#VRML V2.0 utf8 #Exported from Wings 3D 0.99.02 DEF cube2_copy8 Transform { children [ Shape { appearance Appearance { material DEF pins Material { diffuseColor 0.800000 0.800000 0.800000 emissiveColor 0.800000 0.800000 0.800000 specularColor 0.800000 0.800000 0.800000 ambientIntensity 0.800000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.89000 3.30000 0.650000, 1.89000 0.700000 0.650000, -1.89000 0.700000 0.650000, -1.89000 3.30000 0.650000, 1.89000 3.30000 0.00000e+0, 1.89000 0.700000 0.00000e+0, -1.89000 0.700000 0.00000e+0, -1.89000 3.30000 0.00000e+0, 1.63000 3.55000 0.650000, -1.63000 3.55000 0.650000, 1.63000 3.55000 0.00000e+0, -1.63000 3.55000 0.00000e+0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 4, 10, 8, -1, 0, 8, 9, 3, 2, 1, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 3, 9, 11, 7, -1, 4, 5, 6, 7, 11, 10, -1, 8, 10, 11, 9, -1 ] normal Normal { vector [ 0.808425 0.344183 0.477480, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.808425 0.344183 0.477480, 0.808425 0.344183 -0.477480, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.808425 0.344183 -0.477480, 0.328873 0.816518 0.474490, -0.328873 0.816518 0.474490, 0.328873 0.816518 -0.474490, -0.328873 0.816518 -0.474490 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 4, 10, 8, -1, 0, 8, 9, 3, 2, 1, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 3, 9, 11, 7, -1, 4, 5, 6, 7, 11, 10, -1, 8, 10, 11, 9, -1 ] } } ] } DEF cube2_copy7 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.650000 -0.770000 1.15400, -0.650000 -1.49195 1.15400, -1.35000 -1.49195 1.15400, -1.35000 -0.770000 1.15400, -0.650000 -0.770000 0.864000, -0.650000 -1.34195 0.864000, -1.35000 -1.34195 0.864000, -1.35000 -0.770000 0.864000, -0.780000 -1.80395 0.290000, -1.22000 -1.80395 0.290000, -1.22000 -1.65395 5.89240e-18, -0.780000 -1.65395 -7.51562e-18, -0.780000 -2.73000 0.290000, -1.22000 -2.73000 0.290000, -1.22000 -2.73000 0.00000e+0, -0.780000 -2.73000 -3.24642e-18, -0.780000 -1.54895 1.12600, -0.780000 -1.76895 0.318000, -1.22000 -1.54895 1.12600, -1.22000 -1.76895 0.318000, -1.22000 -1.37895 0.836000, -1.22000 -1.59895 2.80000e-2, -0.780000 -1.37895 0.836000, -0.780000 -1.59895 2.80000e-2 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.586817 -0.527739 0.614116, -0.586817 -0.527739 0.614116, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.524619 -7.69898e-2 -0.847849, -0.524619 -7.69898e-2 -0.847849, -0.577350 0.577350 -0.577350, 0.727309 -0.227173 0.647621, -0.727309 -0.227173 0.647621, -0.716928 0.162629 -0.677913, 0.716928 0.162629 -0.677913, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.512431 -0.817136 0.264015, 0.724724 -0.575999 0.378154, -0.512431 -0.817136 0.264015, -0.724724 -0.575999 0.378154, -0.635290 0.348487 -0.689176, -0.738026 0.523466 -0.425795, 0.635290 0.348487 -0.689176, 0.738026 0.523466 -0.425795 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] } } ] } DEF cube2_copy6 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.350000 -0.770000 1.15400, 0.350000 -1.34000 1.15400, -0.350000 -1.34000 1.15400, -0.350000 -0.770000 1.15400, 0.350000 -0.770000 0.864000, 0.350000 -1.34000 0.864000, -0.350000 -1.34000 0.864000, -0.350000 -0.770000 0.864000, 0.220000 -1.44000 1.15400, -0.220000 -1.44000 1.15400, -0.220000 -1.44000 0.864000, 0.220000 -1.44000 0.864000, 0.220000 -1.54000 1.15400, -0.220000 -1.54000 1.15400, -0.220000 -1.54000 0.864000, 0.220000 -1.54000 0.864000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 9, 8, -1, 1, 8, 11, 5, -1, 2, 3, 7, 6, -1, 2, 6, 10, 9, -1, 4, 5, 6, 7, -1, 5, 11, 10, 6, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.599096 -0.294996 0.744353, -0.599096 -0.294996 0.744353, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.599096 -0.294996 -0.744353, -0.599096 -0.294996 -0.744353, -0.577350 0.577350 -0.577350, 0.599096 -0.294996 0.744353, -0.599096 -0.294996 0.744353, -0.599096 -0.294996 -0.744353, 0.599096 -0.294996 -0.744353, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 9, 8, -1, 1, 8, 11, 5, -1, 2, 3, 7, 6, -1, 2, 6, 10, 9, -1, 4, 5, 6, 7, -1, 5, 11, 10, 6, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube2_copy5 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.35000 -0.770000 1.15400, 1.35000 -1.49195 1.15400, 0.650000 -1.49195 1.15400, 0.650000 -0.770000 1.15400, 1.35000 -0.770000 0.864000, 1.35000 -1.34195 0.864000, 0.650000 -1.34195 0.864000, 0.650000 -0.770000 0.864000, 1.22000 -1.80395 0.290000, 0.780000 -1.80395 0.290000, 0.780000 -1.65395 5.89240e-18, 1.22000 -1.65395 -7.51562e-18, 1.22000 -2.73000 0.290000, 0.780000 -2.73000 0.290000, 0.780000 -2.73000 0.00000e+0, 1.22000 -2.73000 -3.24642e-18, 1.22000 -1.54895 1.12600, 1.22000 -1.76895 0.318000, 0.780000 -1.54895 1.12600, 0.780000 -1.76895 0.318000, 0.780000 -1.37895 0.836000, 0.780000 -1.59895 2.80000e-2, 1.22000 -1.37895 0.836000, 1.22000 -1.59895 2.80000e-2 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.586817 -0.527739 0.614116, -0.586817 -0.527739 0.614116, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.524619 -7.69898e-2 -0.847849, -0.524619 -7.69898e-2 -0.847849, -0.577350 0.577350 -0.577350, 0.727309 -0.227173 0.647621, -0.727309 -0.227173 0.647621, -0.716928 0.162629 -0.677913, 0.716928 0.162629 -0.677913, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.512431 -0.817136 0.264015, 0.724724 -0.575999 0.378154, -0.512431 -0.817136 0.264015, -0.724724 -0.575999 0.378154, -0.635290 0.348487 -0.689176, -0.738026 0.523466 -0.425795, 0.635290 0.348487 -0.689176, 0.738026 0.523466 -0.425795 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.00000e+0 0.00000e+0 0.00000e+0 emissiveColor 1.00000 1.00000 1.00000 specularColor 0.00000e+0 0.00000e+0 0.00000e+0 ambientIntensity 0.00000e+0 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.06900 -0.870000 0.945000, -2.06900 2.93000 0.945000, 2.06900 2.93000 0.945000, 2.06900 -0.870000 0.945000, -1.90950 -0.748875 5.00000e-3, -1.90950 2.80887 5.00000e-3, 1.90950 2.80887 5.00000e-3, 1.90950 -0.748875 5.00000e-3, -1.90950 2.80887 1.89000, -1.90950 -0.748875 1.89000, 1.90950 -0.748875 1.89000, 1.90950 2.80887 1.89000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1 ] normal Normal { vector [ -0.705008 -0.709199 -5.45491e-4, -0.705008 0.709199 -5.45491e-4, 0.705008 0.709199 -5.45491e-4, 0.705008 -0.709199 -5.45491e-4, -0.517258 -0.520349 -0.679471, -0.517258 0.520349 -0.679471, 0.517258 0.520349 -0.679471, 0.517258 -0.520349 -0.679471, -0.517583 0.520645 0.678997, -0.517583 -0.520645 0.678997, 0.517583 -0.520645 0.678997, 0.517583 0.520645 0.678997 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1 ] } } ] }