#VRML V2.0 utf8 #Exported from Wings 3D 0.99.02 DEF cube2_copy7 Transform { children [ Shape { appearance Appearance { material DEF pins Material { diffuseColor 0.800000 0.800000 0.800000 emissiveColor 0.800000 0.800000 0.800000 specularColor 0.800000 0.800000 0.800000 ambientIntensity 0.800000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.06300 -0.677000 0.354000, 1.06300 -0.953952 0.354000, 0.748000 -0.953952 0.354000, 0.748000 -0.677000 0.354000, 1.06300 -0.677000 0.228000, 1.06300 -0.903952 0.228000, 0.748000 -0.903952 0.228000, 0.748000 -0.677000 0.228000, 1.06300 -1.01595 0.126000, 0.748000 -1.01595 0.126000, 0.748000 -0.965952 0.00000e+0, 1.06300 -0.965952 0.00000e+0, 1.06300 -1.43700 0.126000, 0.748000 -1.43700 0.126000, 0.748000 -1.43700 0.00000e+0, 1.06300 -1.43700 0.00000e+0, 1.06300 -0.985952 0.326000, 1.06300 -1.00595 0.154000, 0.748000 -0.985952 0.326000, 0.748000 -1.00595 0.154000, 0.748000 -0.915952 0.200000, 0.748000 -0.935952 2.80000e-2, 1.06300 -0.915952 0.200000, 1.06300 -0.935952 2.80000e-2 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.730046 -0.240369 0.639731, -0.730046 -0.240369 0.639731, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.767652 0.352792 -0.535022, -0.767652 0.352792 -0.535022, -0.577350 0.577350 -0.577350, 0.774248 -0.364571 0.517328, -0.774248 -0.364571 0.517328, -0.732148 0.249779 -0.633695, 0.732148 0.249779 -0.633695, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.731173 -0.603880 0.317357, 0.709391 -0.686353 0.160265, -0.731173 -0.603880 0.317357, -0.709391 -0.686353 0.160265, -0.710804 0.679690 -0.181049, -0.729113 0.610860 -0.308617, 0.710804 0.679690 -0.181049, 0.729113 0.610860 -0.308617 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] } } ] } DEF cube2_copy6 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.748000 -0.677000 0.354000, -0.748000 -0.953952 0.354000, -1.06300 -0.953952 0.354000, -1.06300 -0.677000 0.354000, -0.748000 -0.677000 0.228000, -0.748000 -0.903952 0.228000, -1.06300 -0.903952 0.228000, -1.06300 -0.677000 0.228000, -0.748000 -1.01595 0.126000, -1.06300 -1.01595 0.126000, -1.06300 -0.965952 0.00000e+0, -0.748000 -0.965952 0.00000e+0, -0.748000 -1.43700 0.126000, -1.06300 -1.43700 0.126000, -1.06300 -1.43700 0.00000e+0, -0.748000 -1.43700 0.00000e+0, -0.748000 -0.985952 0.326000, -0.748000 -1.00595 0.154000, -1.06300 -0.985952 0.326000, -1.06300 -1.00595 0.154000, -1.06300 -0.915952 0.200000, -1.06300 -0.935952 2.80000e-2, -0.748000 -0.915952 0.200000, -0.748000 -0.935952 2.80000e-2 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] 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19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] } } ] } DEF cube2_copy5 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.157500 -0.677000 0.354000, 0.157500 -0.953952 0.354000, -0.157500 -0.953952 0.354000, -0.157500 -0.677000 0.354000, 0.157500 -0.677000 0.228000, 0.157500 -0.903952 0.228000, -0.157500 -0.903952 0.228000, -0.157500 -0.677000 0.228000, 0.157500 -1.01595 0.126000, -0.157500 -1.01595 0.126000, -0.157500 -0.965952 0.00000e+0, 0.157500 -0.965952 0.00000e+0, 0.157500 -1.43700 0.126000, -0.157500 -1.43700 0.126000, -0.157500 -1.43700 0.00000e+0, 0.157500 -1.43700 0.00000e+0, 0.157500 -0.985952 0.326000, 0.157500 -1.00595 0.154000, -0.157500 -0.985952 0.326000, -0.157500 -1.00595 0.154000, -0.157500 -0.915952 0.200000, -0.157500 -0.935952 2.80000e-2, 0.157500 -0.915952 0.200000, 0.157500 -0.935952 2.80000e-2 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.730046 -0.240369 0.639731, -0.730046 -0.240369 0.639731, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.767652 0.352792 -0.535022, -0.767652 0.352792 -0.535022, -0.577350 0.577350 -0.577350, 0.774248 -0.364571 0.517328, -0.774248 -0.364571 0.517328, -0.732148 0.249779 -0.633695, 0.732148 0.249779 -0.633695, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.731173 -0.603880 0.317357, 0.709391 -0.686353 0.160265, -0.731173 -0.603880 0.317357, -0.709391 -0.686353 0.160265, -0.710804 0.679690 -0.181049, -0.729113 0.610860 -0.308617, 0.710804 0.679690 -0.181049, 0.729113 0.610860 -0.308617 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] } } ] } DEF cube2 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.610000 0.677000 0.354000, -0.610000 0.953952 0.354000, 0.610000 0.953952 0.354000, 0.610000 0.677000 0.354000, -0.610000 0.677000 0.228000, -0.610000 0.903952 0.228000, 0.610000 0.903952 0.228000, 0.610000 0.677000 0.228000, -0.610000 1.01595 0.126000, 0.610000 1.01595 0.126000, 0.610000 0.965952 0.00000e+0, -0.610000 0.965952 0.00000e+0, -0.610000 1.43700 0.126000, 0.610000 1.43700 0.126000, 0.610000 1.43700 0.00000e+0, -0.610000 1.43700 0.00000e+0, -0.610000 0.985952 0.326000, -0.610000 1.00595 0.154000, 0.610000 0.985952 0.326000, 0.610000 1.00595 0.154000, 0.610000 0.915952 0.200000, 0.610000 0.935952 2.80000e-2, -0.610000 0.915952 0.200000, -0.610000 0.935952 2.80000e-2 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.730046 0.240369 0.639731, 0.730046 0.240369 0.639731, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.767652 -0.352792 -0.535022, 0.767652 -0.352792 -0.535022, 0.577350 -0.577350 -0.577350, -0.774248 0.364571 0.517328, 0.774248 0.364571 0.517328, 0.732148 -0.249779 -0.633695, -0.732148 -0.249779 -0.633695, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, -0.577350 0.577350 -0.577350, -0.731173 0.603880 0.317357, -0.709391 0.686353 0.160265, 0.731173 0.603880 0.317357, 0.709391 0.686353 0.160265, 0.710804 -0.679690 -0.181049, 0.729113 -0.610860 -0.308617, -0.710804 -0.679690 -0.181049, -0.729113 -0.610860 -0.308617 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.00000e+0 0.00000e+0 0.00000e+0 emissiveColor 1.00000 1.00000 1.00000 specularColor 0.00000e+0 0.00000e+0 0.00000e+0 ambientIntensity 0.00000e+0 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.31900 -0.730000 0.354000, -1.31900 0.728000 0.354000, 1.31900 0.728000 0.354000, 1.31900 -0.730000 0.354000, -1.26000 -0.702500 0.00000e+0, -1.26000 0.700500 0.00000e+0, 1.26000 0.700500 0.00000e+0, 1.26000 -0.702500 0.00000e+0, -1.26000 0.700500 0.710000, -1.26000 -0.702500 0.710000, 1.26000 -0.702500 0.710000, 1.26000 0.700500 0.710000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1 ] normal Normal { vector [ 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