#VRML V2.0 utf8
#Exported from Wings 3D 0.98.34
DEF cube2_copy11 Transform {
  children [
    Shape {
      appearance Appearance {
        material DEF pins Material {
          diffuseColor 1.00000 0.800000 0.100000
          emissiveColor 1.00000 0.800000 0.100000
          specularColor 1.00000 0.800000 0.100000
          ambientIntensity 0.633333
          transparency 0.00000e+0
          shininess 1.00000
        }
      }
      geometry IndexedFaceSet {
        normalPerVertex TRUE
        coord Coordinate { point [
          4.40000 -0.100000 0.600000,
          4.40000 2.92893e-2 0.529289,
          4.60000 2.92893e-2 0.529289,
          4.60000 -0.100000 0.600000,
          4.40000 -0.100000 -0.900000,
          4.40000 0.100000 -0.900000,
          4.60000 0.100000 -0.900000,
          4.60000 -0.100000 -0.900000,
          4.47500 -2.50000e-2 -1.00000,
          4.47500 2.50000e-2 -1.00000,
          4.52500 2.50000e-2 -1.00000,
          4.52500 -2.50000e-2 -1.00000,
          4.40000 0.100000 0.400000,
          4.60000 0.100000 0.400000,
          4.40000 -0.100000 0.400000,
          4.60000 -0.100000 0.400000,
          4.40000 -3.80000 0.400000,
          4.60000 -3.80000 0.400000,
          4.60000 -3.80000 0.600000,
          4.40000 -3.80000 0.600000,
          4.47500 -3.90000 0.475000,
          4.52500 -3.90000 0.475000,
          4.52500 -3.90000 0.525000,
          4.47500 -3.90000 0.525000 ] }
        coordIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
        normal Normal { vector [
          -0.718203 0.172312 0.674161,
          -0.462054 0.627099 0.627099,
          0.462054 0.627099 0.627099,
          0.718203 0.172312 0.674161,
          -0.639602 -0.639602 -0.426401,
          -0.639602 0.639602 -0.426401,
          0.639602 0.639602 -0.426401,
          0.639602 -0.639602 -0.426401,
          -0.323381 -0.323381 -0.889297,
          -0.323381 0.323381 -0.889297,
          0.323381 0.323381 -0.889297,
          0.323381 -0.323381 -0.889297,
          -0.458604 0.860963 0.220057,
          0.458604 0.860963 0.220057,
          -0.816497 -0.408248 -0.408248,
          0.816497 -0.408248 -0.408248,
          -0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 0.639602,
          -0.639602 -0.426401 0.639602,
          -0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 0.323381,
          -0.323381 -0.889297 0.323381 ] }
        normalIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
      }
    }
  ]
}

DEF cube2_copy10 Transform {
  children [
    Shape {
      appearance Appearance {
        material USE pins
      }
      geometry IndexedFaceSet {
        normalPerVertex TRUE
        coord Coordinate { point [
          3.40000 -0.100000 0.600000,
          3.40000 2.92893e-2 0.529289,
          3.60000 2.92893e-2 0.529289,
          3.60000 -0.100000 0.600000,
          3.40000 -0.100000 -0.900000,
          3.40000 0.100000 -0.900000,
          3.60000 0.100000 -0.900000,
          3.60000 -0.100000 -0.900000,
          3.47500 -2.50000e-2 -1.00000,
          3.47500 2.50000e-2 -1.00000,
          3.52500 2.50000e-2 -1.00000,
          3.52500 -2.50000e-2 -1.00000,
          3.40000 0.100000 0.400000,
          3.60000 0.100000 0.400000,
          3.40000 -0.100000 0.400000,
          3.60000 -0.100000 0.400000,
          3.40000 -3.80000 0.400000,
          3.60000 -3.80000 0.400000,
          3.60000 -3.80000 0.600000,
          3.40000 -3.80000 0.600000,
          3.47500 -3.90000 0.475000,
          3.52500 -3.90000 0.475000,
          3.52500 -3.90000 0.525000,
          3.47500 -3.90000 0.525000 ] }
        coordIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
        normal Normal { vector [
          -0.718203 0.172312 0.674161,
          -0.462054 0.627099 0.627099,
          0.462054 0.627099 0.627099,
          0.718203 0.172312 0.674161,
          -0.639602 -0.639602 -0.426401,
          -0.639602 0.639602 -0.426401,
          0.639602 0.639602 -0.426401,
          0.639602 -0.639602 -0.426401,
          -0.323381 -0.323381 -0.889297,
          -0.323381 0.323381 -0.889297,
          0.323381 0.323381 -0.889297,
          0.323381 -0.323381 -0.889297,
          -0.458604 0.860963 0.220057,
          0.458604 0.860963 0.220057,
          -0.816497 -0.408248 -0.408248,
          0.816497 -0.408248 -0.408248,
          -0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 0.639602,
          -0.639602 -0.426401 0.639602,
          -0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 0.323381,
          -0.323381 -0.889297 0.323381 ] }
        normalIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
      }
    }
  ]
}

DEF cube2_copy9 Transform {
  children [
    Shape {
      appearance Appearance {
        material USE pins
      }
      geometry IndexedFaceSet {
        normalPerVertex TRUE
        coord Coordinate { point [
          2.40000 -0.100000 0.600000,
          2.40000 2.92893e-2 0.529289,
          2.60000 2.92893e-2 0.529289,
          2.60000 -0.100000 0.600000,
          2.40000 -0.100000 -0.900000,
          2.40000 0.100000 -0.900000,
          2.60000 0.100000 -0.900000,
          2.60000 -0.100000 -0.900000,
          2.47500 -2.50000e-2 -1.00000,
          2.47500 2.50000e-2 -1.00000,
          2.52500 2.50000e-2 -1.00000,
          2.52500 -2.50000e-2 -1.00000,
          2.40000 0.100000 0.400000,
          2.60000 0.100000 0.400000,
          2.40000 -0.100000 0.400000,
          2.60000 -0.100000 0.400000,
          2.40000 -3.80000 0.400000,
          2.60000 -3.80000 0.400000,
          2.60000 -3.80000 0.600000,
          2.40000 -3.80000 0.600000,
          2.47500 -3.90000 0.475000,
          2.52500 -3.90000 0.475000,
          2.52500 -3.90000 0.525000,
          2.47500 -3.90000 0.525000 ] }
        coordIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
        normal Normal { vector [
          -0.718203 0.172312 0.674161,
          -0.462054 0.627099 0.627099,
          0.462054 0.627099 0.627099,
          0.718203 0.172312 0.674161,
          -0.639602 -0.639602 -0.426401,
          -0.639602 0.639602 -0.426401,
          0.639602 0.639602 -0.426401,
          0.639602 -0.639602 -0.426401,
          -0.323381 -0.323381 -0.889297,
          -0.323381 0.323381 -0.889297,
          0.323381 0.323381 -0.889297,
          0.323381 -0.323381 -0.889297,
          -0.458604 0.860963 0.220057,
          0.458604 0.860963 0.220057,
          -0.816497 -0.408248 -0.408248,
          0.816497 -0.408248 -0.408248,
          -0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 0.639602,
          -0.639602 -0.426401 0.639602,
          -0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 0.323381,
          -0.323381 -0.889297 0.323381 ] }
        normalIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
      }
    }
  ]
}

DEF cube2_copy8 Transform {
  children [
    Shape {
      appearance Appearance {
        material USE pins
      }
      geometry IndexedFaceSet {
        normalPerVertex TRUE
        coord Coordinate { point [
          1.40000 -0.100000 0.600000,
          1.40000 2.92893e-2 0.529289,
          1.60000 2.92893e-2 0.529289,
          1.60000 -0.100000 0.600000,
          1.40000 -0.100000 -0.900000,
          1.40000 0.100000 -0.900000,
          1.60000 0.100000 -0.900000,
          1.60000 -0.100000 -0.900000,
          1.47500 -2.50000e-2 -1.00000,
          1.47500 2.50000e-2 -1.00000,
          1.52500 2.50000e-2 -1.00000,
          1.52500 -2.50000e-2 -1.00000,
          1.40000 0.100000 0.400000,
          1.60000 0.100000 0.400000,
          1.40000 -0.100000 0.400000,
          1.60000 -0.100000 0.400000,
          1.40000 -3.80000 0.400000,
          1.60000 -3.80000 0.400000,
          1.60000 -3.80000 0.600000,
          1.40000 -3.80000 0.600000,
          1.47500 -3.90000 0.475000,
          1.52500 -3.90000 0.475000,
          1.52500 -3.90000 0.525000,
          1.47500 -3.90000 0.525000 ] }
        coordIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
        normal Normal { vector [
          -0.718203 0.172312 0.674161,
          -0.462054 0.627099 0.627099,
          0.462054 0.627099 0.627099,
          0.718203 0.172312 0.674161,
          -0.639602 -0.639602 -0.426401,
          -0.639602 0.639602 -0.426401,
          0.639602 0.639602 -0.426401,
          0.639602 -0.639602 -0.426401,
          -0.323381 -0.323381 -0.889297,
          -0.323381 0.323381 -0.889297,
          0.323381 0.323381 -0.889297,
          0.323381 -0.323381 -0.889297,
          -0.458604 0.860963 0.220057,
          0.458604 0.860963 0.220057,
          -0.816497 -0.408248 -0.408248,
          0.816497 -0.408248 -0.408248,
          -0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 0.639602,
          -0.639602 -0.426401 0.639602,
          -0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 0.323381,
          -0.323381 -0.889297 0.323381 ] }
        normalIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
      }
    }
  ]
}

DEF cube2_copy7 Transform {
  children [
    Shape {
      appearance Appearance {
        material USE pins
      }
      geometry IndexedFaceSet {
        normalPerVertex TRUE
        coord Coordinate { point [
          0.400000 -0.100000 0.600000,
          0.400000 2.92893e-2 0.529289,
          0.600000 2.92893e-2 0.529289,
          0.600000 -0.100000 0.600000,
          0.400000 -0.100000 -0.900000,
          0.400000 0.100000 -0.900000,
          0.600000 0.100000 -0.900000,
          0.600000 -0.100000 -0.900000,
          0.475000 -2.50000e-2 -1.00000,
          0.475000 2.50000e-2 -1.00000,
          0.525000 2.50000e-2 -1.00000,
          0.525000 -2.50000e-2 -1.00000,
          0.400000 0.100000 0.400000,
          0.600000 0.100000 0.400000,
          0.400000 -0.100000 0.400000,
          0.600000 -0.100000 0.400000,
          0.400000 -3.80000 0.400000,
          0.600000 -3.80000 0.400000,
          0.600000 -3.80000 0.600000,
          0.400000 -3.80000 0.600000,
          0.475000 -3.90000 0.475000,
          0.525000 -3.90000 0.475000,
          0.525000 -3.90000 0.525000,
          0.475000 -3.90000 0.525000 ] }
        coordIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
        normal Normal { vector [
          -0.718203 0.172312 0.674161,
          -0.462054 0.627099 0.627099,
          0.462054 0.627099 0.627099,
          0.718203 0.172312 0.674161,
          -0.639602 -0.639602 -0.426401,
          -0.639602 0.639602 -0.426401,
          0.639602 0.639602 -0.426401,
          0.639602 -0.639602 -0.426401,
          -0.323381 -0.323381 -0.889297,
          -0.323381 0.323381 -0.889297,
          0.323381 0.323381 -0.889297,
          0.323381 -0.323381 -0.889297,
          -0.458604 0.860963 0.220057,
          0.458604 0.860963 0.220057,
          -0.816497 -0.408248 -0.408248,
          0.816497 -0.408248 -0.408248,
          -0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 0.639602,
          -0.639602 -0.426401 0.639602,
          -0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 0.323381,
          -0.323381 -0.889297 0.323381 ] }
        normalIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
      }
    }
  ]
}

DEF cube2_copy6 Transform {
  children [
    Shape {
      appearance Appearance {
        material USE pins
      }
      geometry IndexedFaceSet {
        normalPerVertex TRUE
        coord Coordinate { point [
          -0.600000 -0.100000 0.600000,
          -0.600000 2.92893e-2 0.529289,
          -0.400000 2.92893e-2 0.529289,
          -0.400000 -0.100000 0.600000,
          -0.600000 -0.100000 -0.900000,
          -0.600000 0.100000 -0.900000,
          -0.400000 0.100000 -0.900000,
          -0.400000 -0.100000 -0.900000,
          -0.525000 -2.50000e-2 -1.00000,
          -0.525000 2.50000e-2 -1.00000,
          -0.475000 2.50000e-2 -1.00000,
          -0.475000 -2.50000e-2 -1.00000,
          -0.600000 0.100000 0.400000,
          -0.400000 0.100000 0.400000,
          -0.600000 -0.100000 0.400000,
          -0.400000 -0.100000 0.400000,
          -0.600000 -3.80000 0.400000,
          -0.400000 -3.80000 0.400000,
          -0.400000 -3.80000 0.600000,
          -0.600000 -3.80000 0.600000,
          -0.525000 -3.90000 0.475000,
          -0.475000 -3.90000 0.475000,
          -0.475000 -3.90000 0.525000,
          -0.525000 -3.90000 0.525000 ] }
        coordIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
        normal Normal { vector [
          -0.718203 0.172312 0.674161,
          -0.462054 0.627099 0.627099,
          0.462054 0.627099 0.627099,
          0.718203 0.172312 0.674161,
          -0.639602 -0.639602 -0.426401,
          -0.639602 0.639602 -0.426401,
          0.639602 0.639602 -0.426401,
          0.639602 -0.639602 -0.426401,
          -0.323381 -0.323381 -0.889297,
          -0.323381 0.323381 -0.889297,
          0.323381 0.323381 -0.889297,
          0.323381 -0.323381 -0.889297,
          -0.458604 0.860963 0.220057,
          0.458604 0.860963 0.220057,
          -0.816497 -0.408248 -0.408248,
          0.816497 -0.408248 -0.408248,
          -0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 0.639602,
          -0.639602 -0.426401 0.639602,
          -0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 0.323381,
          -0.323381 -0.889297 0.323381 ] }
        normalIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
      }
    }
  ]
}

DEF cube2_copy5 Transform {
  children [
    Shape {
      appearance Appearance {
        material USE pins
      }
      geometry IndexedFaceSet {
        normalPerVertex TRUE
        coord Coordinate { point [
          -1.60000 -0.100000 0.600000,
          -1.60000 2.92893e-2 0.529289,
          -1.40000 2.92893e-2 0.529289,
          -1.40000 -0.100000 0.600000,
          -1.60000 -0.100000 -0.900000,
          -1.60000 0.100000 -0.900000,
          -1.40000 0.100000 -0.900000,
          -1.40000 -0.100000 -0.900000,
          -1.52500 -2.50000e-2 -1.00000,
          -1.52500 2.50000e-2 -1.00000,
          -1.47500 2.50000e-2 -1.00000,
          -1.47500 -2.50000e-2 -1.00000,
          -1.60000 0.100000 0.400000,
          -1.40000 0.100000 0.400000,
          -1.60000 -0.100000 0.400000,
          -1.40000 -0.100000 0.400000,
          -1.60000 -3.80000 0.400000,
          -1.40000 -3.80000 0.400000,
          -1.40000 -3.80000 0.600000,
          -1.60000 -3.80000 0.600000,
          -1.52500 -3.90000 0.475000,
          -1.47500 -3.90000 0.475000,
          -1.47500 -3.90000 0.525000,
          -1.52500 -3.90000 0.525000 ] }
        coordIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
        normal Normal { vector [
          -0.718203 0.172312 0.674161,
          -0.462054 0.627099 0.627099,
          0.462054 0.627099 0.627099,
          0.718203 0.172312 0.674161,
          -0.639602 -0.639602 -0.426401,
          -0.639602 0.639602 -0.426401,
          0.639602 0.639602 -0.426401,
          0.639602 -0.639602 -0.426401,
          -0.323381 -0.323381 -0.889297,
          -0.323381 0.323381 -0.889297,
          0.323381 0.323381 -0.889297,
          0.323381 -0.323381 -0.889297,
          -0.458604 0.860963 0.220057,
          0.458604 0.860963 0.220057,
          -0.816497 -0.408248 -0.408248,
          0.816497 -0.408248 -0.408248,
          -0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 0.639602,
          -0.639602 -0.426401 0.639602,
          -0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 0.323381,
          -0.323381 -0.889297 0.323381 ] }
        normalIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
      }
    }
  ]
}

DEF cube2_copy4 Transform {
  children [
    Shape {
      appearance Appearance {
        material USE pins
      }
      geometry IndexedFaceSet {
        normalPerVertex TRUE
        coord Coordinate { point [
          -2.60000 -0.100000 0.600000,
          -2.60000 2.92893e-2 0.529289,
          -2.40000 2.92893e-2 0.529289,
          -2.40000 -0.100000 0.600000,
          -2.60000 -0.100000 -0.900000,
          -2.60000 0.100000 -0.900000,
          -2.40000 0.100000 -0.900000,
          -2.40000 -0.100000 -0.900000,
          -2.52500 -2.50000e-2 -1.00000,
          -2.52500 2.50000e-2 -1.00000,
          -2.47500 2.50000e-2 -1.00000,
          -2.47500 -2.50000e-2 -1.00000,
          -2.60000 0.100000 0.400000,
          -2.40000 0.100000 0.400000,
          -2.60000 -0.100000 0.400000,
          -2.40000 -0.100000 0.400000,
          -2.60000 -3.80000 0.400000,
          -2.40000 -3.80000 0.400000,
          -2.40000 -3.80000 0.600000,
          -2.60000 -3.80000 0.600000,
          -2.52500 -3.90000 0.475000,
          -2.47500 -3.90000 0.475000,
          -2.47500 -3.90000 0.525000,
          -2.52500 -3.90000 0.525000 ] }
        coordIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
        normal Normal { vector [
          -0.718203 0.172312 0.674161,
          -0.462054 0.627099 0.627099,
          0.462054 0.627099 0.627099,
          0.718203 0.172312 0.674161,
          -0.639602 -0.639602 -0.426401,
          -0.639602 0.639602 -0.426401,
          0.639602 0.639602 -0.426401,
          0.639602 -0.639602 -0.426401,
          -0.323381 -0.323381 -0.889297,
          -0.323381 0.323381 -0.889297,
          0.323381 0.323381 -0.889297,
          0.323381 -0.323381 -0.889297,
          -0.458604 0.860963 0.220057,
          0.458604 0.860963 0.220057,
          -0.816497 -0.408248 -0.408248,
          0.816497 -0.408248 -0.408248,
          -0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 0.639602,
          -0.639602 -0.426401 0.639602,
          -0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 0.323381,
          -0.323381 -0.889297 0.323381 ] }
        normalIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
      }
    }
  ]
}

DEF cube2_copy3 Transform {
  children [
    Shape {
      appearance Appearance {
        material USE pins
      }
      geometry IndexedFaceSet {
        normalPerVertex TRUE
        coord Coordinate { point [
          -3.60000 -0.100000 0.600000,
          -3.60000 2.92893e-2 0.529289,
          -3.40000 2.92893e-2 0.529289,
          -3.40000 -0.100000 0.600000,
          -3.60000 -0.100000 -0.900000,
          -3.60000 0.100000 -0.900000,
          -3.40000 0.100000 -0.900000,
          -3.40000 -0.100000 -0.900000,
          -3.52500 -2.50000e-2 -1.00000,
          -3.52500 2.50000e-2 -1.00000,
          -3.47500 2.50000e-2 -1.00000,
          -3.47500 -2.50000e-2 -1.00000,
          -3.60000 0.100000 0.400000,
          -3.40000 0.100000 0.400000,
          -3.60000 -0.100000 0.400000,
          -3.40000 -0.100000 0.400000,
          -3.60000 -3.80000 0.400000,
          -3.40000 -3.80000 0.400000,
          -3.40000 -3.80000 0.600000,
          -3.60000 -3.80000 0.600000,
          -3.52500 -3.90000 0.475000,
          -3.47500 -3.90000 0.475000,
          -3.47500 -3.90000 0.525000,
          -3.52500 -3.90000 0.525000 ] }
        coordIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
        normal Normal { vector [
          -0.718203 0.172312 0.674161,
          -0.462054 0.627099 0.627099,
          0.462054 0.627099 0.627099,
          0.718203 0.172312 0.674161,
          -0.639602 -0.639602 -0.426401,
          -0.639602 0.639602 -0.426401,
          0.639602 0.639602 -0.426401,
          0.639602 -0.639602 -0.426401,
          -0.323381 -0.323381 -0.889297,
          -0.323381 0.323381 -0.889297,
          0.323381 0.323381 -0.889297,
          0.323381 -0.323381 -0.889297,
          -0.458604 0.860963 0.220057,
          0.458604 0.860963 0.220057,
          -0.816497 -0.408248 -0.408248,
          0.816497 -0.408248 -0.408248,
          -0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 0.639602,
          -0.639602 -0.426401 0.639602,
          -0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 0.323381,
          -0.323381 -0.889297 0.323381 ] }
        normalIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
      }
    }
  ]
}

DEF cube2 Transform {
  children [
    Shape {
      appearance Appearance {
        material USE pins
      }
      geometry IndexedFaceSet {
        normalPerVertex TRUE
        coord Coordinate { point [
          -4.60000 -0.100000 0.600000,
          -4.60000 2.92893e-2 0.529289,
          -4.40000 2.92893e-2 0.529289,
          -4.40000 -0.100000 0.600000,
          -4.60000 -0.100000 -0.900000,
          -4.60000 0.100000 -0.900000,
          -4.40000 0.100000 -0.900000,
          -4.40000 -0.100000 -0.900000,
          -4.52500 -2.50000e-2 -1.00000,
          -4.52500 2.50000e-2 -1.00000,
          -4.47500 2.50000e-2 -1.00000,
          -4.47500 -2.50000e-2 -1.00000,
          -4.60000 0.100000 0.400000,
          -4.40000 0.100000 0.400000,
          -4.60000 -0.100000 0.400000,
          -4.40000 -0.100000 0.400000,
          -4.60000 -3.80000 0.400000,
          -4.40000 -3.80000 0.400000,
          -4.40000 -3.80000 0.600000,
          -4.60000 -3.80000 0.600000,
          -4.52500 -3.90000 0.475000,
          -4.47500 -3.90000 0.475000,
          -4.47500 -3.90000 0.525000,
          -4.52500 -3.90000 0.525000 ] }
        coordIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
        normal Normal { vector [
          -0.718203 0.172312 0.674161,
          -0.462054 0.627099 0.627099,
          0.462054 0.627099 0.627099,
          0.718203 0.172312 0.674161,
          -0.639602 -0.639602 -0.426401,
          -0.639602 0.639602 -0.426401,
          0.639602 0.639602 -0.426401,
          0.639602 -0.639602 -0.426401,
          -0.323381 -0.323381 -0.889297,
          -0.323381 0.323381 -0.889297,
          0.323381 0.323381 -0.889297,
          0.323381 -0.323381 -0.889297,
          -0.458604 0.860963 0.220057,
          0.458604 0.860963 0.220057,
          -0.816497 -0.408248 -0.408248,
          0.816497 -0.408248 -0.408248,
          -0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 -0.639602,
          0.639602 -0.426401 0.639602,
          -0.639602 -0.426401 0.639602,
          -0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 -0.323381,
          0.323381 -0.889297 0.323381,
          -0.323381 -0.889297 0.323381 ] }
        normalIndex [
          0, 1, 12, 5, 4, 14, -1,
          0, 3, 2, 1, -1,
          0, 14, 16, 19, -1,
          0, 19, 18, 3, -1,
          1, 2, 13, 12, -1,
          2, 3, 15, 7, 6, 13, -1,
          3, 18, 17, 15, -1,
          4, 5, 9, 8, -1,
          4, 7, 15, 14, -1,
          4, 8, 11, 7, -1,
          5, 6, 10, 9, -1,
          5, 12, 13, 6, -1,
          6, 7, 11, 10, -1,
          8, 9, 10, 11, -1,
          14, 15, 17, 16, -1,
          16, 17, 21, 20, -1,
          16, 20, 23, 19, -1,
          17, 18, 22, 21, -1,
          18, 19, 23, 22, -1,
          20, 21, 22, 23, -1 ]
      }
    }
  ]
}

DEF cube1 Transform {
  children [
    Shape {
      appearance Appearance {
        material DEF body Material {
          diffuseColor 0.200000 0.200000 0.200000
          emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0
          specularColor 0.200000 0.200000 0.200000
          ambientIntensity 0.200000
          transparency 0.00000e+0
          shininess 1.00000
        }
      }
      geometry IndexedFaceSet {
        normalPerVertex TRUE
        coord Coordinate { point [
          -5.00000 -1.25000 1.00000,
          -5.00000 -0.250000 1.00000,
          5.00000 -0.250000 1.00000,
          5.00000 -1.25000 1.00000,
          -5.00000 -1.25000 0.00000e+0,
          -5.00000 -0.250000 0.00000e+0,
          5.00000 -0.250000 0.00000e+0,
          5.00000 -1.25000 0.00000e+0 ] }
        coordIndex [
          0, 1, 5, 4, -1,
          0, 3, 2, 1, -1,
          0, 4, 7, 3, -1,
          1, 2, 6, 5, -1,
          2, 3, 7, 6, -1,
          4, 5, 6, 7, -1 ]
        normal Normal { vector [
          -0.577350 -0.577350 0.577350,
          -0.577350 0.577350 0.577350,
          0.577350 0.577350 0.577350,
          0.577350 -0.577350 0.577350,
          -0.577350 -0.577350 -0.577350,
          -0.577350 0.577350 -0.577350,
          0.577350 0.577350 -0.577350,
          0.577350 -0.577350 -0.577350 ] }
        normalIndex [
          0, 1, 5, 4, -1,
          0, 3, 2, 1, -1,
          0, 4, 7, 3, -1,
          1, 2, 6, 5, -1,
          2, 3, 7, 6, -1,
          4, 5, 6, 7, -1 ]
      }
    }
  ]
}