000 0.185000, -6.80000e-2 0.626000 0.209000, -0.188000 0.626000 0.209000, -0.188000 0.712000 0.185000, -0.188000 0.778000 8.40000e-2, -0.188000 0.809000 6.00000e-2, -6.80000e-2 0.809000 0.00000e+0, -6.80000e-2 0.748000 2.40000e-2, -6.80000e-2 0.682000 0.125000, -6.80000e-2 0.626000 0.149000, -0.188000 0.626000 0.149000, -0.188000 0.682000 0.125000, -0.188000 0.748000 2.40000e-2, -0.188000 0.809000 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.726363 0.222330 0.650358, 0.712018 0.515960 0.476251, 0.730111 0.403720 0.551315, 0.710382 9.54750e-2 0.697310, -0.710382 9.54750e-2 0.697310, -0.730111 0.403720 0.551315, -0.712018 0.515960 0.476251, -0.726363 0.222330 0.650358, 0.713325 -0.130583 -0.688560, 0.723998 -0.435572 -0.534887, 0.722389 -0.444643 -0.529573, 0.714364 -0.140701 -0.685484, -0.714364 -0.140701 -0.685484, -0.722389 -0.444643 -0.529573, -0.723998 -0.435572 -0.534887, -0.713325 -0.130583 -0.688560 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy11 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.188000 -0.970000 6.00000e-2, -0.188000 -0.440000 0.209000, -6.80000e-2 -0.440000 0.209000, -6.80000e-2 -0.970000 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15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.726363 -0.222330 0.650358, -0.712018 -0.515960 0.476251, -0.730111 -0.403720 0.551315, -0.710382 -9.54750e-2 0.697310, 0.710382 -9.54750e-2 0.697310, 0.730111 -0.403720 0.551315, 0.712018 -0.515960 0.476251, 0.726363 -0.222330 0.650358, -0.713325 0.130583 -0.688560, -0.723998 0.435572 -0.534887, -0.722389 0.444643 -0.529573, -0.714364 0.140701 -0.685484, 0.714364 0.140701 -0.685484, 0.722389 0.444643 -0.529573, 0.723998 0.435572 -0.534887, 0.713325 0.130583 -0.688560 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, 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