#VRML V2.0 utf8 #Exported from Wings 3D 0.99.02 DEF cube2_copy32 Transform { children [ Shape { appearance Appearance { material DEF pins Material { diffuseColor 0.700000 0.700000 0.700000 emissiveColor 0.700000 0.700000 0.700000 specularColor 0.700000 0.700000 0.700000 ambientIntensity 0.700000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.921800 1.18000 4.00000e-2, 0.921800 0.600000 0.321000, 0.828200 0.600000 0.321000, 0.828200 1.18000 4.00000e-2, 0.921800 1.18000 -2.77556e-17, 0.921800 0.600000 0.281000, 0.828200 0.600000 0.281000, 0.828200 1.18000 -2.77556e-17, 0.921800 0.969000 4.00000e-2, 0.921800 0.908000 8.10000e-2, 0.921800 0.872000 0.235000, 0.921800 0.786000 0.321000, 0.828200 0.786000 0.321000, 0.828200 0.872000 0.235000, 0.828200 0.908000 8.10000e-2, 0.828200 0.969000 4.00000e-2, 0.921800 0.969000 -2.77556e-17, 0.921800 0.878000 4.10000e-2, 0.921800 0.842000 0.195000, 0.921800 0.786000 0.281000, 0.828200 0.786000 0.281000, 0.828200 0.842000 0.195000, 0.828200 0.878000 4.10000e-2, 0.828200 0.969000 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.722634 0.201556 0.661192, 0.732045 0.560594 0.387098, 0.720797 0.605777 0.336877, 0.734510 0.259688 0.626943, -0.734510 0.259688 0.626943, -0.720797 0.605777 0.336877, -0.732045 0.560594 0.387098, -0.722634 0.201556 0.661192, 0.715040 -0.146863 -0.683483, 0.744577 -0.515444 -0.424172, 0.712452 -0.645391 -0.275470, 0.751044 -0.314687 -0.580435, -0.751044 -0.314687 -0.580435, -0.712452 -0.645391 -0.275470, -0.744577 -0.515444 -0.424172, -0.715040 -0.146863 -0.683483 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy31 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.828200 -1.18000 4.00000e-2, 0.828200 -0.600000 0.321000, 0.921800 -0.600000 0.321000, 0.921800 -1.18000 4.00000e-2, 0.828200 -1.18000 -2.77556e-17, 0.828200 -0.600000 0.281000, 0.921800 -0.600000 0.281000, 0.921800 -1.18000 -2.77556e-17, 0.828200 -0.969000 4.00000e-2, 0.828200 -0.908000 8.10000e-2, 0.828200 -0.872000 0.235000, 0.828200 -0.786000 0.321000, 0.921800 -0.786000 0.321000, 0.921800 -0.872000 0.235000, 0.921800 -0.908000 8.10000e-2, 0.921800 -0.969000 4.00000e-2, 0.828200 -0.969000 -2.77556e-17, 0.828200 -0.878000 4.10000e-2, 0.828200 -0.842000 0.195000, 0.828200 -0.786000 0.281000, 0.921800 -0.786000 0.281000, 0.921800 -0.842000 0.195000, 0.921800 -0.878000 4.10000e-2, 0.921800 -0.969000 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.722634 -0.201556 0.661192, -0.732045 -0.560594 0.387098, -0.720797 -0.605777 0.336877, -0.734510 -0.259688 0.626943, 0.734510 -0.259688 0.626943, 0.720797 -0.605777 0.336877, 0.732045 -0.560594 0.387098, 0.722634 -0.201556 0.661192, -0.715040 0.146863 -0.683483, -0.744577 0.515444 -0.424172, -0.712452 0.645391 -0.275470, -0.751044 0.314687 -0.580435, 0.751044 0.314687 -0.580435, 0.712452 0.645391 -0.275470, 0.744577 0.515444 -0.424172, 0.715040 0.146863 -0.683483 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy30 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.671800 1.18000 4.00000e-2, 0.671800 0.600000 0.321000, 0.578200 0.600000 0.321000, 0.578200 1.18000 4.00000e-2, 0.671800 1.18000 -2.77556e-17, 0.671800 0.600000 0.281000, 0.578200 0.600000 0.281000, 0.578200 1.18000 -2.77556e-17, 0.671800 0.969000 4.00000e-2, 0.671800 0.908000 8.10000e-2, 0.671800 0.872000 0.235000, 0.671800 0.786000 0.321000, 0.578200 0.786000 0.321000, 0.578200 0.872000 0.235000, 0.578200 0.908000 8.10000e-2, 0.578200 0.969000 4.00000e-2, 0.671800 0.969000 -2.77556e-17, 0.671800 0.878000 4.10000e-2, 0.671800 0.842000 0.195000, 0.671800 0.786000 0.281000, 0.578200 0.786000 0.281000, 0.578200 0.842000 0.195000, 0.578200 0.878000 4.10000e-2, 0.578200 0.969000 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.722634 0.201556 0.661192, 0.732045 0.560594 0.387098, 0.720797 0.605777 0.336877, 0.734510 0.259688 0.626943, -0.734510 0.259688 0.626943, -0.720797 0.605777 0.336877, -0.732045 0.560594 0.387098, -0.722634 0.201556 0.661192, 0.715040 -0.146863 -0.683483, 0.744577 -0.515444 -0.424172, 0.712452 -0.645391 -0.275470, 0.751044 -0.314687 -0.580435, -0.751044 -0.314687 -0.580435, -0.712452 -0.645391 -0.275470, -0.744577 -0.515444 -0.424172, -0.715040 -0.146863 -0.683483 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy29 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.578200 -1.18000 4.00000e-2, 0.578200 -0.600000 0.321000, 0.671800 -0.600000 0.321000, 0.671800 -1.18000 4.00000e-2, 0.578200 -1.18000 -2.77556e-17, 0.578200 -0.600000 0.281000, 0.671800 -0.600000 0.281000, 0.671800 -1.18000 -2.77556e-17, 0.578200 -0.969000 4.00000e-2, 0.578200 -0.908000 8.10000e-2, 0.578200 -0.872000 0.235000, 0.578200 -0.786000 0.321000, 0.671800 -0.786000 0.321000, 0.671800 -0.872000 0.235000, 0.671800 -0.908000 8.10000e-2, 0.671800 -0.969000 4.00000e-2, 0.578200 -0.969000 -2.77556e-17, 0.578200 -0.878000 4.10000e-2, 0.578200 -0.842000 0.195000, 0.578200 -0.786000 0.281000, 0.671800 -0.786000 0.281000, 0.671800 -0.842000 0.195000, 0.671800 -0.878000 4.10000e-2, 0.671800 -0.969000 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.722634 -0.201556 0.661192, -0.732045 -0.560594 0.387098, -0.720797 -0.605777 0.336877, -0.734510 -0.259688 0.626943, 0.734510 -0.259688 0.626943, 0.720797 -0.605777 0.336877, 0.732045 -0.560594 0.387098, 0.722634 -0.201556 0.661192, -0.715040 0.146863 -0.683483, -0.744577 0.515444 -0.424172, -0.712452 0.645391 -0.275470, -0.751044 0.314687 -0.580435, 0.751044 0.314687 -0.580435, 0.712452 0.645391 -0.275470, 0.744577 0.515444 -0.424172, 0.715040 0.146863 -0.683483 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy28 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.421800 1.18000 4.00000e-2, 0.421800 0.600000 0.321000, 0.328200 0.600000 0.321000, 0.328200 1.18000 4.00000e-2, 0.421800 1.18000 -2.77556e-17, 0.421800 0.600000 0.281000, 0.328200 0.600000 0.281000, 0.328200 1.18000 -2.77556e-17, 0.421800 0.969000 4.00000e-2, 0.421800 0.908000 8.10000e-2, 0.421800 0.872000 0.235000, 0.421800 0.786000 0.321000, 0.328200 0.786000 0.321000, 0.328200 0.872000 0.235000, 0.328200 0.908000 8.10000e-2, 0.328200 0.969000 4.00000e-2, 0.421800 0.969000 -2.77556e-17, 0.421800 0.878000 4.10000e-2, 0.421800 0.842000 0.195000, 0.421800 0.786000 0.281000, 0.328200 0.786000 0.281000, 0.328200 0.842000 0.195000, 0.328200 0.878000 4.10000e-2, 0.328200 0.969000 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.722634 0.201556 0.661192, 0.732045 0.560594 0.387098, 0.720797 0.605777 0.336877, 0.734510 0.259688 0.626943, -0.734510 0.259688 0.626943, -0.720797 0.605777 0.336877, -0.732045 0.560594 0.387098, -0.722634 0.201556 0.661192, 0.715040 -0.146863 -0.683483, 0.744577 -0.515444 -0.424172, 0.712452 -0.645391 -0.275470, 0.751044 -0.314687 -0.580435, -0.751044 -0.314687 -0.580435, -0.712452 -0.645391 -0.275470, -0.744577 -0.515444 -0.424172, -0.715040 -0.146863 -0.683483 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy27 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.328200 -1.18000 4.00000e-2, 0.328200 -0.600000 0.321000, 0.421800 -0.600000 0.321000, 0.421800 -1.18000 4.00000e-2, 0.328200 -1.18000 -2.77556e-17, 0.328200 -0.600000 0.281000, 0.421800 -0.600000 0.281000, 0.421800 -1.18000 -2.77556e-17, 0.328200 -0.969000 4.00000e-2, 0.328200 -0.908000 8.10000e-2, 0.328200 -0.872000 0.235000, 0.328200 -0.786000 0.321000, 0.421800 -0.786000 0.321000, 0.421800 -0.872000 0.235000, 0.421800 -0.908000 8.10000e-2, 0.421800 -0.969000 4.00000e-2, 0.328200 -0.969000 -2.77556e-17, 0.328200 -0.878000 4.10000e-2, 0.328200 -0.842000 0.195000, 0.328200 -0.786000 0.281000, 0.421800 -0.786000 0.281000, 0.421800 -0.842000 0.195000, 0.421800 -0.878000 4.10000e-2, 0.421800 -0.969000 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.722634 -0.201556 0.661192, -0.732045 -0.560594 0.387098, -0.720797 -0.605777 0.336877, -0.734510 -0.259688 0.626943, 0.734510 -0.259688 0.626943, 0.720797 -0.605777 0.336877, 0.732045 -0.560594 0.387098, 0.722634 -0.201556 0.661192, -0.715040 0.146863 -0.683483, -0.744577 0.515444 -0.424172, -0.712452 0.645391 -0.275470, -0.751044 0.314687 -0.580435, 0.751044 0.314687 -0.580435, 0.712452 0.645391 -0.275470, 0.744577 0.515444 -0.424172, 0.715040 0.146863 -0.683483 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy26 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.171800 1.18000 4.00000e-2, 0.171800 0.600000 0.321000, 7.82000e-2 0.600000 0.321000, 7.82000e-2 1.18000 4.00000e-2, 0.171800 1.18000 -2.77556e-17, 0.171800 0.600000 0.281000, 7.82000e-2 0.600000 0.281000, 7.82000e-2 1.18000 -2.77556e-17, 0.171800 0.969000 4.00000e-2, 0.171800 0.908000 8.10000e-2, 0.171800 0.872000 0.235000, 0.171800 0.786000 0.321000, 7.82000e-2 0.786000 0.321000, 7.82000e-2 0.872000 0.235000, 7.82000e-2 0.908000 8.10000e-2, 7.82000e-2 0.969000 4.00000e-2, 0.171800 0.969000 -2.77556e-17, 0.171800 0.878000 4.10000e-2, 0.171800 0.842000 0.195000, 0.171800 0.786000 0.281000, 7.82000e-2 0.786000 0.281000, 7.82000e-2 0.842000 0.195000, 7.82000e-2 0.878000 4.10000e-2, 7.82000e-2 0.969000 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.722634 0.201556 0.661192, 0.732045 0.560594 0.387098, 0.720797 0.605777 0.336877, 0.734510 0.259688 0.626943, -0.734510 0.259688 0.626943, -0.720797 0.605777 0.336877, -0.732045 0.560594 0.387098, -0.722634 0.201556 0.661192, 0.715040 -0.146863 -0.683483, 0.744577 -0.515444 -0.424172, 0.712452 -0.645391 -0.275470, 0.751044 -0.314687 -0.580435, -0.751044 -0.314687 -0.580435, -0.712452 -0.645391 -0.275470, -0.744577 -0.515444 -0.424172, -0.715040 -0.146863 -0.683483 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy25 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.82000e-2 -1.18000 4.00000e-2, 7.82000e-2 -0.600000 0.321000, 0.171800 -0.600000 0.321000, 0.171800 -1.18000 4.00000e-2, 7.82000e-2 -1.18000 -2.77556e-17, 7.82000e-2 -0.600000 0.281000, 0.171800 -0.600000 0.281000, 0.171800 -1.18000 -2.77556e-17, 7.82000e-2 -0.969000 4.00000e-2, 7.82000e-2 -0.908000 8.10000e-2, 7.82000e-2 -0.872000 0.235000, 7.82000e-2 -0.786000 0.321000, 0.171800 -0.786000 0.321000, 0.171800 -0.872000 0.235000, 0.171800 -0.908000 8.10000e-2, 0.171800 -0.969000 4.00000e-2, 7.82000e-2 -0.969000 -2.77556e-17, 7.82000e-2 -0.878000 4.10000e-2, 7.82000e-2 -0.842000 0.195000, 7.82000e-2 -0.786000 0.281000, 0.171800 -0.786000 0.281000, 0.171800 -0.842000 0.195000, 0.171800 -0.878000 4.10000e-2, 0.171800 -0.969000 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.722634 -0.201556 0.661192, -0.732045 -0.560594 0.387098, -0.720797 -0.605777 0.336877, -0.734510 -0.259688 0.626943, 0.734510 -0.259688 0.626943, 0.720797 -0.605777 0.336877, 0.732045 -0.560594 0.387098, 0.722634 -0.201556 0.661192, -0.715040 0.146863 -0.683483, -0.744577 0.515444 -0.424172, -0.712452 0.645391 -0.275470, -0.751044 0.314687 -0.580435, 0.751044 0.314687 -0.580435, 0.712452 0.645391 -0.275470, 0.744577 0.515444 -0.424172, 0.715040 0.146863 -0.683483 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy24 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.828200 1.18000 4.00000e-2, -0.828200 0.600000 0.321000, -0.921800 0.600000 0.321000, -0.921800 1.18000 4.00000e-2, -0.828200 1.18000 -2.77556e-17, -0.828200 0.600000 0.281000, -0.921800 0.600000 0.281000, -0.921800 1.18000 -2.77556e-17, -0.828200 0.969000 4.00000e-2, -0.828200 0.908000 8.10000e-2, -0.828200 0.872000 0.235000, -0.828200 0.786000 0.321000, -0.921800 0.786000 0.321000, -0.921800 0.872000 0.235000, -0.921800 0.908000 8.10000e-2, -0.921800 0.969000 4.00000e-2, -0.828200 0.969000 -2.77556e-17, -0.828200 0.878000 4.10000e-2, -0.828200 0.842000 0.195000, -0.828200 0.786000 0.281000, -0.921800 0.786000 0.281000, -0.921800 0.842000 0.195000, -0.921800 0.878000 4.10000e-2, -0.921800 0.969000 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.722634 0.201556 0.661192, 0.732045 0.560594 0.387098, 0.720797 0.605777 0.336877, 0.734510 0.259688 0.626943, -0.734510 0.259688 0.626943, -0.720797 0.605777 0.336877, -0.732045 0.560594 0.387098, -0.722634 0.201556 0.661192, 0.715040 -0.146863 -0.683483, 0.744577 -0.515444 -0.424172, 0.712452 -0.645391 -0.275470, 0.751044 -0.314687 -0.580435, -0.751044 -0.314687 -0.580435, -0.712452 -0.645391 -0.275470, -0.744577 -0.515444 -0.424172, -0.715040 -0.146863 -0.683483 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy23 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.921800 -1.18000 4.00000e-2, -0.921800 -0.600000 0.321000, -0.828200 -0.600000 0.321000, -0.828200 -1.18000 4.00000e-2, -0.921800 -1.18000 -2.77556e-17, -0.921800 -0.600000 0.281000, -0.828200 -0.600000 0.281000, -0.828200 -1.18000 -2.77556e-17, -0.921800 -0.969000 4.00000e-2, -0.921800 -0.908000 8.10000e-2, -0.921800 -0.872000 0.235000, -0.921800 -0.786000 0.321000, -0.828200 -0.786000 0.321000, -0.828200 -0.872000 0.235000, -0.828200 -0.908000 8.10000e-2, -0.828200 -0.969000 4.00000e-2, -0.921800 -0.969000 -2.77556e-17, -0.921800 -0.878000 4.10000e-2, -0.921800 -0.842000 0.195000, -0.921800 -0.786000 0.281000, -0.828200 -0.786000 0.281000, -0.828200 -0.842000 0.195000, -0.828200 -0.878000 4.10000e-2, -0.828200 -0.969000 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.722634 -0.201556 0.661192, -0.732045 -0.560594 0.387098, -0.720797 -0.605777 0.336877, -0.734510 -0.259688 0.626943, 0.734510 -0.259688 0.626943, 0.720797 -0.605777 0.336877, 0.732045 -0.560594 0.387098, 0.722634 -0.201556 0.661192, -0.715040 0.146863 -0.683483, -0.744577 0.515444 -0.424172, -0.712452 0.645391 -0.275470, -0.751044 0.314687 -0.580435, 0.751044 0.314687 -0.580435, 0.712452 0.645391 -0.275470, 0.744577 0.515444 -0.424172, 0.715040 0.146863 -0.683483 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy22 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.578200 1.18000 4.00000e-2, -0.578200 0.600000 0.321000, -0.671800 0.600000 0.321000, -0.671800 1.18000 4.00000e-2, -0.578200 1.18000 -2.77556e-17, -0.578200 0.600000 0.281000, -0.671800 0.600000 0.281000, -0.671800 1.18000 -2.77556e-17, -0.578200 0.969000 4.00000e-2, -0.578200 0.908000 8.10000e-2, -0.578200 0.872000 0.235000, -0.578200 0.786000 0.321000, -0.671800 0.786000 0.321000, -0.671800 0.872000 0.235000, -0.671800 0.908000 8.10000e-2, -0.671800 0.969000 4.00000e-2, -0.578200 0.969000 -2.77556e-17, -0.578200 0.878000 4.10000e-2, -0.578200 0.842000 0.195000, -0.578200 0.786000 0.281000, -0.671800 0.786000 0.281000, -0.671800 0.842000 0.195000, -0.671800 0.878000 4.10000e-2, -0.671800 0.969000 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.722634 0.201556 0.661192, 0.732045 0.560594 0.387098, 0.720797 0.605777 0.336877, 0.734510 0.259688 0.626943, -0.734510 0.259688 0.626943, -0.720797 0.605777 0.336877, -0.732045 0.560594 0.387098, -0.722634 0.201556 0.661192, 0.715040 -0.146863 -0.683483, 0.744577 -0.515444 -0.424172, 0.712452 -0.645391 -0.275470, 0.751044 -0.314687 -0.580435, -0.751044 -0.314687 -0.580435, -0.712452 -0.645391 -0.275470, -0.744577 -0.515444 -0.424172, -0.715040 -0.146863 -0.683483 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy21 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.671800 -1.18000 4.00000e-2, -0.671800 -0.600000 0.321000, -0.578200 -0.600000 0.321000, -0.578200 -1.18000 4.00000e-2, -0.671800 -1.18000 -2.77556e-17, -0.671800 -0.600000 0.281000, -0.578200 -0.600000 0.281000, -0.578200 -1.18000 -2.77556e-17, -0.671800 -0.969000 4.00000e-2, -0.671800 -0.908000 8.10000e-2, -0.671800 -0.872000 0.235000, -0.671800 -0.786000 0.321000, -0.578200 -0.786000 0.321000, -0.578200 -0.872000 0.235000, -0.578200 -0.908000 8.10000e-2, -0.578200 -0.969000 4.00000e-2, -0.671800 -0.969000 -2.77556e-17, -0.671800 -0.878000 4.10000e-2, -0.671800 -0.842000 0.195000, -0.671800 -0.786000 0.281000, -0.578200 -0.786000 0.281000, -0.578200 -0.842000 0.195000, -0.578200 -0.878000 4.10000e-2, -0.578200 -0.969000 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.722634 -0.201556 0.661192, -0.732045 -0.560594 0.387098, -0.720797 -0.605777 0.336877, -0.734510 -0.259688 0.626943, 0.734510 -0.259688 0.626943, 0.720797 -0.605777 0.336877, 0.732045 -0.560594 0.387098, 0.722634 -0.201556 0.661192, -0.715040 0.146863 -0.683483, -0.744577 0.515444 -0.424172, -0.712452 0.645391 -0.275470, -0.751044 0.314687 -0.580435, 0.751044 0.314687 -0.580435, 0.712452 0.645391 -0.275470, 0.744577 0.515444 -0.424172, 0.715040 0.146863 -0.683483 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy20 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.328200 1.18000 4.00000e-2, -0.328200 0.600000 0.321000, -0.421800 0.600000 0.321000, -0.421800 1.18000 4.00000e-2, -0.328200 1.18000 -2.77556e-17, -0.328200 0.600000 0.281000, -0.421800 0.600000 0.281000, -0.421800 1.18000 -2.77556e-17, -0.328200 0.969000 4.00000e-2, -0.328200 0.908000 8.10000e-2, -0.328200 0.872000 0.235000, -0.328200 0.786000 0.321000, -0.421800 0.786000 0.321000, -0.421800 0.872000 0.235000, -0.421800 0.908000 8.10000e-2, -0.421800 0.969000 4.00000e-2, -0.328200 0.969000 -2.77556e-17, -0.328200 0.878000 4.10000e-2, -0.328200 0.842000 0.195000, -0.328200 0.786000 0.281000, -0.421800 0.786000 0.281000, -0.421800 0.842000 0.195000, -0.421800 0.878000 4.10000e-2, -0.421800 0.969000 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.722634 0.201556 0.661192, 0.732045 0.560594 0.387098, 0.720797 0.605777 0.336877, 0.734510 0.259688 0.626943, -0.734510 0.259688 0.626943, -0.720797 0.605777 0.336877, -0.732045 0.560594 0.387098, -0.722634 0.201556 0.661192, 0.715040 -0.146863 -0.683483, 0.744577 -0.515444 -0.424172, 0.712452 -0.645391 -0.275470, 0.751044 -0.314687 -0.580435, -0.751044 -0.314687 -0.580435, -0.712452 -0.645391 -0.275470, -0.744577 -0.515444 -0.424172, -0.715040 -0.146863 -0.683483 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy19 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.421800 -1.18000 4.00000e-2, -0.421800 -0.600000 0.321000, -0.328200 -0.600000 0.321000, -0.328200 -1.18000 4.00000e-2, -0.421800 -1.18000 -2.77556e-17, -0.421800 -0.600000 0.281000, -0.328200 -0.600000 0.281000, -0.328200 -1.18000 -2.77556e-17, -0.421800 -0.969000 4.00000e-2, -0.421800 -0.908000 8.10000e-2, -0.421800 -0.872000 0.235000, -0.421800 -0.786000 0.321000, -0.328200 -0.786000 0.321000, -0.328200 -0.872000 0.235000, -0.328200 -0.908000 8.10000e-2, -0.328200 -0.969000 4.00000e-2, -0.421800 -0.969000 -2.77556e-17, -0.421800 -0.878000 4.10000e-2, -0.421800 -0.842000 0.195000, -0.421800 -0.786000 0.281000, -0.328200 -0.786000 0.281000, -0.328200 -0.842000 0.195000, -0.328200 -0.878000 4.10000e-2, -0.328200 -0.969000 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.722634 -0.201556 0.661192, -0.732045 -0.560594 0.387098, -0.720797 -0.605777 0.336877, -0.734510 -0.259688 0.626943, 0.734510 -0.259688 0.626943, 0.720797 -0.605777 0.336877, 0.732045 -0.560594 0.387098, 0.722634 -0.201556 0.661192, -0.715040 0.146863 -0.683483, -0.744577 0.515444 -0.424172, -0.712452 0.645391 -0.275470, -0.751044 0.314687 -0.580435, 0.751044 0.314687 -0.580435, 0.712452 0.645391 -0.275470, 0.744577 0.515444 -0.424172, 0.715040 0.146863 -0.683483 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy19 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.82000e-2 1.18000 4.00000e-2, -7.82000e-2 0.600000 0.321000, -0.171800 0.600000 0.321000, -0.171800 1.18000 4.00000e-2, -7.82000e-2 1.18000 -2.77556e-17, -7.82000e-2 0.600000 0.281000, -0.171800 0.600000 0.281000, -0.171800 1.18000 -2.77556e-17, -7.82000e-2 0.969000 4.00000e-2, -7.82000e-2 0.908000 8.10000e-2, -7.82000e-2 0.872000 0.235000, -7.82000e-2 0.786000 0.321000, -0.171800 0.786000 0.321000, -0.171800 0.872000 0.235000, -0.171800 0.908000 8.10000e-2, -0.171800 0.969000 4.00000e-2, -7.82000e-2 0.969000 -2.77556e-17, -7.82000e-2 0.878000 4.10000e-2, -7.82000e-2 0.842000 0.195000, -7.82000e-2 0.786000 0.281000, -0.171800 0.786000 0.281000, -0.171800 0.842000 0.195000, -0.171800 0.878000 4.10000e-2, -0.171800 0.969000 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.722634 0.201556 0.661192, 0.732045 0.560594 0.387098, 0.720797 0.605777 0.336877, 0.734510 0.259688 0.626943, -0.734510 0.259688 0.626943, -0.720797 0.605777 0.336877, -0.732045 0.560594 0.387098, -0.722634 0.201556 0.661192, 0.715040 -0.146863 -0.683483, 0.744577 -0.515444 -0.424172, 0.712452 -0.645391 -0.275470, 0.751044 -0.314687 -0.580435, -0.751044 -0.314687 -0.580435, -0.712452 -0.645391 -0.275470, -0.744577 -0.515444 -0.424172, -0.715040 -0.146863 -0.683483 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy18 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.171800 -1.18000 4.00000e-2, -0.171800 -0.600000 0.321000, -7.82000e-2 -0.600000 0.321000, -7.82000e-2 -1.18000 4.00000e-2, -0.171800 -1.18000 -2.77556e-17, -0.171800 -0.600000 0.281000, -7.82000e-2 -0.600000 0.281000, -7.82000e-2 -1.18000 -2.77556e-17, -0.171800 -0.969000 4.00000e-2, -0.171800 -0.908000 8.10000e-2, -0.171800 -0.872000 0.235000, -0.171800 -0.786000 0.321000, -7.82000e-2 -0.786000 0.321000, -7.82000e-2 -0.872000 0.235000, -7.82000e-2 -0.908000 8.10000e-2, -7.82000e-2 -0.969000 4.00000e-2, -0.171800 -0.969000 -2.77556e-17, -0.171800 -0.878000 4.10000e-2, -0.171800 -0.842000 0.195000, -0.171800 -0.786000 0.281000, -7.82000e-2 -0.786000 0.281000, -7.82000e-2 -0.842000 0.195000, -7.82000e-2 -0.878000 4.10000e-2, -7.82000e-2 -0.969000 -2.77556e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 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