#VRML V2.0 utf8
#Exported from Wings 3D 0.99.02
DEF cube2_copy7 Transform {
  children [
    Shape {
      appearance Appearance {
        material DEF pins Material {
          diffuseColor 0.800000 0.800000 0.800000
          emissiveColor 0.800000 0.800000 0.800000
          specularColor 0.800000 0.800000 0.800000
          ambientIntensity 0.800000
          transparency 0.00000e+0
          shininess 1.00000
        }
      }
      geometry IndexedFaceSet {
        normalPerVertex TRUE
        coord Coordinate { point [
          6.00000e-2 -0.252001 0.317000,
          6.00000e-2 -0.336953 0.317000,
          -6.00000e-2 -0.336953 0.317000,
          -6.00000e-2 -0.252001 0.317000,
          6.00000e-2 -0.252001 0.257000,
          6.00000e-2 -0.336953 0.257000,
          -6.00000e-2 -0.336953 0.257000,
          -6.00000e-2 -0.252001 0.257000,
          6.00000e-2 -0.398953 6.00000e-2,
          -6.00000e-2 -0.398953 6.00000e-2,
          -6.00000e-2 -0.398953 0.00000e+0,
          6.00000e-2 -0.398953 0.00000e+0,
          6.00000e-2 -0.470001 6.00000e-2,
          -6.00000e-2 -0.470001 6.00000e-2,
          -6.00000e-2 -0.470001 0.00000e+0,
          6.00000e-2 -0.470001 0.00000e+0,
          6.00000e-2 -0.368953 0.289000,
          6.00000e-2 -0.388953 8.80000e-2,
          -6.00000e-2 -0.368953 0.289000,
          -6.00000e-2 -0.388953 8.80000e-2,
          -6.00000e-2 -0.348953 0.229000,
          -6.00000e-2 -0.368953 2.80000e-2,
          6.00000e-2 -0.348953 0.229000,
          6.00000e-2 -0.368953 2.80000e-2 ] }
        coordIndex [
          0, 1, 5, 4, -1,
          0, 3, 2, 1, -1,
          0, 4, 7, 3, -1,
          1, 2, 18, 16, -1,
          1, 16, 22, 5, -1,
          2, 3, 7, 6, -1,
          2, 6, 20, 18, -1,
          4, 5, 6, 7, -1,
          5, 22, 20, 6, -1,
          8, 9, 13, 12, -1,
          8, 11, 23, 17, -1,
          8, 12, 15, 11, -1,
          8, 17, 19, 9, -1,
          9, 10, 14, 13, -1,
          9, 19, 21, 10, -1,
          10, 11, 15, 14, -1,
          10, 21, 23, 11, -1,
          12, 13, 14, 15, -1,
          16, 17, 23, 22, -1,
          16, 18, 19, 17, -1,
          18, 20, 21, 19, -1,
          20, 22, 23, 21, -1 ]
        normal Normal { vector [
          0.577350 0.577350 0.577350,
          0.730046 -0.240369 0.639731,
          -0.730046 -0.240369 0.639731,
          -0.577350 0.577350 0.577350,
          0.577350 0.577350 -0.577350,
          0.767652 0.352792 -0.535022,
          -0.767652 0.352792 -0.535022,
          -0.577350 0.577350 -0.577350,
          0.774248 -0.364571 0.517328,
          -0.774248 -0.364571 0.517328,
          -0.732148 0.249779 -0.633695,
          0.732148 0.249779 -0.633695,
          0.577350 -0.577350 0.577350,
          -0.577350 -0.577350 0.577350,
          -0.577350 -0.577350 -0.577350,
          0.577350 -0.577350 -0.577350,
          0.732273 -0.605440 0.311798,
          0.709736 -0.687319 0.154492,
          -0.732273 -0.605440 0.311798,
          -0.709736 -0.687319 0.154492,
          -0.711241 0.680740 -0.175297,
          -0.730165 0.612391 -0.303044,
          0.711241 0.680740 -0.175297,
          0.730165 0.612391 -0.303044 ] }
        normalIndex [
          0, 1, 5, 4, -1,
          0, 3, 2, 1, -1,
          0, 4, 7, 3, -1,
          1, 2, 18, 16, -1,
          1, 16, 22, 5, -1,
          2, 3, 7, 6, -1,
          2, 6, 20, 18, -1,
          4, 5, 6, 7, -1,
          5, 22, 20, 6, -1,
          8, 9, 13, 12, -1,
          8, 11, 23, 17, -1,
          8, 12, 15, 11, -1,
          8, 17, 19, 9, -1,
          9, 10, 14, 13, -1,
          9, 19, 21, 10, -1,
          10, 11, 15, 14, -1,
          10, 21, 23, 11, -1,
          12, 13, 14, 15, -1,
          16, 17, 23, 22, -1,
          16, 18, 19, 17, -1,
          18, 20, 21, 19, -1,
          20, 22, 23, 21, -1 ]
      }
    }
  ]
}

DEF cube2_copy6 Transform {
  children [
    Shape {
      appearance Appearance {
        material USE pins
      }
      geometry IndexedFaceSet {
        normalPerVertex TRUE
        coord Coordinate { point [
          0.196000 0.252000 0.317000,
          0.196000 0.336953 0.317000,
          0.316000 0.336953 0.317000,
          0.316000 0.252000 0.317000,
          0.196000 0.252000 0.257000,
          0.196000 0.336953 0.257000,
          0.316000 0.336953 0.257000,
          0.316000 0.252000 0.257000,
          0.196000 0.398953 6.00000e-2,
          0.316000 0.398953 6.00000e-2,
          0.316000 0.398953 0.00000e+0,
          0.196000 0.398953 0.00000e+0,
          0.196000 0.470000 6.00000e-2,
          0.316000 0.470000 6.00000e-2,
          0.316000 0.470000 0.00000e+0,
          0.196000 0.470000 0.00000e+0,
          0.196000 0.368953 0.289000,
          0.196000 0.388953 8.80000e-2,
          0.316000 0.368953 0.289000,
          0.316000 0.388953 8.80000e-2,
          0.316000 0.348953 0.229000,
          0.316000 0.368953 2.80000e-2,
          0.196000 0.348953 0.229000,
          0.196000 0.368953 2.80000e-2 ] }
        coordIndex [
          0, 1, 5, 4, -1,
          0, 3, 2, 1, -1,
          0, 4, 7, 3, -1,
          1, 2, 18, 16, -1,
          1, 16, 22, 5, -1,
          2, 3, 7, 6, -1,
          2, 6, 20, 18, -1,
          4, 5, 6, 7, -1,
          5, 22, 20, 6, -1,
          8, 9, 13, 12, -1,
          8, 11, 23, 17, -1,
          8, 12, 15, 11, -1,
          8, 17, 19, 9, -1,
          9, 10, 14, 13, -1,
          9, 19, 21, 10, -1,
          10, 11, 15, 14, -1,
          10, 21, 23, 11, -1,
          12, 13, 14, 15, -1,
          16, 17, 23, 22, -1,
          16, 18, 19, 17, -1,
          18, 20, 21, 19, -1,
          20, 22, 23, 21, -1 ]
        normal Normal { vector [
          -0.577350 -0.577350 0.577350,
          -0.730046 0.240369 0.639731,
          0.730046 0.240369 0.639731,
          0.577350 -0.577350 0.577350,
          -0.577350 -0.577350 -0.577350,
          -0.767652 -0.352792 -0.535022,
          0.767652 -0.352792 -0.535022,
          0.577350 -0.577350 -0.577350,
          -0.774248 0.364571 0.517328,
          0.774248 0.364571 0.517328,
          0.732148 -0.249779 -0.633695,
          -0.732148 -0.249779 -0.633695,
          -0.577350 0.577350 0.577350,
          0.577350 0.577350 0.577350,
          0.577350 0.577350 -0.577350,
          -0.577350 0.577350 -0.577350,
          -0.732273 0.605440 0.311798,
          -0.709736 0.687319 0.154492,
          0.732273 0.605440 0.311798,
          0.709736 0.687319 0.154492,
          0.711241 -0.680740 -0.175297,
          0.730165 -0.612391 -0.303044,
          -0.711241 -0.680740 -0.175297,
          -0.730165 -0.612391 -0.303044 ] }
        normalIndex [
          0, 1, 5, 4, -1,
          0, 3, 2, 1, -1,
          0, 4, 7, 3, -1,
          1, 2, 18, 16, -1,
          1, 16, 22, 5, -1,
          2, 3, 7, 6, -1,
          2, 6, 20, 18, -1,
          4, 5, 6, 7, -1,
          5, 22, 20, 6, -1,
          8, 9, 13, 12, -1,
          8, 11, 23, 17, -1,
          8, 12, 15, 11, -1,
          8, 17, 19, 9, -1,
          9, 10, 14, 13, -1,
          9, 19, 21, 10, -1,
          10, 11, 15, 14, -1,
          10, 21, 23, 11, -1,
          12, 13, 14, 15, -1,
          16, 17, 23, 22, -1,
          16, 18, 19, 17, -1,
          18, 20, 21, 19, -1,
          20, 22, 23, 21, -1 ]
      }
    }
  ]
}

DEF cube2_copy5 Transform {
  children [
    Shape {
      appearance Appearance {
        material USE pins
      }
      geometry IndexedFaceSet {
        normalPerVertex TRUE
        coord Coordinate { point [
          -0.316000 0.252000 0.317000,
          -0.316000 0.336953 0.317000,
          -0.196000 0.336953 0.317000,
          -0.196000 0.252000 0.317000,
          -0.316000 0.252000 0.257000,
          -0.316000 0.336953 0.257000,
          -0.196000 0.336953 0.257000,
          -0.196000 0.252000 0.257000,
          -0.316000 0.398953 6.00000e-2,
          -0.196000 0.398953 6.00000e-2,
          -0.196000 0.398953 0.00000e+0,
          -0.316000 0.398953 0.00000e+0,
          -0.316000 0.470000 6.00000e-2,
          -0.196000 0.470000 6.00000e-2,
          -0.196000 0.470000 0.00000e+0,
          -0.316000 0.470000 0.00000e+0,
          -0.316000 0.368953 0.289000,
          -0.316000 0.388953 8.80000e-2,
          -0.196000 0.368953 0.289000,
          -0.196000 0.388953 8.80000e-2,
          -0.196000 0.348953 0.229000,
          -0.196000 0.368953 2.80000e-2,
          -0.316000 0.348953 0.229000,
          -0.316000 0.368953 2.80000e-2 ] }
        coordIndex [
          0, 1, 5, 4, -1,
          0, 3, 2, 1, -1,
          0, 4, 7, 3, -1,
          1, 2, 18, 16, -1,
          1, 16, 22, 5, -1,
          2, 3, 7, 6, -1,
          2, 6, 20, 18, -1,
          4, 5, 6, 7, -1,
          5, 22, 20, 6, -1,
          8, 9, 13, 12, -1,
          8, 11, 23, 17, -1,
          8, 12, 15, 11, -1,
          8, 17, 19, 9, -1,
          9, 10, 14, 13, -1,
          9, 19, 21, 10, -1,
          10, 11, 15, 14, -1,
          10, 21, 23, 11, -1,
          12, 13, 14, 15, -1,
          16, 17, 23, 22, -1,
          16, 18, 19, 17, -1,
          18, 20, 21, 19, -1,
          20, 22, 23, 21, -1 ]
        normal Normal { vector [
          -0.577350 -0.577350 0.577350,
          -0.730046 0.240369 0.639731,
          0.730046 0.240369 0.639731,
          0.577350 -0.577350 0.577350,
          -0.577350 -0.577350 -0.577350,
          -0.767652 -0.352792 -0.535022,
          0.767652 -0.352792 -0.535022,
          0.577350 -0.577350 -0.577350,
          -0.774248 0.364571 0.517328,
          0.774248 0.364571 0.517328,
          0.732148 -0.249779 -0.633695,
          -0.732148 -0.249779 -0.633695,
          -0.577350 0.577350 0.577350,
          0.577350 0.577350 0.577350,
          0.577350 0.577350 -0.577350,
          -0.577350 0.577350 -0.577350,
          -0.732273 0.605440 0.311798,
          -0.709736 0.687319 0.154492,
          0.732273 0.605440 0.311798,
          0.709736 0.687319 0.154492,
          0.711241 -0.680740 -0.175297,
          0.730165 -0.612391 -0.303044,
          -0.711241 -0.680740 -0.175297,
          -0.730165 -0.612391 -0.303044 ] }
        normalIndex [
          0, 1, 5, 4, -1,
          0, 3, 2, 1, -1,
          0, 4, 7, 3, -1,
          1, 2, 18, 16, -1,
          1, 16, 22, 5, -1,
          2, 3, 7, 6, -1,
          2, 6, 20, 18, -1,
          4, 5, 6, 7, -1,
          5, 22, 20, 6, -1,
          8, 9, 13, 12, -1,
          8, 11, 23, 17, -1,
          8, 12, 15, 11, -1,
          8, 17, 19, 9, -1,
          9, 10, 14, 13, -1,
          9, 19, 21, 10, -1,
          10, 11, 15, 14, -1,
          10, 21, 23, 11, -1,
          12, 13, 14, 15, -1,
          16, 17, 23, 22, -1,
          16, 18, 19, 17, -1,
          18, 20, 21, 19, -1,
          20, 22, 23, 21, -1 ]
      }
    }
  ]
}

DEF cube2_copy4 Transform {
  children [
    Shape {
      appearance Appearance {
        material USE pins
      }
      geometry IndexedFaceSet {
        normalPerVertex TRUE
        coord Coordinate { point [
          0.316000 -0.252000 0.317000,
          0.316000 -0.336953 0.317000,
          0.196000 -0.336953 0.317000,
          0.196000 -0.252000 0.317000,
          0.316000 -0.252000 0.257000,
          0.316000 -0.336953 0.257000,
          0.196000 -0.336953 0.257000,
          0.196000 -0.252000 0.257000,
          0.316000 -0.398953 6.00000e-2,
          0.196000 -0.398953 6.00000e-2,
          0.196000 -0.398953 0.00000e+0,
          0.316000 -0.398953 0.00000e+0,
          0.316000 -0.470000 6.00000e-2,
          0.196000 -0.470000 6.00000e-2,
          0.196000 -0.470000 0.00000e+0,
          0.316000 -0.470000 0.00000e+0,
          0.316000 -0.368953 0.289000,
          0.316000 -0.388953 8.80000e-2,
          0.196000 -0.368953 0.289000,
          0.196000 -0.388953 8.80000e-2,
          0.196000 -0.348953 0.229000,
          0.196000 -0.368953 2.80000e-2,
          0.316000 -0.348953 0.229000,
          0.316000 -0.368953 2.80000e-2 ] }
        coordIndex [
          0, 1, 5, 4, -1,
          0, 3, 2, 1, -1,
          0, 4, 7, 3, -1,
          1, 2, 18, 16, -1,
          1, 16, 22, 5, -1,
          2, 3, 7, 6, -1,
          2, 6, 20, 18, -1,
          4, 5, 6, 7, -1,
          5, 22, 20, 6, -1,
          8, 9, 13, 12, -1,
          8, 11, 23, 17, -1,
          8, 12, 15, 11, -1,
          8, 17, 19, 9, -1,
          9, 10, 14, 13, -1,
          9, 19, 21, 10, -1,
          10, 11, 15, 14, -1,
          10, 21, 23, 11, -1,
          12, 13, 14, 15, -1,
          16, 17, 23, 22, -1,
          16, 18, 19, 17, -1,
          18, 20, 21, 19, -1,
          20, 22, 23, 21, -1 ]
        normal Normal { vector [
          0.577350 0.577350 0.577350,
          0.730046 -0.240369 0.639731,
          -0.730046 -0.240369 0.639731,
          -0.577350 0.577350 0.577350,
          0.577350 0.577350 -0.577350,
          0.767652 0.352792 -0.535022,
          -0.767652 0.352792 -0.535022,
          -0.577350 0.577350 -0.577350,
          0.774248 -0.364571 0.517328,
          -0.774248 -0.364571 0.517328,
          -0.732148 0.249779 -0.633695,
          0.732148 0.249779 -0.633695,
          0.577350 -0.577350 0.577350,
          -0.577350 -0.577350 0.577350,
          -0.577350 -0.577350 -0.577350,
          0.577350 -0.577350 -0.577350,
          0.732273 -0.605440 0.311798,
          0.709736 -0.687319 0.154492,
          -0.732273 -0.605440 0.311798,
          -0.709736 -0.687319 0.154492,
          -0.711241 0.680740 -0.175297,
          -0.730165 0.612391 -0.303044,
          0.711241 0.680740 -0.175297,
          0.730165 0.612391 -0.303044 ] }
        normalIndex [
          0, 1, 5, 4, -1,
          0, 3, 2, 1, -1,
          0, 4, 7, 3, -1,
          1, 2, 18, 16, -1,
          1, 16, 22, 5, -1,
          2, 3, 7, 6, -1,
          2, 6, 20, 18, -1,
          4, 5, 6, 7, -1,
          5, 22, 20, 6, -1,
          8, 9, 13, 12, -1,
          8, 11, 23, 17, -1,
          8, 12, 15, 11, -1,
          8, 17, 19, 9, -1,
          9, 10, 14, 13, -1,
          9, 19, 21, 10, -1,
          10, 11, 15, 14, -1,
          10, 21, 23, 11, -1,
          12, 13, 14, 15, -1,
          16, 17, 23, 22, -1,
          16, 18, 19, 17, -1,
          18, 20, 21, 19, -1,
          20, 22, 23, 21, -1 ]
      }
    }
  ]
}

DEF cube2_copy3 Transform {
  children [
    Shape {
      appearance Appearance {
        material USE pins
      }
      geometry IndexedFaceSet {
        normalPerVertex TRUE
        coord Coordinate { point [
          -0.196000 -0.252000 0.317000,
          -0.196000 -0.336953 0.317000,
          -0.316000 -0.336953 0.317000,
          -0.316000 -0.252000 0.317000,
          -0.196000 -0.252000 0.257000,
          -0.196000 -0.336953 0.257000,
          -0.316000 -0.336953 0.257000,
          -0.316000 -0.252000 0.257000,
          -0.196000 -0.398953 6.00000e-2,
          -0.316000 -0.398953 6.00000e-2,
          -0.316000 -0.398953 0.00000e+0,
          -0.196000 -0.398953 0.00000e+0,
          -0.196000 -0.470000 6.00000e-2,
          -0.316000 -0.470000 6.00000e-2,
          -0.316000 -0.470000 0.00000e+0,
          -0.196000 -0.470000 0.00000e+0,
          -0.196000 -0.368953 0.289000,
          -0.196000 -0.388953 8.80000e-2,
          -0.316000 -0.368953 0.289000,
          -0.316000 -0.388953 8.80000e-2,
          -0.316000 -0.348953 0.229000,
          -0.316000 -0.368953 2.80000e-2,
          -0.196000 -0.348953 0.229000,
          -0.196000 -0.368953 2.80000e-2 ] }
        coordIndex [
          0, 1, 5, 4, -1,
          0, 3, 2, 1, -1,
          0, 4, 7, 3, -1,
          1, 2, 18, 16, -1,
          1, 16, 22, 5, -1,
          2, 3, 7, 6, -1,
          2, 6, 20, 18, -1,
          4, 5, 6, 7, -1,
          5, 22, 20, 6, -1,
          8, 9, 13, 12, -1,
          8, 11, 23, 17, -1,
          8, 12, 15, 11, -1,
          8, 17, 19, 9, -1,
          9, 10, 14, 13, -1,
          9, 19, 21, 10, -1,
          10, 11, 15, 14, -1,
          10, 21, 23, 11, -1,
          12, 13, 14, 15, -1,
          16, 17, 23, 22, -1,
          16, 18, 19, 17, -1,
          18, 20, 21, 19, -1,
          20, 22, 23, 21, -1 ]
        normal Normal { vector [
          0.577350 0.577350 0.577350,
          0.730046 -0.240369 0.639731,
          -0.730046 -0.240369 0.639731,
          -0.577350 0.577350 0.577350,
          0.577350 0.577350 -0.577350,
          0.767652 0.352792 -0.535022,
          -0.767652 0.352792 -0.535022,
          -0.577350 0.577350 -0.577350,
          0.774248 -0.364571 0.517328,
          -0.774248 -0.364571 0.517328,
          -0.732148 0.249779 -0.633695,
          0.732148 0.249779 -0.633695,
          0.577350 -0.577350 0.577350,
          -0.577350 -0.577350 0.577350,
          -0.577350 -0.577350 -0.577350,
          0.577350 -0.577350 -0.577350,
          0.732273 -0.605440 0.311798,
          0.709736 -0.687319 0.154492,
          -0.732273 -0.605440 0.311798,
          -0.709736 -0.687319 0.154492,
          -0.711241 0.680740 -0.175297,
          -0.730165 0.612391 -0.303044,
          0.711241 0.680740 -0.175297,
          0.730165 0.612391 -0.303044 ] }
        normalIndex [
          0, 1, 5, 4, -1,
          0, 3, 2, 1, -1,
          0, 4, 7, 3, -1,
          1, 2, 18, 16, -1,
          1, 16, 22, 5, -1,
          2, 3, 7, 6, -1,
          2, 6, 20, 18, -1,
          4, 5, 6, 7, -1,
          5, 22, 20, 6, -1,
          8, 9, 13, 12, -1,
          8, 11, 23, 17, -1,
          8, 12, 15, 11, -1,
          8, 17, 19, 9, -1,
          9, 10, 14, 13, -1,
          9, 19, 21, 10, -1,
          10, 11, 15, 14, -1,
          10, 21, 23, 11, -1,
          12, 13, 14, 15, -1,
          16, 17, 23, 22, -1,
          16, 18, 19, 17, -1,
          18, 20, 21, 19, -1,
          20, 22, 23, 21, -1 ]
      }
    }
  ]
}

DEF cube2 Transform {
  children [
    Shape {
      appearance Appearance {
        material USE pins
      }
      geometry IndexedFaceSet {
        normalPerVertex TRUE
        coord Coordinate { point [
          -6.00000e-2 0.252000 0.317000,
          -6.00000e-2 0.336952 0.317000,
          6.00000e-2 0.336952 0.317000,
          6.00000e-2 0.252000 0.317000,
          -6.00000e-2 0.252000 0.257000,
          -6.00000e-2 0.336952 0.257000,
          6.00000e-2 0.336952 0.257000,
          6.00000e-2 0.252000 0.257000,
          -6.00000e-2 0.398952 6.00000e-2,
          6.00000e-2 0.398952 6.00000e-2,
          6.00000e-2 0.398952 0.00000e+0,
          -6.00000e-2 0.398952 0.00000e+0,
          -6.00000e-2 0.470000 6.00000e-2,
          6.00000e-2 0.470000 6.00000e-2,
          6.00000e-2 0.470000 0.00000e+0,
          -6.00000e-2 0.470000 0.00000e+0,
          -6.00000e-2 0.368952 0.289000,
          -6.00000e-2 0.388952 8.80000e-2,
          6.00000e-2 0.368952 0.289000,
          6.00000e-2 0.388952 8.80000e-2,
          6.00000e-2 0.348952 0.229000,
          6.00000e-2 0.368952 2.80000e-2,
          -6.00000e-2 0.348952 0.229000,
          -6.00000e-2 0.368952 2.80000e-2 ] }
        coordIndex [
          0, 1, 5, 4, -1,
          0, 3, 2, 1, -1,
          0, 4, 7, 3, -1,
          1, 2, 18, 16, -1,
          1, 16, 22, 5, -1,
          2, 3, 7, 6, -1,
          2, 6, 20, 18, -1,
          4, 5, 6, 7, -1,
          5, 22, 20, 6, -1,
          8, 9, 13, 12, -1,
          8, 11, 23, 17, -1,
          8, 12, 15, 11, -1,
          8, 17, 19, 9, -1,
          9, 10, 14, 13, -1,
          9, 19, 21, 10, -1,
          10, 11, 15, 14, -1,
          10, 21, 23, 11, -1,
          12, 13, 14, 15, -1,
          16, 17, 23, 22, -1,
          16, 18, 19, 17, -1,
          18, 20, 21, 19, -1,
          20, 22, 23, 21, -1 ]
        normal Normal { vector [
          -0.577350 -0.577350 0.577350,
          -0.730046 0.240369 0.639731,
          0.730046 0.240369 0.639731,
          0.577350 -0.577350 0.577350,
          -0.577350 -0.577350 -0.577350,
          -0.767652 -0.352792 -0.535022,
          0.767652 -0.352792 -0.535022,
          0.577350 -0.577350 -0.577350,
          -0.774248 0.364571 0.517328,
          0.774248 0.364571 0.517328,
          0.732148 -0.249779 -0.633695,
          -0.732148 -0.249779 -0.633695,
          -0.577350 0.577350 0.577350,
          0.577350 0.577350 0.577350,
          0.577350 0.577350 -0.577350,
          -0.577350 0.577350 -0.577350,
          -0.732273 0.605440 0.311798,
          -0.709736 0.687319 0.154492,
          0.732273 0.605440 0.311798,
          0.709736 0.687319 0.154492,
          0.711241 -0.680740 -0.175297,
          0.730165 -0.612391 -0.303044,
          -0.711241 -0.680740 -0.175297,
          -0.730165 -0.612391 -0.303044 ] }
        normalIndex [
          0, 1, 5, 4, -1,
          0, 3, 2, 1, -1,
          0, 4, 7, 3, -1,
          1, 2, 18, 16, -1,
          1, 16, 22, 5, -1,
          2, 3, 7, 6, -1,
          2, 6, 20, 18, -1,
          4, 5, 6, 7, -1,
          5, 22, 20, 6, -1,
          8, 9, 13, 12, -1,
          8, 11, 23, 17, -1,
          8, 12, 15, 11, -1,
          8, 17, 19, 9, -1,
          9, 10, 14, 13, -1,
          9, 19, 21, 10, -1,
          10, 11, 15, 14, -1,
          10, 21, 23, 11, -1,
          12, 13, 14, 15, -1,
          16, 17, 23, 22, -1,
          16, 18, 19, 17, -1,
          18, 20, 21, 19, -1,
          20, 22, 23, 21, -1 ]
      }
    }
  ]
}

DEF cube1 Transform {
  children [
    Shape {
      appearance Appearance {
        material DEF body Material {
          diffuseColor 0.00000e+0 0.00000e+0 0.00000e+0
          emissiveColor 1.00000 1.00000 1.00000
          specularColor 0.00000e+0 0.00000e+0 0.00000e+0
          ambientIntensity 0.00000e+0
          transparency 0.00000e+0
          shininess 1.00000
        }
      }
      geometry IndexedFaceSet {
        normalPerVertex TRUE
        coord Coordinate { point [
          -0.433000 -0.262000 0.317000,
          -0.433000 0.260000 0.317000,
          0.433000 0.260000 0.317000,
          0.433000 -0.262000 0.317000,
          -0.374000 -0.234500 0.00000e+0,
          -0.374000 0.232500 0.00000e+0,
          0.374000 0.232500 0.00000e+0,
          0.374000 -0.234500 0.00000e+0,
          -0.374000 0.232500 0.434000,
          -0.374000 -0.234500 0.434000,
          0.374000 -0.234500 0.434000,
          0.374000 0.232500 0.434000 ] }
        coordIndex [
          0, 1, 5, 4, -1,
          0, 3, 10, 9, -1,
          0, 4, 7, 3, -1,
          0, 9, 8, 1, -1,
          1, 2, 6, 5, -1,
          1, 8, 11, 2, -1,
          2, 3, 7, 6, -1,
          2, 11, 10, 3, -1,
          4, 5, 6, 7, -1,
          8, 9, 10, 11, -1 ]
        normal Normal { vector [
          -0.681980 -0.716048 0.148925,
          -0.681980 0.716048 0.148925,
          0.681980 0.716048 0.148925,
          0.681980 -0.716048 0.148925,
          -0.520289 -0.527244 -0.671799,
          -0.520289 0.527244 -0.671799,
          0.520289 0.527244 -0.671799,
          0.520289 -0.527244 -0.671799,
          -0.417945 0.455661 0.785936,
          -0.417945 -0.455661 0.785936,
          0.417945 -0.455661 0.785936,
          0.417945 0.455661 0.785936 ] }
        normalIndex [
          0, 1, 5, 4, -1,
          0, 3, 10, 9, -1,
          0, 4, 7, 3, -1,
          0, 9, 8, 1, -1,
          1, 2, 6, 5, -1,
          1, 8, 11, 2, -1,
          2, 3, 7, 6, -1,
          2, 11, 10, 3, -1,
          4, 5, 6, 7, -1,
          8, 9, 10, 11, -1 ]
      }
    }
  ]
}