#VRML V2.0 utf8 #Exported from Wings 3D 0.99.02 DEF cube2_copy86 Transform { children [ Shape { appearance Appearance { material DEF pins Material { diffuseColor 0.700000 0.700000 0.700000 emissiveColor 0.700000 0.700000 0.700000 specularColor 0.700000 0.700000 0.700000 ambientIntensity 0.700000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.171800 2.05000 8.00000e-2, 0.171800 1.37000 0.489000, 7.82000e-2 1.37000 0.489000, 7.82000e-2 2.05000 8.00000e-2, 0.171800 2.05000 -1.21431e-17, 0.171800 1.37000 0.409000, 7.82000e-2 1.37000 0.409000, 7.82000e-2 2.05000 -1.21431e-17, 0.171800 1.73900 8.00000e-2, 0.171800 1.67800 0.162000, 0.171800 1.64200 0.457000, 0.171800 1.55600 0.489000, 7.82000e-2 1.55600 0.489000, 7.82000e-2 1.64200 0.457000, 7.82000e-2 1.67800 0.162000, 7.82000e-2 1.73900 8.00000e-2, 0.171800 1.73900 -1.21431e-17, 0.171800 1.64800 8.20000e-2, 0.171800 1.61200 0.377000, 0.171800 1.55600 0.409000, 7.82000e-2 1.55600 0.409000, 7.82000e-2 1.61200 0.377000, 7.82000e-2 1.64800 8.20000e-2, 7.82000e-2 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy85 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.82000e-2 -2.05000 8.00000e-2, 7.82000e-2 -1.37000 0.489000, 0.171800 -1.37000 0.489000, 0.171800 -2.05000 8.00000e-2, 7.82000e-2 -2.05000 0.00000e+0, 7.82000e-2 -1.37000 0.409000, 0.171800 -1.37000 0.409000, 0.171800 -2.05000 0.00000e+0, 7.82000e-2 -1.73900 8.00000e-2, 7.82000e-2 -1.67800 0.162000, 7.82000e-2 -1.64200 0.457000, 7.82000e-2 -1.55600 0.489000, 0.171800 -1.55600 0.489000, 0.171800 -1.64200 0.457000, 0.171800 -1.67800 0.162000, 0.171800 -1.73900 8.00000e-2, 7.82000e-2 -1.73900 0.00000e+0, 7.82000e-2 -1.64800 8.20000e-2, 7.82000e-2 -1.61200 0.377000, 7.82000e-2 -1.55600 0.409000, 0.171800 -1.55600 0.409000, 0.171800 -1.61200 0.377000, 0.171800 -1.64800 8.20000e-2, 0.171800 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy84 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.421800 2.05000 8.00000e-2, 0.421800 1.37000 0.489000, 0.328200 1.37000 0.489000, 0.328200 2.05000 8.00000e-2, 0.421800 2.05000 -1.21431e-17, 0.421800 1.37000 0.409000, 0.328200 1.37000 0.409000, 0.328200 2.05000 -1.21431e-17, 0.421800 1.73900 8.00000e-2, 0.421800 1.67800 0.162000, 0.421800 1.64200 0.457000, 0.421800 1.55600 0.489000, 0.328200 1.55600 0.489000, 0.328200 1.64200 0.457000, 0.328200 1.67800 0.162000, 0.328200 1.73900 8.00000e-2, 0.421800 1.73900 -1.21431e-17, 0.421800 1.64800 8.20000e-2, 0.421800 1.61200 0.377000, 0.421800 1.55600 0.409000, 0.328200 1.55600 0.409000, 0.328200 1.61200 0.377000, 0.328200 1.64800 8.20000e-2, 0.328200 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy83 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.328200 -2.05000 8.00000e-2, 0.328200 -1.37000 0.489000, 0.421800 -1.37000 0.489000, 0.421800 -2.05000 8.00000e-2, 0.328200 -2.05000 0.00000e+0, 0.328200 -1.37000 0.409000, 0.421800 -1.37000 0.409000, 0.421800 -2.05000 0.00000e+0, 0.328200 -1.73900 8.00000e-2, 0.328200 -1.67800 0.162000, 0.328200 -1.64200 0.457000, 0.328200 -1.55600 0.489000, 0.421800 -1.55600 0.489000, 0.421800 -1.64200 0.457000, 0.421800 -1.67800 0.162000, 0.421800 -1.73900 8.00000e-2, 0.328200 -1.73900 0.00000e+0, 0.328200 -1.64800 8.20000e-2, 0.328200 -1.61200 0.377000, 0.328200 -1.55600 0.409000, 0.421800 -1.55600 0.409000, 0.421800 -1.61200 0.377000, 0.421800 -1.64800 8.20000e-2, 0.421800 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy82 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.671800 2.05000 8.00000e-2, 0.671800 1.37000 0.489000, 0.578200 1.37000 0.489000, 0.578200 2.05000 8.00000e-2, 0.671800 2.05000 -1.21431e-17, 0.671800 1.37000 0.409000, 0.578200 1.37000 0.409000, 0.578200 2.05000 -1.21431e-17, 0.671800 1.73900 8.00000e-2, 0.671800 1.67800 0.162000, 0.671800 1.64200 0.457000, 0.671800 1.55600 0.489000, 0.578200 1.55600 0.489000, 0.578200 1.64200 0.457000, 0.578200 1.67800 0.162000, 0.578200 1.73900 8.00000e-2, 0.671800 1.73900 -1.21431e-17, 0.671800 1.64800 8.20000e-2, 0.671800 1.61200 0.377000, 0.671800 1.55600 0.409000, 0.578200 1.55600 0.409000, 0.578200 1.61200 0.377000, 0.578200 1.64800 8.20000e-2, 0.578200 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy81 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.578200 -2.05000 8.00000e-2, 0.578200 -1.37000 0.489000, 0.671800 -1.37000 0.489000, 0.671800 -2.05000 8.00000e-2, 0.578200 -2.05000 0.00000e+0, 0.578200 -1.37000 0.409000, 0.671800 -1.37000 0.409000, 0.671800 -2.05000 0.00000e+0, 0.578200 -1.73900 8.00000e-2, 0.578200 -1.67800 0.162000, 0.578200 -1.64200 0.457000, 0.578200 -1.55600 0.489000, 0.671800 -1.55600 0.489000, 0.671800 -1.64200 0.457000, 0.671800 -1.67800 0.162000, 0.671800 -1.73900 8.00000e-2, 0.578200 -1.73900 0.00000e+0, 0.578200 -1.64800 8.20000e-2, 0.578200 -1.61200 0.377000, 0.578200 -1.55600 0.409000, 0.671800 -1.55600 0.409000, 0.671800 -1.61200 0.377000, 0.671800 -1.64800 8.20000e-2, 0.671800 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy80 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.921800 2.05000 8.00000e-2, 0.921800 1.37000 0.489000, 0.828200 1.37000 0.489000, 0.828200 2.05000 8.00000e-2, 0.921800 2.05000 -1.21431e-17, 0.921800 1.37000 0.409000, 0.828200 1.37000 0.409000, 0.828200 2.05000 -1.21431e-17, 0.921800 1.73900 8.00000e-2, 0.921800 1.67800 0.162000, 0.921800 1.64200 0.457000, 0.921800 1.55600 0.489000, 0.828200 1.55600 0.489000, 0.828200 1.64200 0.457000, 0.828200 1.67800 0.162000, 0.828200 1.73900 8.00000e-2, 0.921800 1.73900 -1.21431e-17, 0.921800 1.64800 8.20000e-2, 0.921800 1.61200 0.377000, 0.921800 1.55600 0.409000, 0.828200 1.55600 0.409000, 0.828200 1.61200 0.377000, 0.828200 1.64800 8.20000e-2, 0.828200 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy79 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.828200 -2.05000 8.00000e-2, 0.828200 -1.37000 0.489000, 0.921800 -1.37000 0.489000, 0.921800 -2.05000 8.00000e-2, 0.828200 -2.05000 0.00000e+0, 0.828200 -1.37000 0.409000, 0.921800 -1.37000 0.409000, 0.921800 -2.05000 0.00000e+0, 0.828200 -1.73900 8.00000e-2, 0.828200 -1.67800 0.162000, 0.828200 -1.64200 0.457000, 0.828200 -1.55600 0.489000, 0.921800 -1.55600 0.489000, 0.921800 -1.64200 0.457000, 0.921800 -1.67800 0.162000, 0.921800 -1.73900 8.00000e-2, 0.828200 -1.73900 0.00000e+0, 0.828200 -1.64800 8.20000e-2, 0.828200 -1.61200 0.377000, 0.828200 -1.55600 0.409000, 0.921800 -1.55600 0.409000, 0.921800 -1.61200 0.377000, 0.921800 -1.64800 8.20000e-2, 0.921800 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy78 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.17180 2.05000 8.00000e-2, 1.17180 1.37000 0.489000, 1.07820 1.37000 0.489000, 1.07820 2.05000 8.00000e-2, 1.17180 2.05000 -1.21431e-17, 1.17180 1.37000 0.409000, 1.07820 1.37000 0.409000, 1.07820 2.05000 -1.21431e-17, 1.17180 1.73900 8.00000e-2, 1.17180 1.67800 0.162000, 1.17180 1.64200 0.457000, 1.17180 1.55600 0.489000, 1.07820 1.55600 0.489000, 1.07820 1.64200 0.457000, 1.07820 1.67800 0.162000, 1.07820 1.73900 8.00000e-2, 1.17180 1.73900 -1.21431e-17, 1.17180 1.64800 8.20000e-2, 1.17180 1.61200 0.377000, 1.17180 1.55600 0.409000, 1.07820 1.55600 0.409000, 1.07820 1.61200 0.377000, 1.07820 1.64800 8.20000e-2, 1.07820 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy77 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.07820 -2.05000 8.00000e-2, 1.07820 -1.37000 0.489000, 1.17180 -1.37000 0.489000, 1.17180 -2.05000 8.00000e-2, 1.07820 -2.05000 0.00000e+0, 1.07820 -1.37000 0.409000, 1.17180 -1.37000 0.409000, 1.17180 -2.05000 0.00000e+0, 1.07820 -1.73900 8.00000e-2, 1.07820 -1.67800 0.162000, 1.07820 -1.64200 0.457000, 1.07820 -1.55600 0.489000, 1.17180 -1.55600 0.489000, 1.17180 -1.64200 0.457000, 1.17180 -1.67800 0.162000, 1.17180 -1.73900 8.00000e-2, 1.07820 -1.73900 0.00000e+0, 1.07820 -1.64800 8.20000e-2, 1.07820 -1.61200 0.377000, 1.07820 -1.55600 0.409000, 1.17180 -1.55600 0.409000, 1.17180 -1.61200 0.377000, 1.17180 -1.64800 8.20000e-2, 1.17180 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy76 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.42180 2.05000 8.00000e-2, 1.42180 1.37000 0.489000, 1.32820 1.37000 0.489000, 1.32820 2.05000 8.00000e-2, 1.42180 2.05000 -1.21431e-17, 1.42180 1.37000 0.409000, 1.32820 1.37000 0.409000, 1.32820 2.05000 -1.21431e-17, 1.42180 1.73900 8.00000e-2, 1.42180 1.67800 0.162000, 1.42180 1.64200 0.457000, 1.42180 1.55600 0.489000, 1.32820 1.55600 0.489000, 1.32820 1.64200 0.457000, 1.32820 1.67800 0.162000, 1.32820 1.73900 8.00000e-2, 1.42180 1.73900 -1.21431e-17, 1.42180 1.64800 8.20000e-2, 1.42180 1.61200 0.377000, 1.42180 1.55600 0.409000, 1.32820 1.55600 0.409000, 1.32820 1.61200 0.377000, 1.32820 1.64800 8.20000e-2, 1.32820 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy75 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.32820 -2.05000 8.00000e-2, 1.32820 -1.37000 0.489000, 1.42180 -1.37000 0.489000, 1.42180 -2.05000 8.00000e-2, 1.32820 -2.05000 0.00000e+0, 1.32820 -1.37000 0.409000, 1.42180 -1.37000 0.409000, 1.42180 -2.05000 0.00000e+0, 1.32820 -1.73900 8.00000e-2, 1.32820 -1.67800 0.162000, 1.32820 -1.64200 0.457000, 1.32820 -1.55600 0.489000, 1.42180 -1.55600 0.489000, 1.42180 -1.64200 0.457000, 1.42180 -1.67800 0.162000, 1.42180 -1.73900 8.00000e-2, 1.32820 -1.73900 0.00000e+0, 1.32820 -1.64800 8.20000e-2, 1.32820 -1.61200 0.377000, 1.32820 -1.55600 0.409000, 1.42180 -1.55600 0.409000, 1.42180 -1.61200 0.377000, 1.42180 -1.64800 8.20000e-2, 1.42180 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy74 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.67180 2.05000 8.00000e-2, 1.67180 1.37000 0.489000, 1.57820 1.37000 0.489000, 1.57820 2.05000 8.00000e-2, 1.67180 2.05000 -1.21431e-17, 1.67180 1.37000 0.409000, 1.57820 1.37000 0.409000, 1.57820 2.05000 -1.21431e-17, 1.67180 1.73900 8.00000e-2, 1.67180 1.67800 0.162000, 1.67180 1.64200 0.457000, 1.67180 1.55600 0.489000, 1.57820 1.55600 0.489000, 1.57820 1.64200 0.457000, 1.57820 1.67800 0.162000, 1.57820 1.73900 8.00000e-2, 1.67180 1.73900 -1.21431e-17, 1.67180 1.64800 8.20000e-2, 1.67180 1.61200 0.377000, 1.67180 1.55600 0.409000, 1.57820 1.55600 0.409000, 1.57820 1.61200 0.377000, 1.57820 1.64800 8.20000e-2, 1.57820 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy73 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.57820 -2.05000 8.00000e-2, 1.57820 -1.37000 0.489000, 1.67180 -1.37000 0.489000, 1.67180 -2.05000 8.00000e-2, 1.57820 -2.05000 0.00000e+0, 1.57820 -1.37000 0.409000, 1.67180 -1.37000 0.409000, 1.67180 -2.05000 0.00000e+0, 1.57820 -1.73900 8.00000e-2, 1.57820 -1.67800 0.162000, 1.57820 -1.64200 0.457000, 1.57820 -1.55600 0.489000, 1.67180 -1.55600 0.489000, 1.67180 -1.64200 0.457000, 1.67180 -1.67800 0.162000, 1.67180 -1.73900 8.00000e-2, 1.57820 -1.73900 0.00000e+0, 1.57820 -1.64800 8.20000e-2, 1.57820 -1.61200 0.377000, 1.57820 -1.55600 0.409000, 1.67180 -1.55600 0.409000, 1.67180 -1.61200 0.377000, 1.67180 -1.64800 8.20000e-2, 1.67180 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy72 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.92180 2.05000 8.00000e-2, 1.92180 1.37000 0.489000, 1.82820 1.37000 0.489000, 1.82820 2.05000 8.00000e-2, 1.92180 2.05000 -1.21431e-17, 1.92180 1.37000 0.409000, 1.82820 1.37000 0.409000, 1.82820 2.05000 -1.21431e-17, 1.92180 1.73900 8.00000e-2, 1.92180 1.67800 0.162000, 1.92180 1.64200 0.457000, 1.92180 1.55600 0.489000, 1.82820 1.55600 0.489000, 1.82820 1.64200 0.457000, 1.82820 1.67800 0.162000, 1.82820 1.73900 8.00000e-2, 1.92180 1.73900 -1.21431e-17, 1.92180 1.64800 8.20000e-2, 1.92180 1.61200 0.377000, 1.92180 1.55600 0.409000, 1.82820 1.55600 0.409000, 1.82820 1.61200 0.377000, 1.82820 1.64800 8.20000e-2, 1.82820 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy71 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.82820 -2.05000 8.00000e-2, 1.82820 -1.37000 0.489000, 1.92180 -1.37000 0.489000, 1.92180 -2.05000 8.00000e-2, 1.82820 -2.05000 0.00000e+0, 1.82820 -1.37000 0.409000, 1.92180 -1.37000 0.409000, 1.92180 -2.05000 0.00000e+0, 1.82820 -1.73900 8.00000e-2, 1.82820 -1.67800 0.162000, 1.82820 -1.64200 0.457000, 1.82820 -1.55600 0.489000, 1.92180 -1.55600 0.489000, 1.92180 -1.64200 0.457000, 1.92180 -1.67800 0.162000, 1.92180 -1.73900 8.00000e-2, 1.82820 -1.73900 0.00000e+0, 1.82820 -1.64800 8.20000e-2, 1.82820 -1.61200 0.377000, 1.82820 -1.55600 0.409000, 1.92180 -1.55600 0.409000, 1.92180 -1.61200 0.377000, 1.92180 -1.64800 8.20000e-2, 1.92180 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy70 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.17180 2.05000 8.00000e-2, 2.17180 1.37000 0.489000, 2.07820 1.37000 0.489000, 2.07820 2.05000 8.00000e-2, 2.17180 2.05000 -1.21431e-17, 2.17180 1.37000 0.409000, 2.07820 1.37000 0.409000, 2.07820 2.05000 -1.21431e-17, 2.17180 1.73900 8.00000e-2, 2.17180 1.67800 0.162000, 2.17180 1.64200 0.457000, 2.17180 1.55600 0.489000, 2.07820 1.55600 0.489000, 2.07820 1.64200 0.457000, 2.07820 1.67800 0.162000, 2.07820 1.73900 8.00000e-2, 2.17180 1.73900 -1.21431e-17, 2.17180 1.64800 8.20000e-2, 2.17180 1.61200 0.377000, 2.17180 1.55600 0.409000, 2.07820 1.55600 0.409000, 2.07820 1.61200 0.377000, 2.07820 1.64800 8.20000e-2, 2.07820 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy69 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.07820 -2.05000 8.00000e-2, 2.07820 -1.37000 0.489000, 2.17180 -1.37000 0.489000, 2.17180 -2.05000 8.00000e-2, 2.07820 -2.05000 0.00000e+0, 2.07820 -1.37000 0.409000, 2.17180 -1.37000 0.409000, 2.17180 -2.05000 0.00000e+0, 2.07820 -1.73900 8.00000e-2, 2.07820 -1.67800 0.162000, 2.07820 -1.64200 0.457000, 2.07820 -1.55600 0.489000, 2.17180 -1.55600 0.489000, 2.17180 -1.64200 0.457000, 2.17180 -1.67800 0.162000, 2.17180 -1.73900 8.00000e-2, 2.07820 -1.73900 0.00000e+0, 2.07820 -1.64800 8.20000e-2, 2.07820 -1.61200 0.377000, 2.07820 -1.55600 0.409000, 2.17180 -1.55600 0.409000, 2.17180 -1.61200 0.377000, 2.17180 -1.64800 8.20000e-2, 2.17180 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy68 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.42180 2.05000 8.00000e-2, 2.42180 1.37000 0.489000, 2.32820 1.37000 0.489000, 2.32820 2.05000 8.00000e-2, 2.42180 2.05000 -1.21431e-17, 2.42180 1.37000 0.409000, 2.32820 1.37000 0.409000, 2.32820 2.05000 -1.21431e-17, 2.42180 1.73900 8.00000e-2, 2.42180 1.67800 0.162000, 2.42180 1.64200 0.457000, 2.42180 1.55600 0.489000, 2.32820 1.55600 0.489000, 2.32820 1.64200 0.457000, 2.32820 1.67800 0.162000, 2.32820 1.73900 8.00000e-2, 2.42180 1.73900 -1.21431e-17, 2.42180 1.64800 8.20000e-2, 2.42180 1.61200 0.377000, 2.42180 1.55600 0.409000, 2.32820 1.55600 0.409000, 2.32820 1.61200 0.377000, 2.32820 1.64800 8.20000e-2, 2.32820 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy67 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.32820 -2.05000 8.00000e-2, 2.32820 -1.37000 0.489000, 2.42180 -1.37000 0.489000, 2.42180 -2.05000 8.00000e-2, 2.32820 -2.05000 0.00000e+0, 2.32820 -1.37000 0.409000, 2.42180 -1.37000 0.409000, 2.42180 -2.05000 0.00000e+0, 2.32820 -1.73900 8.00000e-2, 2.32820 -1.67800 0.162000, 2.32820 -1.64200 0.457000, 2.32820 -1.55600 0.489000, 2.42180 -1.55600 0.489000, 2.42180 -1.64200 0.457000, 2.42180 -1.67800 0.162000, 2.42180 -1.73900 8.00000e-2, 2.32820 -1.73900 0.00000e+0, 2.32820 -1.64800 8.20000e-2, 2.32820 -1.61200 0.377000, 2.32820 -1.55600 0.409000, 2.42180 -1.55600 0.409000, 2.42180 -1.61200 0.377000, 2.42180 -1.64800 8.20000e-2, 2.42180 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy66 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.67180 2.05000 8.00000e-2, 2.67180 1.37000 0.489000, 2.57820 1.37000 0.489000, 2.57820 2.05000 8.00000e-2, 2.67180 2.05000 -1.21431e-17, 2.67180 1.37000 0.409000, 2.57820 1.37000 0.409000, 2.57820 2.05000 -1.21431e-17, 2.67180 1.73900 8.00000e-2, 2.67180 1.67800 0.162000, 2.67180 1.64200 0.457000, 2.67180 1.55600 0.489000, 2.57820 1.55600 0.489000, 2.57820 1.64200 0.457000, 2.57820 1.67800 0.162000, 2.57820 1.73900 8.00000e-2, 2.67180 1.73900 -1.21431e-17, 2.67180 1.64800 8.20000e-2, 2.67180 1.61200 0.377000, 2.67180 1.55600 0.409000, 2.57820 1.55600 0.409000, 2.57820 1.61200 0.377000, 2.57820 1.64800 8.20000e-2, 2.57820 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy65 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.57820 -2.05000 8.00000e-2, 2.57820 -1.37000 0.489000, 2.67180 -1.37000 0.489000, 2.67180 -2.05000 8.00000e-2, 2.57820 -2.05000 0.00000e+0, 2.57820 -1.37000 0.409000, 2.67180 -1.37000 0.409000, 2.67180 -2.05000 0.00000e+0, 2.57820 -1.73900 8.00000e-2, 2.57820 -1.67800 0.162000, 2.57820 -1.64200 0.457000, 2.57820 -1.55600 0.489000, 2.67180 -1.55600 0.489000, 2.67180 -1.64200 0.457000, 2.67180 -1.67800 0.162000, 2.67180 -1.73900 8.00000e-2, 2.57820 -1.73900 0.00000e+0, 2.57820 -1.64800 8.20000e-2, 2.57820 -1.61200 0.377000, 2.57820 -1.55600 0.409000, 2.67180 -1.55600 0.409000, 2.67180 -1.61200 0.377000, 2.67180 -1.64800 8.20000e-2, 2.67180 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy64 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.92180 2.05000 8.00000e-2, 2.92180 1.37000 0.489000, 2.82820 1.37000 0.489000, 2.82820 2.05000 8.00000e-2, 2.92180 2.05000 -1.21431e-17, 2.92180 1.37000 0.409000, 2.82820 1.37000 0.409000, 2.82820 2.05000 -1.21431e-17, 2.92180 1.73900 8.00000e-2, 2.92180 1.67800 0.162000, 2.92180 1.64200 0.457000, 2.92180 1.55600 0.489000, 2.82820 1.55600 0.489000, 2.82820 1.64200 0.457000, 2.82820 1.67800 0.162000, 2.82820 1.73900 8.00000e-2, 2.92180 1.73900 -1.21431e-17, 2.92180 1.64800 8.20000e-2, 2.92180 1.61200 0.377000, 2.92180 1.55600 0.409000, 2.82820 1.55600 0.409000, 2.82820 1.61200 0.377000, 2.82820 1.64800 8.20000e-2, 2.82820 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy63 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.82820 -2.05000 8.00000e-2, 2.82820 -1.37000 0.489000, 2.92180 -1.37000 0.489000, 2.92180 -2.05000 8.00000e-2, 2.82820 -2.05000 0.00000e+0, 2.82820 -1.37000 0.409000, 2.92180 -1.37000 0.409000, 2.92180 -2.05000 0.00000e+0, 2.82820 -1.73900 8.00000e-2, 2.82820 -1.67800 0.162000, 2.82820 -1.64200 0.457000, 2.82820 -1.55600 0.489000, 2.92180 -1.55600 0.489000, 2.92180 -1.64200 0.457000, 2.92180 -1.67800 0.162000, 2.92180 -1.73900 8.00000e-2, 2.82820 -1.73900 0.00000e+0, 2.82820 -1.64800 8.20000e-2, 2.82820 -1.61200 0.377000, 2.82820 -1.55600 0.409000, 2.92180 -1.55600 0.409000, 2.92180 -1.61200 0.377000, 2.92180 -1.64800 8.20000e-2, 2.92180 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy54 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.82820 2.05000 8.00000e-2, -2.82820 1.37000 0.489000, -2.92180 1.37000 0.489000, -2.92180 2.05000 8.00000e-2, -2.82820 2.05000 -1.21431e-17, -2.82820 1.37000 0.409000, -2.92180 1.37000 0.409000, -2.92180 2.05000 -1.21431e-17, -2.82820 1.73900 8.00000e-2, -2.82820 1.67800 0.162000, -2.82820 1.64200 0.457000, -2.82820 1.55600 0.489000, -2.92180 1.55600 0.489000, -2.92180 1.64200 0.457000, -2.92180 1.67800 0.162000, -2.92180 1.73900 8.00000e-2, -2.82820 1.73900 -1.21431e-17, -2.82820 1.64800 8.20000e-2, -2.82820 1.61200 0.377000, -2.82820 1.55600 0.409000, -2.92180 1.55600 0.409000, -2.92180 1.61200 0.377000, -2.92180 1.64800 8.20000e-2, -2.92180 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy53 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.92180 -2.05000 8.00000e-2, -2.92180 -1.37000 0.489000, -2.82820 -1.37000 0.489000, -2.82820 -2.05000 8.00000e-2, -2.92180 -2.05000 0.00000e+0, -2.92180 -1.37000 0.409000, -2.82820 -1.37000 0.409000, -2.82820 -2.05000 0.00000e+0, -2.92180 -1.73900 8.00000e-2, -2.92180 -1.67800 0.162000, -2.92180 -1.64200 0.457000, -2.92180 -1.55600 0.489000, -2.82820 -1.55600 0.489000, -2.82820 -1.64200 0.457000, -2.82820 -1.67800 0.162000, -2.82820 -1.73900 8.00000e-2, -2.92180 -1.73900 0.00000e+0, -2.92180 -1.64800 8.20000e-2, -2.92180 -1.61200 0.377000, -2.92180 -1.55600 0.409000, -2.82820 -1.55600 0.409000, -2.82820 -1.61200 0.377000, -2.82820 -1.64800 8.20000e-2, -2.82820 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy52 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.57820 2.05000 8.00000e-2, -2.57820 1.37000 0.489000, -2.67180 1.37000 0.489000, -2.67180 2.05000 8.00000e-2, -2.57820 2.05000 -1.21431e-17, -2.57820 1.37000 0.409000, -2.67180 1.37000 0.409000, -2.67180 2.05000 -1.21431e-17, -2.57820 1.73900 8.00000e-2, -2.57820 1.67800 0.162000, -2.57820 1.64200 0.457000, -2.57820 1.55600 0.489000, -2.67180 1.55600 0.489000, -2.67180 1.64200 0.457000, -2.67180 1.67800 0.162000, -2.67180 1.73900 8.00000e-2, -2.57820 1.73900 -1.21431e-17, -2.57820 1.64800 8.20000e-2, -2.57820 1.61200 0.377000, -2.57820 1.55600 0.409000, -2.67180 1.55600 0.409000, -2.67180 1.61200 0.377000, -2.67180 1.64800 8.20000e-2, -2.67180 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy51 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.67180 -2.05000 8.00000e-2, -2.67180 -1.37000 0.489000, -2.57820 -1.37000 0.489000, -2.57820 -2.05000 8.00000e-2, -2.67180 -2.05000 0.00000e+0, -2.67180 -1.37000 0.409000, -2.57820 -1.37000 0.409000, -2.57820 -2.05000 0.00000e+0, -2.67180 -1.73900 8.00000e-2, -2.67180 -1.67800 0.162000, -2.67180 -1.64200 0.457000, -2.67180 -1.55600 0.489000, -2.57820 -1.55600 0.489000, -2.57820 -1.64200 0.457000, -2.57820 -1.67800 0.162000, -2.57820 -1.73900 8.00000e-2, -2.67180 -1.73900 0.00000e+0, -2.67180 -1.64800 8.20000e-2, -2.67180 -1.61200 0.377000, -2.67180 -1.55600 0.409000, -2.57820 -1.55600 0.409000, -2.57820 -1.61200 0.377000, -2.57820 -1.64800 8.20000e-2, -2.57820 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy50 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.32820 2.05000 8.00000e-2, -2.32820 1.37000 0.489000, -2.42180 1.37000 0.489000, -2.42180 2.05000 8.00000e-2, -2.32820 2.05000 -1.21431e-17, -2.32820 1.37000 0.409000, -2.42180 1.37000 0.409000, -2.42180 2.05000 -1.21431e-17, -2.32820 1.73900 8.00000e-2, -2.32820 1.67800 0.162000, -2.32820 1.64200 0.457000, -2.32820 1.55600 0.489000, -2.42180 1.55600 0.489000, -2.42180 1.64200 0.457000, -2.42180 1.67800 0.162000, -2.42180 1.73900 8.00000e-2, -2.32820 1.73900 -1.21431e-17, -2.32820 1.64800 8.20000e-2, -2.32820 1.61200 0.377000, -2.32820 1.55600 0.409000, -2.42180 1.55600 0.409000, -2.42180 1.61200 0.377000, -2.42180 1.64800 8.20000e-2, -2.42180 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy49 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.42180 -2.05000 8.00000e-2, -2.42180 -1.37000 0.489000, -2.32820 -1.37000 0.489000, -2.32820 -2.05000 8.00000e-2, -2.42180 -2.05000 0.00000e+0, -2.42180 -1.37000 0.409000, -2.32820 -1.37000 0.409000, -2.32820 -2.05000 0.00000e+0, -2.42180 -1.73900 8.00000e-2, -2.42180 -1.67800 0.162000, -2.42180 -1.64200 0.457000, -2.42180 -1.55600 0.489000, -2.32820 -1.55600 0.489000, -2.32820 -1.64200 0.457000, -2.32820 -1.67800 0.162000, -2.32820 -1.73900 8.00000e-2, -2.42180 -1.73900 0.00000e+0, -2.42180 -1.64800 8.20000e-2, -2.42180 -1.61200 0.377000, -2.42180 -1.55600 0.409000, -2.32820 -1.55600 0.409000, -2.32820 -1.61200 0.377000, -2.32820 -1.64800 8.20000e-2, -2.32820 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy48 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.07820 2.05000 8.00000e-2, -2.07820 1.37000 0.489000, -2.17180 1.37000 0.489000, -2.17180 2.05000 8.00000e-2, -2.07820 2.05000 -1.21431e-17, -2.07820 1.37000 0.409000, -2.17180 1.37000 0.409000, -2.17180 2.05000 -1.21431e-17, -2.07820 1.73900 8.00000e-2, -2.07820 1.67800 0.162000, -2.07820 1.64200 0.457000, -2.07820 1.55600 0.489000, -2.17180 1.55600 0.489000, -2.17180 1.64200 0.457000, -2.17180 1.67800 0.162000, -2.17180 1.73900 8.00000e-2, -2.07820 1.73900 -1.21431e-17, -2.07820 1.64800 8.20000e-2, -2.07820 1.61200 0.377000, -2.07820 1.55600 0.409000, -2.17180 1.55600 0.409000, -2.17180 1.61200 0.377000, -2.17180 1.64800 8.20000e-2, -2.17180 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy47 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.17180 -2.05000 8.00000e-2, -2.17180 -1.37000 0.489000, -2.07820 -1.37000 0.489000, -2.07820 -2.05000 8.00000e-2, -2.17180 -2.05000 0.00000e+0, -2.17180 -1.37000 0.409000, -2.07820 -1.37000 0.409000, -2.07820 -2.05000 0.00000e+0, -2.17180 -1.73900 8.00000e-2, -2.17180 -1.67800 0.162000, -2.17180 -1.64200 0.457000, -2.17180 -1.55600 0.489000, -2.07820 -1.55600 0.489000, -2.07820 -1.64200 0.457000, -2.07820 -1.67800 0.162000, -2.07820 -1.73900 8.00000e-2, -2.17180 -1.73900 0.00000e+0, -2.17180 -1.64800 8.20000e-2, -2.17180 -1.61200 0.377000, -2.17180 -1.55600 0.409000, -2.07820 -1.55600 0.409000, -2.07820 -1.61200 0.377000, -2.07820 -1.64800 8.20000e-2, -2.07820 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy46 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.82820 2.05000 8.00000e-2, -1.82820 1.37000 0.489000, -1.92180 1.37000 0.489000, -1.92180 2.05000 8.00000e-2, -1.82820 2.05000 -1.21431e-17, -1.82820 1.37000 0.409000, -1.92180 1.37000 0.409000, -1.92180 2.05000 -1.21431e-17, -1.82820 1.73900 8.00000e-2, -1.82820 1.67800 0.162000, -1.82820 1.64200 0.457000, -1.82820 1.55600 0.489000, -1.92180 1.55600 0.489000, -1.92180 1.64200 0.457000, -1.92180 1.67800 0.162000, -1.92180 1.73900 8.00000e-2, -1.82820 1.73900 -1.21431e-17, -1.82820 1.64800 8.20000e-2, -1.82820 1.61200 0.377000, -1.82820 1.55600 0.409000, -1.92180 1.55600 0.409000, -1.92180 1.61200 0.377000, -1.92180 1.64800 8.20000e-2, -1.92180 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy45 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.92180 -2.05000 8.00000e-2, -1.92180 -1.37000 0.489000, -1.82820 -1.37000 0.489000, -1.82820 -2.05000 8.00000e-2, -1.92180 -2.05000 0.00000e+0, -1.92180 -1.37000 0.409000, -1.82820 -1.37000 0.409000, -1.82820 -2.05000 0.00000e+0, -1.92180 -1.73900 8.00000e-2, -1.92180 -1.67800 0.162000, -1.92180 -1.64200 0.457000, -1.92180 -1.55600 0.489000, -1.82820 -1.55600 0.489000, -1.82820 -1.64200 0.457000, -1.82820 -1.67800 0.162000, -1.82820 -1.73900 8.00000e-2, -1.92180 -1.73900 0.00000e+0, -1.92180 -1.64800 8.20000e-2, -1.92180 -1.61200 0.377000, -1.92180 -1.55600 0.409000, -1.82820 -1.55600 0.409000, -1.82820 -1.61200 0.377000, -1.82820 -1.64800 8.20000e-2, -1.82820 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy44 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.57820 2.05000 8.00000e-2, -1.57820 1.37000 0.489000, -1.67180 1.37000 0.489000, -1.67180 2.05000 8.00000e-2, -1.57820 2.05000 -1.21431e-17, -1.57820 1.37000 0.409000, -1.67180 1.37000 0.409000, -1.67180 2.05000 -1.21431e-17, -1.57820 1.73900 8.00000e-2, -1.57820 1.67800 0.162000, -1.57820 1.64200 0.457000, -1.57820 1.55600 0.489000, -1.67180 1.55600 0.489000, -1.67180 1.64200 0.457000, -1.67180 1.67800 0.162000, -1.67180 1.73900 8.00000e-2, -1.57820 1.73900 -1.21431e-17, -1.57820 1.64800 8.20000e-2, -1.57820 1.61200 0.377000, -1.57820 1.55600 0.409000, -1.67180 1.55600 0.409000, -1.67180 1.61200 0.377000, -1.67180 1.64800 8.20000e-2, -1.67180 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy43 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.67180 -2.05000 8.00000e-2, -1.67180 -1.37000 0.489000, -1.57820 -1.37000 0.489000, -1.57820 -2.05000 8.00000e-2, -1.67180 -2.05000 0.00000e+0, -1.67180 -1.37000 0.409000, -1.57820 -1.37000 0.409000, -1.57820 -2.05000 0.00000e+0, -1.67180 -1.73900 8.00000e-2, -1.67180 -1.67800 0.162000, -1.67180 -1.64200 0.457000, -1.67180 -1.55600 0.489000, -1.57820 -1.55600 0.489000, -1.57820 -1.64200 0.457000, -1.57820 -1.67800 0.162000, -1.57820 -1.73900 8.00000e-2, -1.67180 -1.73900 0.00000e+0, -1.67180 -1.64800 8.20000e-2, -1.67180 -1.61200 0.377000, -1.67180 -1.55600 0.409000, -1.57820 -1.55600 0.409000, -1.57820 -1.61200 0.377000, -1.57820 -1.64800 8.20000e-2, -1.57820 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy42 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.32820 2.05000 8.00000e-2, -1.32820 1.37000 0.489000, -1.42180 1.37000 0.489000, -1.42180 2.05000 8.00000e-2, -1.32820 2.05000 -1.21431e-17, -1.32820 1.37000 0.409000, -1.42180 1.37000 0.409000, -1.42180 2.05000 -1.21431e-17, -1.32820 1.73900 8.00000e-2, -1.32820 1.67800 0.162000, -1.32820 1.64200 0.457000, -1.32820 1.55600 0.489000, -1.42180 1.55600 0.489000, -1.42180 1.64200 0.457000, -1.42180 1.67800 0.162000, -1.42180 1.73900 8.00000e-2, -1.32820 1.73900 -1.21431e-17, -1.32820 1.64800 8.20000e-2, -1.32820 1.61200 0.377000, -1.32820 1.55600 0.409000, -1.42180 1.55600 0.409000, -1.42180 1.61200 0.377000, -1.42180 1.64800 8.20000e-2, -1.42180 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy41 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.42180 -2.05000 8.00000e-2, -1.42180 -1.37000 0.489000, -1.32820 -1.37000 0.489000, -1.32820 -2.05000 8.00000e-2, -1.42180 -2.05000 0.00000e+0, -1.42180 -1.37000 0.409000, -1.32820 -1.37000 0.409000, -1.32820 -2.05000 0.00000e+0, -1.42180 -1.73900 8.00000e-2, -1.42180 -1.67800 0.162000, -1.42180 -1.64200 0.457000, -1.42180 -1.55600 0.489000, -1.32820 -1.55600 0.489000, -1.32820 -1.64200 0.457000, -1.32820 -1.67800 0.162000, -1.32820 -1.73900 8.00000e-2, -1.42180 -1.73900 0.00000e+0, -1.42180 -1.64800 8.20000e-2, -1.42180 -1.61200 0.377000, -1.42180 -1.55600 0.409000, -1.32820 -1.55600 0.409000, -1.32820 -1.61200 0.377000, -1.32820 -1.64800 8.20000e-2, -1.32820 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy40 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.07820 2.05000 8.00000e-2, -1.07820 1.37000 0.489000, -1.17180 1.37000 0.489000, -1.17180 2.05000 8.00000e-2, -1.07820 2.05000 -1.21431e-17, -1.07820 1.37000 0.409000, -1.17180 1.37000 0.409000, -1.17180 2.05000 -1.21431e-17, -1.07820 1.73900 8.00000e-2, -1.07820 1.67800 0.162000, -1.07820 1.64200 0.457000, -1.07820 1.55600 0.489000, -1.17180 1.55600 0.489000, -1.17180 1.64200 0.457000, -1.17180 1.67800 0.162000, -1.17180 1.73900 8.00000e-2, -1.07820 1.73900 -1.21431e-17, -1.07820 1.64800 8.20000e-2, -1.07820 1.61200 0.377000, -1.07820 1.55600 0.409000, -1.17180 1.55600 0.409000, -1.17180 1.61200 0.377000, -1.17180 1.64800 8.20000e-2, -1.17180 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy39 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.17180 -2.05000 8.00000e-2, -1.17180 -1.37000 0.489000, -1.07820 -1.37000 0.489000, -1.07820 -2.05000 8.00000e-2, -1.17180 -2.05000 0.00000e+0, -1.17180 -1.37000 0.409000, -1.07820 -1.37000 0.409000, -1.07820 -2.05000 0.00000e+0, -1.17180 -1.73900 8.00000e-2, -1.17180 -1.67800 0.162000, -1.17180 -1.64200 0.457000, -1.17180 -1.55600 0.489000, -1.07820 -1.55600 0.489000, -1.07820 -1.64200 0.457000, -1.07820 -1.67800 0.162000, -1.07820 -1.73900 8.00000e-2, -1.17180 -1.73900 0.00000e+0, -1.17180 -1.64800 8.20000e-2, -1.17180 -1.61200 0.377000, -1.17180 -1.55600 0.409000, -1.07820 -1.55600 0.409000, -1.07820 -1.61200 0.377000, -1.07820 -1.64800 8.20000e-2, -1.07820 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy38 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.828200 2.05000 8.00000e-2, -0.828200 1.37000 0.489000, -0.921800 1.37000 0.489000, -0.921800 2.05000 8.00000e-2, -0.828200 2.05000 -1.21431e-17, -0.828200 1.37000 0.409000, -0.921800 1.37000 0.409000, -0.921800 2.05000 -1.21431e-17, -0.828200 1.73900 8.00000e-2, -0.828200 1.67800 0.162000, -0.828200 1.64200 0.457000, -0.828200 1.55600 0.489000, -0.921800 1.55600 0.489000, -0.921800 1.64200 0.457000, -0.921800 1.67800 0.162000, -0.921800 1.73900 8.00000e-2, -0.828200 1.73900 -1.21431e-17, -0.828200 1.64800 8.20000e-2, -0.828200 1.61200 0.377000, -0.828200 1.55600 0.409000, -0.921800 1.55600 0.409000, -0.921800 1.61200 0.377000, -0.921800 1.64800 8.20000e-2, -0.921800 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy37 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.921800 -2.05000 8.00000e-2, -0.921800 -1.37000 0.489000, -0.828200 -1.37000 0.489000, -0.828200 -2.05000 8.00000e-2, -0.921800 -2.05000 0.00000e+0, -0.921800 -1.37000 0.409000, -0.828200 -1.37000 0.409000, -0.828200 -2.05000 0.00000e+0, -0.921800 -1.73900 8.00000e-2, -0.921800 -1.67800 0.162000, -0.921800 -1.64200 0.457000, -0.921800 -1.55600 0.489000, -0.828200 -1.55600 0.489000, -0.828200 -1.64200 0.457000, -0.828200 -1.67800 0.162000, -0.828200 -1.73900 8.00000e-2, -0.921800 -1.73900 0.00000e+0, -0.921800 -1.64800 8.20000e-2, -0.921800 -1.61200 0.377000, -0.921800 -1.55600 0.409000, -0.828200 -1.55600 0.409000, -0.828200 -1.61200 0.377000, -0.828200 -1.64800 8.20000e-2, -0.828200 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy36 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.578200 2.05000 8.00000e-2, -0.578200 1.37000 0.489000, -0.671800 1.37000 0.489000, -0.671800 2.05000 8.00000e-2, -0.578200 2.05000 -1.21431e-17, -0.578200 1.37000 0.409000, -0.671800 1.37000 0.409000, -0.671800 2.05000 -1.21431e-17, -0.578200 1.73900 8.00000e-2, -0.578200 1.67800 0.162000, -0.578200 1.64200 0.457000, -0.578200 1.55600 0.489000, -0.671800 1.55600 0.489000, -0.671800 1.64200 0.457000, -0.671800 1.67800 0.162000, -0.671800 1.73900 8.00000e-2, -0.578200 1.73900 -1.21431e-17, -0.578200 1.64800 8.20000e-2, -0.578200 1.61200 0.377000, -0.578200 1.55600 0.409000, -0.671800 1.55600 0.409000, -0.671800 1.61200 0.377000, -0.671800 1.64800 8.20000e-2, -0.671800 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy35 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.671800 -2.05000 8.00000e-2, -0.671800 -1.37000 0.489000, -0.578200 -1.37000 0.489000, -0.578200 -2.05000 8.00000e-2, -0.671800 -2.05000 0.00000e+0, -0.671800 -1.37000 0.409000, -0.578200 -1.37000 0.409000, -0.578200 -2.05000 0.00000e+0, -0.671800 -1.73900 8.00000e-2, -0.671800 -1.67800 0.162000, -0.671800 -1.64200 0.457000, -0.671800 -1.55600 0.489000, -0.578200 -1.55600 0.489000, -0.578200 -1.64200 0.457000, -0.578200 -1.67800 0.162000, -0.578200 -1.73900 8.00000e-2, -0.671800 -1.73900 0.00000e+0, -0.671800 -1.64800 8.20000e-2, -0.671800 -1.61200 0.377000, -0.671800 -1.55600 0.409000, -0.578200 -1.55600 0.409000, -0.578200 -1.61200 0.377000, -0.578200 -1.64800 8.20000e-2, -0.578200 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy34 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.328200 2.05000 8.00000e-2, -0.328200 1.37000 0.489000, -0.421800 1.37000 0.489000, -0.421800 2.05000 8.00000e-2, -0.328200 2.05000 -1.21431e-17, -0.328200 1.37000 0.409000, -0.421800 1.37000 0.409000, -0.421800 2.05000 -1.21431e-17, -0.328200 1.73900 8.00000e-2, -0.328200 1.67800 0.162000, -0.328200 1.64200 0.457000, -0.328200 1.55600 0.489000, -0.421800 1.55600 0.489000, -0.421800 1.64200 0.457000, -0.421800 1.67800 0.162000, -0.421800 1.73900 8.00000e-2, -0.328200 1.73900 -1.21431e-17, -0.328200 1.64800 8.20000e-2, -0.328200 1.61200 0.377000, -0.328200 1.55600 0.409000, -0.421800 1.55600 0.409000, -0.421800 1.61200 0.377000, -0.421800 1.64800 8.20000e-2, -0.421800 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy33 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.421800 -2.05000 8.00000e-2, -0.421800 -1.37000 0.489000, -0.328200 -1.37000 0.489000, -0.328200 -2.05000 8.00000e-2, -0.421800 -2.05000 0.00000e+0, -0.421800 -1.37000 0.409000, -0.328200 -1.37000 0.409000, -0.328200 -2.05000 0.00000e+0, -0.421800 -1.73900 8.00000e-2, -0.421800 -1.67800 0.162000, -0.421800 -1.64200 0.457000, -0.421800 -1.55600 0.489000, -0.328200 -1.55600 0.489000, -0.328200 -1.64200 0.457000, -0.328200 -1.67800 0.162000, -0.328200 -1.73900 8.00000e-2, -0.421800 -1.73900 0.00000e+0, -0.421800 -1.64800 8.20000e-2, -0.421800 -1.61200 0.377000, -0.421800 -1.55600 0.409000, -0.328200 -1.55600 0.409000, -0.328200 -1.61200 0.377000, -0.328200 -1.64800 8.20000e-2, -0.328200 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 0.606534 -0.315309, -0.745598 0.555014 -0.368839, -0.719048 0.178374 -0.671679, 0.719048 0.178374 -0.671679, 0.745598 0.555014 -0.368839, 0.729861 0.606534 -0.315309, 0.730990 0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy19 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.82000e-2 2.05000 8.00000e-2, -7.82000e-2 1.37000 0.489000, -0.171800 1.37000 0.489000, -0.171800 2.05000 8.00000e-2, -7.82000e-2 2.05000 -1.21431e-17, -7.82000e-2 1.37000 0.409000, -0.171800 1.37000 0.409000, -0.171800 2.05000 -1.21431e-17, -7.82000e-2 1.73900 8.00000e-2, -7.82000e-2 1.67800 0.162000, -7.82000e-2 1.64200 0.457000, -7.82000e-2 1.55600 0.489000, -0.171800 1.55600 0.489000, -0.171800 1.64200 0.457000, -0.171800 1.67800 0.162000, -0.171800 1.73900 8.00000e-2, -7.82000e-2 1.73900 -1.21431e-17, -7.82000e-2 1.64800 8.20000e-2, -7.82000e-2 1.61200 0.377000, -7.82000e-2 1.55600 0.409000, -0.171800 1.55600 0.409000, -0.171800 1.61200 0.377000, -0.171800 1.64800 8.20000e-2, -0.171800 1.73900 -1.21431e-17 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.745681 0.299146 0.595376, 0.719003 0.645297 0.258122, 0.760319 0.509935 0.402345, 0.712722 0.124275 0.690350, -0.712722 0.124275 0.690350, -0.760319 0.509935 0.402345, -0.719003 0.645297 0.258122, -0.745681 0.299146 0.595376, 0.730990 -0.244668 -0.637017, 0.729861 -0.606534 -0.315309, 0.745598 -0.555014 -0.368839, 0.719048 -0.178374 -0.671679, -0.719048 -0.178374 -0.671679, -0.745598 -0.555014 -0.368839, -0.729861 -0.606534 -0.315309, -0.730990 -0.244668 -0.637017 ] } normalIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] } } ] } DEF cube2_copy18 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.171800 -2.05000 8.00000e-2, -0.171800 -1.37000 0.489000, -7.82000e-2 -1.37000 0.489000, -7.82000e-2 -2.05000 8.00000e-2, -0.171800 -2.05000 0.00000e+0, -0.171800 -1.37000 0.409000, -7.82000e-2 -1.37000 0.409000, -7.82000e-2 -2.05000 0.00000e+0, -0.171800 -1.73900 8.00000e-2, -0.171800 -1.67800 0.162000, -0.171800 -1.64200 0.457000, -0.171800 -1.55600 0.489000, -7.82000e-2 -1.55600 0.489000, -7.82000e-2 -1.64200 0.457000, -7.82000e-2 -1.67800 0.162000, -7.82000e-2 -1.73900 8.00000e-2, -0.171800 -1.73900 0.00000e+0, -0.171800 -1.64800 8.20000e-2, -0.171800 -1.61200 0.377000, -0.171800 -1.55600 0.409000, -7.82000e-2 -1.55600 0.409000, -7.82000e-2 -1.61200 0.377000, -7.82000e-2 -1.64800 8.20000e-2, -7.82000e-2 -1.73900 0.00000e+0 ] } coordIndex [ 0, 3, 15, 8, -1, 0, 4, 7, 3, -1, 0, 8, 16, 4, -1, 1, 2, 6, 5, -1, 1, 5, 19, 11, -1, 1, 11, 12, 2, -1, 2, 12, 20, 6, -1, 3, 7, 23, 15, -1, 4, 16, 23, 7, -1, 5, 6, 20, 19, -1, 8, 9, 17, 16, -1, 8, 15, 14, 9, -1, 9, 10, 18, 17, -1, 9, 14, 13, 10, -1, 10, 11, 19, 18, -1, 10, 13, 12, 11, -1, 12, 13, 21, 20, -1, 13, 14, 22, 21, -1, 14, 15, 23, 22, -1, 16, 17, 22, 23, -1, 17, 18, 21, 22, -1, 18, 19, 20, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.745681 -0.299146 0.595376, -0.719003 -0.645297 0.258122, -0.760319 -0.509935 0.402345, -0.712722 -0.124275 0.690350, 0.712722 -0.124275 0.690350, 0.760319 -0.509935 0.402345, 0.719003 -0.645297 0.258122, 0.745681 -0.299146 0.595376, -0.730990 0.244668 -0.637017, -0.729861 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