mirror of
git://projects.qi-hardware.com/sie-ceimtun.git
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149 lines
4.6 KiB
Plaintext
149 lines
4.6 KiB
Plaintext
#VRML V2.0 utf8
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#Exported from Wings 3D 0.99.02
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DEF cube1 Transform {
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children [
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Shape {
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appearance Appearance {
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material DEF coating Material {
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diffuseColor 0.00000e+0 0.00000e+0 0.00000e+0
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emissiveColor 1.00000 1.00000 1.00000
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specularColor 0.00000e+0 0.00000e+0 0.00000e+0
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ambientIntensity 0.00000e+0
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transparency 0.00000e+0
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shininess 1.00000
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}
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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-0.180020 -0.165000 0.240000,
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-0.180020 0.165000 0.240000,
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0.180100 0.165000 0.240000,
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0.180100 -0.165000 0.240000 ] }
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coordIndex [
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0, 3, 2, 1, -1 ]
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normal Normal { vector [
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0.00000e+0 -0.707107 0.707107,
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0.00000e+0 0.707107 0.707107,
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0.00000e+0 0.707107 0.707107,
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0.00000e+0 -0.707107 0.707107 ] }
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normalIndex [
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0, 3, 2, 1, -1 ]
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}
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},
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Shape {
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appearance Appearance {
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material DEF ceramic Material {
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diffuseColor 1.00000 1.00000 1.00000
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emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0
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specularColor 1.00000 1.00000 1.00000
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ambientIntensity 1.00000
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transparency 0.00000e+0
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shininess 1.00000
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}
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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-0.180020 -0.165000 0.240000,
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-0.180020 0.165000 0.240000,
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0.180100 0.165000 0.240000,
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0.180100 -0.165000 0.240000,
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-0.180020 -0.165000 0.00000e+0,
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-0.180020 0.165000 0.00000e+0,
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0.180100 0.165000 0.00000e+0,
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0.180100 -0.165000 0.00000e+0 ] }
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coordIndex [
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0, 4, 7, 3, -1,
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1, 2, 6, 5, -1,
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4, 5, 6, 7, -1 ]
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normal Normal { vector [
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0.00000e+0 -0.707107 0.707107,
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0.00000e+0 0.707107 0.707107,
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0.00000e+0 0.707107 0.707107,
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0.00000e+0 -0.707107 0.707107,
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0.00000e+0 -0.707107 -0.707107,
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0.00000e+0 0.707107 -0.707107,
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0.00000e+0 0.707107 -0.707107,
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0.00000e+0 -0.707107 -0.707107 ] }
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normalIndex [
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0, 4, 7, 3, -1,
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1, 2, 6, 5, -1,
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4, 5, 6, 7, -1 ]
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}
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},
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Shape {
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appearance Appearance {
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material DEF pins Material {
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diffuseColor 0.800000 0.800000 0.800000
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emissiveColor 0.800000 0.800000 0.800000
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specularColor 0.800000 0.800000 0.800000
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ambientIntensity 0.800000
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transparency 0.00000e+0
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shininess 1.00000
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}
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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-0.180020 -0.165000 0.240000,
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-0.180020 0.165000 0.240000,
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0.180100 0.165000 0.240000,
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0.180100 -0.165000 0.240000,
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-0.180020 -0.165000 0.00000e+0,
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-0.180020 0.165000 0.00000e+0,
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0.180100 0.165000 0.00000e+0,
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0.180100 -0.165000 0.00000e+0,
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-0.315020 -0.165000 0.240000,
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-0.315020 0.165000 0.240000,
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-0.315020 0.165000 0.00000e+0,
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-0.315020 -0.165000 0.00000e+0,
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0.315100 0.165000 0.240000,
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0.315100 -0.165000 0.240000,
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0.315100 -0.165000 0.00000e+0,
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0.315100 0.165000 0.00000e+0 ] }
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coordIndex [
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0, 1, 9, 8, -1,
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0, 8, 11, 4, -1,
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1, 5, 10, 9, -1,
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2, 3, 13, 12, -1,
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2, 12, 15, 6, -1,
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3, 7, 14, 13, -1,
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4, 11, 10, 5, -1,
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6, 15, 14, 7, -1,
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8, 9, 10, 11, -1,
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12, 13, 14, 15, -1 ]
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normal Normal { vector [
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0.00000e+0 -0.707107 0.707107,
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0.00000e+0 0.707107 0.707107,
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0.00000e+0 0.707107 0.707107,
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0.00000e+0 -0.707107 0.707107,
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0.00000e+0 -0.707107 -0.707107,
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0.00000e+0 0.707107 -0.707107,
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0.00000e+0 0.707107 -0.707107,
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0.00000e+0 -0.707107 -0.707107,
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-0.577350 -0.577350 0.577350,
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-0.577350 0.577350 0.577350,
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-0.577350 0.577350 -0.577350,
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-0.577350 -0.577350 -0.577350,
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0.577350 0.577350 0.577350,
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0.577350 -0.577350 0.577350,
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0.577350 -0.577350 -0.577350,
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0.577350 0.577350 -0.577350 ] }
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normalIndex [
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0, 1, 9, 8, -1,
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0, 8, 11, 4, -1,
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1, 5, 10, 9, -1,
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2, 3, 13, 12, -1,
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2, 12, 15, 6, -1,
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3, 7, 14, 13, -1,
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4, 11, 10, 5, -1,
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6, 15, 14, 7, -1,
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8, 9, 10, 11, -1,
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12, 13, 14, 15, -1 ]
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}
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}
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]
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}
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